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Re: Need help on how to run GBA games on Visual Boy Advance GUI
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MamePPCA1:

Try deleting SYS:Prefs/Env-Archive/VBAGUI.Ami603.es.xml and see if it works again.

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Re: Multiple Monitors and screen orientation
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@tonyw:

Both connected monitors here show 66khz 60Hz output when connected to the MATROX device.

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Re: Shaderjoy 1.0
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@Hans

Maybe this can shed some light to improve usage of SGPR registers:

https://www.phoronix.com/scan.php?page ... rek-Even-Lower-SGPR-Usage

i was thinking that it was due to some hardware limitations of my own graphics card,so i ignored it on my own tests.

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Re: Shaderjoy 1.0
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@capehill:

Awesome, i was hoping to make something like this, but with an integrated editor like bonzomatic, but as always, some bugs and my own incompetence made me abandon it too early.

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Re: Odyssey's MediaPlayer thread
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@kas1e

done that, all i get is
[/amiga/Odyssey/odyssey-r155188-1.23/BAL/Types/WTF/MorphOS/BCMainThreadMorphOS.cpp:55 scheduleDispatchFunctionsOnMainThread] scheduleDispatchFunctionsOnMainThread()
kind of messages.

Nevermind, found it.
I was activating it for some unneeded file.

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Re: SSH client for AmigaOS with builtin terminal emulation
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@salass00

is there a way to retrieve some file from logged machine console back to the Amiga.

BTW thanks for your great work.

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Re: Odyssey's MediaPlayer thread
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@kas1e

BTW i've managed to get a laptop to compile odyssey and need to know how to enable the debug builds.

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Re: Odyssey's MediaPlayer thread
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@kas1e

videoenterfullpage method only called to enter/exit from full mode, not executed while playing video, this code should be executed inside VideBlit mode.

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Re: Odyssey's MediaPlayer thread
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@Hans

It's exactly what we are doing in our Code, don't know why it works on your example and not here.

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Re: Samba Filesystem
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@JoTo

is there a way to enable smb v1 only for some account?

Thanks

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Re: Samba Filesystem
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Does anyone know if it can work with up to date SMB protocol? i can't seem to be able to conect to my NAS.
(openmediavault)

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Re: Odyssey's MediaPlayer thread
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@ktadd

Ok thank you, I'll see how to fix it

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Re: Odyssey's MediaPlayer thread
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@ktadd

Can you make a screenshot of this?

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Re: Odyssey 1.23 progress
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@trixie

Thanks, i am very grateful.Every single donation and thank you message really appreciated here.
Hoping to bring some more enhacements in the following days/weeks.



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Re: Odyssey's MediaPlayer thread
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It's just that because of confination, i don't have another machine available for crosscompiling as of now.I had a look at the source code and i thought i could help implement some code to make it video accelerated.
Once i have a machine available for crosscompiling i might do it faster.
However nothing keeps me more motivated than being able to code under our preferred environment :)

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Re: Odyssey's MediaPlayer thread
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@thread

Thanks a lot for the donations, truly appreciated, think i'll spend on some Amiga Gear & software to keep the ball going!!

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Re: Odyssey's MediaPlayer thread
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@Hans

my fault, i also noticed i forgot to add COMP_FLOAT_TO_FIX(scalex) to scale values

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Re: Odyssey's MediaPlayer thread
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@kas1e

That thing didn't work as expected, thus we added a struct rectangle inside struct data instead of the single variables.

<code>
data->rect.MinX = left + data->video_x_offset;
data->rect.MinY = top + data->video_y_offset;
data->rect.MaxX = right - data->video_x_offset;
data->rect.MaxY = bottom - data->video_y_offset;

AndRectRect(&data->rect, &bounds);
</code>

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Re: Odyssey's MediaPlayer thread
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@kas1e

The vertex stuff was used because in my experience i had lots of trouble when using the SrcWidth, SrcHeight, scale stuff, and with vertex you don't need to bother with scalex/y calculations etc.
Feel free to change it if you think the code is clearer.

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Re: Odyssey's MediaPlayer thread
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@khayoz,@ktadd, @others

Thanks for the donations, truly appreciated.


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