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Reverse engineered GTA III and Vice City
Not too shy to talk
Joined:
2006/11/27 16:55
Posts: 300
Maybe a candidate for an OS4 port.

In this repository you'll find the fully reversed source code for GTA III (master branch) and GTA VC (miami branch).

It has been tested and works on Windows, Linux and FreeBSD, on x86, amd64, arm and arm64.
Rendering is handled either by original RenderWare (D3D8) or the reimplementation librw (D3D9, OpenGL 2.1 or above, OpenGL ES 2.0 or above).
Audio is done with MSS (using dlls from original GTA) or OpenAL.

The project has also been ported to the Nintendo Switch, Playstation Vita and Nintendo Wii U.

We cannot build for PS2 or Xbox yet. If you're interested in doing so, get in touch with us.


https://github.com/td512/re3#readme

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Re: Reverse engineered GTA III and Vice City
Home away from home
Joined:
2007/9/11 12:31
From Russia
Posts: 7037
OpenGL 2.1 and OpenGL ES 2.0 for video and OpenAL for audio looks pretty good for us. Through as PPC didn't mention, there is a very big chance that code is not big-endian aware => no fast/easy port possible then (and we don't know if that "librw" reimplementation is big-endian aware as well.

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zerohero's mirror of os4/os3 crosscompiler suites
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Re: Reverse engineered GTA III and Vice City
Just popping in
Joined:
2012/7/16 18:57
From Istanbul
Posts: 217
@kas1e

Isn't Nintendo Wii-U PPC based ?

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Sinan - AmigaOS4 Beta-Tester
- AmigaOne X5000
- AmigaOne A1222
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Re: Reverse engineered GTA III and Vice City
Just popping in
Joined:
2006/12/6 12:05
From Beverland
Posts: 162
@SinanSam460

It's powerpc for sure. Although not confirmed, it seems to be a triple core PowerPC 750 with SPE like SIMD.

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Re: Reverse engineered GTA III and Vice City
Just popping in
Joined:
2006/12/6 12:05
From Beverland
Posts: 162
@geennaam

Repositores have been taken down due to DMCA issues.


Edited by geennaam on 2021/5/17 12:02:56
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Re: Reverse engineered GTA III and Vice City
Home away from home
Joined:
2007/9/11 12:31
From Russia
Posts: 7037
@geennaam
I surely still can see it from web and download whole src again.

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zerohero's mirror of os4/os3 crosscompiler suites
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Re: Reverse engineered GTA III and Vice City
Just popping in
Joined:
2006/11/27 22:06
From UK
Posts: 184
@geennaam

There was a reverse-DMCA notice and so the code was brought back.

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Re: Reverse engineered GTA III and Vice City
Just popping in
Joined:
2006/12/6 12:05
From Beverland
Posts: 162
The main fork is still there. But the wii-u port is still blocked: https://github.com/GaryOderNichts/re3-wiiu/

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Re: Reverse engineered GTA III and Vice City
Just popping in
Joined:
2006/12/6 12:05
From Beverland
Posts: 162
never mindthe wii-u archived page.. Only the main page was achived. Not de code.

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