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Re: UrbX Warriors for Amiga and Megadrive Kickstarter campaign.
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@DigitalDesigns

It doesn't look like you can change your reward after payment has been taken. It might be worth asking Tony and Stoo via Kickstarter.

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Re: UrbX Warriors for Amiga and Megadrive Kickstarter campaign.
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Not too shy to talk


@DigitalDesigns

Both have the game CD included. One comes in A jewel case and the other in a big box.

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Re: UrbX Warriors for Amiga and Megadrive Kickstarter campaign.
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Not too shy to talk


Latest update.

What an amazing campaign!

Hey everyone,

Wow, what a campaign! First off we want to send out a huge thank you to each and every one of you who has supported our project. We would also like to say thank you for sharing the campaign and all the help you have given us in getting the word out about the 16-bit version of UrbX Warriors.

Late Pledges

We have already had some feedback regarding late pledges as we can appreciate not everyone who wants to back the project could do so before the campaign ended. So for a short time we have left the campaign open for late pledges.

What's next?

So what happens now, what are our plans? We are, as many of you know, in the final stages of finishing the development of the 8-bit version for the ZX Spectrum Next. Currently we are working on the final game features that need just that bit of extra polish before it all works as intended. That includes adding the last of the final boss maps. We also need to add a few elements to the UI and make some tweaks to the overall presentation. Then we're in final QA and that is done. Once we ship the Next version we will be locking all the assets down, which will then form the base for the 16-bit Edition enhancements.

This 16-bit Edition

As you may of seen in the campaign video, we have a list of things we are adding to the game in order to make the 16-bit version feel like a proper Amiga or Mega Drive game, not just a quick port.

The tech demo some of you may of seen is just that, a tech demo. Ruslan put this together a few months back working alongside Tony and the new C game engine he has been developing. It was this that prompted us to bring development forward and launch the campaign. One of the biggest challenges when working on the two formats is both are fundamentally different from each other in almost every way so getting the technical underpinnings right is crucial.
CPU differences

Both machines have their strengths but are both very different when it comes to game development. Thankfully they share the same class of CPU the Mega Drive / Genesis with its 16-bit 68000 and the Amiga AGA (1200/CD32) using the 68020 which is technically a 32-bit processor, both sharing the same instruction set, hence why we called this "The 16-bit Edition".

Audio Visual Differences


Graphically they are also very different machines, the Amiga with its 256 colour mode display (palette of 16.7 million) and the Mega Drive / Genesis using 4 palettes of 16 colour from a 512 base palette for all backgrounds and sprites. There are various tricks and effects we are utilising so we can make each version the best we can. All this clever hardware specific stuff sits under the main C engine so the game will be the same on each as they share the same base code but graphically and sonically they will be tailored for each platform. The Sega machine with it's iconic classic sounding arcade FM synth chip and the Amiga with its awesome sample based multi-channel audio are both being developed to maximise the audio quality of each.

Let's go!


From us to you, once again thank you! Without support for indie game developers there would be no incentive for us to work on projects we love for you to enjoy playing. It is truly great to be able to revisit these machines we both spent many happy years crafting games for back when all this stuff was new! It's like being back in the 90s! Back from the future!

Until next time,

Much love,

Stoo & Tony



I think late pledges contribute the final stretch goal but haven't had this confirmed.

Some of the higher tier pledges have the option of paying 3 monthly instalments but I don't know the level his is set at. I ordered the treasure edition and added the CD32 edition to the order.

If I get confirmation of the above I'll update the info accordingly.

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Re: UrbX Warriors for Amiga and Megadrive Kickstarter campaign.
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Not too shy to talk


The Campaign ended on £57,030. Just £7,970 shy of the final stretch goal.

Late backers are still being accepted. Tony Warriner already confirmed this would be the case a few days ago

"There will be some, limited, late pledge for a short period of time..."

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Re: UrbX Warriors for Amiga and Megadrive Kickstarter campaign.
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@ddni

Just one pledge away from £50k as of time of posting this.

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Re: UrbX Warriors for Amiga and Megadrive Kickstarter campaign.
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Not too shy to talk


@ddni

There's an interview with Stoo from a year ago. He mentions that they have plans for further games in the future.

https://www.youtube.com/watch?v=w6Ndvr ... HfvLVprS-S9W9qQzkNvBYiUxK

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Re: UrbX Warriors for Amiga and Megadrive Kickstarter campaign.
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Not too shy to talk


Down to the last 5 days now. 3 of the stretch goal have been met so far.

This is the only time you'll be able to get the physical edition since there will only be one production run.

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UrbX Warriors for Amiga and Megadrive Kickstarter campaign.
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Not too shy to talk


It's been up since Wednesday and already met it's initial funding goal. Stretch goal will also be added in time.

https://www.kickstarter.com/projects/t ... 6-bit-edition/description

Each version is tailored to the strengths of the hardware so the Amiga version is a proper Amiga Game and the Megadrive version is a proper Sega game.

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Re: It's me!
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Not too shy to talk


@RetroMike

Will you be building a standard daughter board for the A4000 or a Firebird PCI?

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Re: Super Trevor Land - my 1st Go helping Save The AmigaNG - Video
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Not too shy to talk


@AmigaSociety

Just need a video of Trevor playing TJ's Cavern Capers now.

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Re: SAM440EP and RX550 gfx card
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Not too shy to talk


@Chris

Quote:
More VRAM would be nice but it sounds like it probably is minimal benefit for all the money and hassle. Thanks all, very interesting!


The PCI Radeon cards seem to be pretty scarce these days and the only ones I could find had asking prices well over £100.

Quote:
Thanks for the info! I'll probably just offload it if I get stuck with it then.


If you can't return the RX550, it may be worth holding onto in case you ever replace the Sam440 with hardware that has PCIe slots.

By the way, Acube are now recommending that owners should add a fan to the heatink on the M9 chip in order to ensure longevity of the hardware.

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Re: Upcoming Mirari PPC motherboard
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@Skateman

Quote:
I have shipped all boards sofar with an 8GB Ram module. And if possible i will try to do so.


At least we don't have to worry about DDR5 prices. In August 2023 I paid £86 for a 32GB dual simm kit and today Crucial are selling the same kit for £379.

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Re: New to Sam460ex
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@Rob
Quote:
The Radeon 6570 will be useful for installing the drivers from the Enhancer package before switching to a newer card.


I forgot to mention that you can create a modified ISO with the Radeon RX driver so that you won't have to switch back to the 6570 if you ever need to recover or re-install OS4.1.

The modification you need are covered by these threads.

https://www.amigans.net/modules/newbb/ ... id=135388#forumpost135388

https://www.amigans.net/modules/newbb/ ... id=144267#forumpost144267

The current version of AmiDVD doesn't work with 4.1 update 3 so it's advisable to create you alternative ISO before installing update 3.

Alternatively you can use MakeCD to create the ISO, which can eiter be burned to disk or copied to USB.

https://www.estamos.de/makecd/

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Re: New to Sam460ex
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Not too shy to talk


@3VILC

Radeon RX550 and RX560 are good cards to pair with the Sam460, with both 3D accelerattion hardware video decoding. Manufacturer and model shouldn't matter but user with said combinations to advise you if you want to be sure.

The Radeon 6570 will be useful for installing the drivers from the Enhancer package before switching to a newer card.

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Re: Upcoming Mirari PPC motherboard
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Not too shy to talk


@MazinKaesar
Quote:
What is the video card used in your tests? We will still need to buy the Radeon Driver package?


Probably an X1950 or similar under MorphOS since anything above that still doesn't have 3D support, although efforts are being made in that direction.

You'll still need Enhancer for the Southern Islands and Polaris based cards (or any other PCIe Radeon for that matter) when running OS4.

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Re: Upcoming Mirari PPC motherboard
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Not too shy to talk


@Skateman

Is a 2081 version still plaanned?

The prices seem to vary quite a bit but I can't understand why Arrow are asking such a low price for this part number. It might be a good idea to buy all 120 before someone else does.

www.arrow.com/en/products/t2081nsn8ttb/nxp-semiconductors

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Re: AmigaOS4 FE update 3 incoming from Amiga40 Germany
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@ddni

Quote:
One big shock was to see it running on a Mac Mini


Is it the version that was leaked in December 2007 or has there been further development more recently?

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Re: The Settlers II Gold Edition Comes to Amiga – October 18, 2025
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Not too shy to talk


@TheMagicSN

Just pre-ordered my copy of Settlers II.

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Re: The Settlers II Gold Edition Comes to Amiga – October 18, 2025
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Not too shy to talk


I'm not asking for a free update.

I'd be willing to pay for an update that requires the original discs from the 2000 release to install the game. Half the price of the full release would be acceptable.

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Re: The Settlers II Gold Edition Comes to Amiga – October 18, 2025
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Not too shy to talk


@TheMagicSN
Quote:
@utri007: The Heretic 2 Licence does not allow digital sale.


Pity there isn't an upgrade option for people who bought the original release back in the day. I already have a presentation box and manual and can't justify £55 when I just need the the OS4 executable.

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