Login
Username:

Password:

Remember me



Lost Password?

Register now!

Sections

Who's Online
74 user(s) are online (58 user(s) are browsing Forums)

Members: 0
Guests: 74

more...

Support us!

Headlines




« 1 2 (3)


Re: Flare enough
Just can't stay away
Joined:
2007/7/14 21:30
From Lothric
Posts: 1284
@Thematic

There is a function that can be used to query the renderer driver name: https://wiki.libsdl.org/SDL_GetRendere ... 29%7C%28CategoryStruct%29

   Report Go to top

Re: Flare enough
Quite a regular
Joined:
2008/10/29 10:20
From Uppsala, Sweden
Posts: 751
Tried the Empyrean Campaign and its a very nice mod.

   Report Go to top

Re: Flare enough
Site Builder
Joined:
2006/12/2 23:57
From Athens/Dublin
Posts: 780
@Thematic

Capehill mentioned at
http://www.amigans.net/modules/xforum ... id=112877#forumpost112877

that the new version of SDL 2 solves Flares engine rendering. Can you check if a new compile could help to have HW Surface enabled at this fine game?

Thank you for your hard work.

   Report Go to top

Re: Flare enough
Quite a regular
Joined:
2007/2/27 10:47
From Gravity well
Posts: 727
@walkero Not a complete surprise, since I saw a hint maybe December or slightly after. But the rc1 doesn't do joysticks properly. So that if I were to do this now, I'd use dynamic linking, which always catches somebody off guard. I'm going to keep an eye on that, in addition to Flare updates.

But sure, this is pretty much what I have to go on wrt. building that, on AmigaOS:
gcc5 c++ can compile the code if CMAKE_CXX_FLAGS:STRING=-std=gnu++14

These are the required libraries for linking:
-lSDL2_image -ltiff -lpng -ljpeg -lwebp -lz -lSDL2_mixer -lsmpeg2 -lm
-lvorbisfile -lvorbis -logg -lflac -lmikmod -lmodplug -lstdc++ -lSDL2_ttf
-lfreetype -lz -lsdl2main -lsdl2 -lauto -lpthread -lm

For some reason, I had to expand a lot of those to point to the actual file. :I

   Report Go to top

Re: Flare enough
Just can't stay away
Joined:
2007/7/14 21:30
From Lothric
Posts: 1284
@Thematic

Joystick issue plagues only non-debug build. If Flare doesn't trigger per-frame prints, linking with debug build is probably fine. (Until RC2)

   Report Go to top

Re: Flare enough
Home away from home
Joined:
2009/7/7 4:34
From Man Cave, Canada
Posts: 2471
any updates?

_________________
_______________________________
c64-dual sids, A1000, A1200-060@50, A4000-CSMKIII
Indivision AGA & Catweasel MK4+= Amazing
! My Master Miggies-Amiga1000 & AmigaONE X1000 !
mancave-ramblings

   Report Go to top

Re: Flare enough
Quite a regular
Joined:
2007/2/27 10:47
From Gravity well
Posts: 727
@328gts

Looks quiet. There's a 1.11 from 2019. I have definitely worked on 1.10 but ran into some issues.

Ah, I have made a note of it...

Quote:

MenuItemStorage.cpp: In member function 'void MenuItemStorage::initGrid(int, const Rect&, int)':
MenuItemStorage.cpp:58:35: warning: argument 1 range [2147483648, 4294967295] exceeds maximum object size 2147483647
[-Walloc-size-larger-than=]
highlight = new bool[_slot_number];
^
In file included from /Work/dev/adtools-os4-8-20180502-562/include/c++/8.1.0/bits/stl_construct.h:59,
from /Work/dev/adtools-os4-8-20180502-562/include/c++/8.1.0/bits/stl_tempbuf.h:60,
from /Work/dev/adtools-os4-8-20180502-562/include/c++/8.1.0/bits/stl_algo.h:62,
from /Work/dev/adtools-os4-8-20180502-562/include/c++/8.1.0/algorithm:62,
from CommonIncludes.h:23,
from EngineSettings.h:25,
from MenuItemStorage.cpp:26:
/Work/dev/adtools-os4-8-20180502-562/include/c++/8.1.0/new:122:7: note: in a call to allocation function 'void* operator new
[](std::size_t)' declared here
void* operator new[](std::size_t) _GLIBCXX_THROW (std::bad_alloc)
^~~~~~~~
MenuItemStorage.cpp: In member function 'void MenuItemStorage::initFromList(int, const std::vector<Rect>&, const
std::vector<std::__cxx11::basic_string<char> >&)':
MenuItemStorage.cpp:79:35: warning: argument 1 range [2147483648, 4294967295] exceeds maximum object size 2147483647
[-Walloc-size-larger-than=]
highlight = new bool[_slot_number];
^
In file included from /Work/dev/adtools-os4-8-20180502-562/include/c++/8.1.0/bits/stl_construct.h:59,
from /Work/dev/adtools-os4-8-20180502-562/include/c++/8.1.0/bits/stl_tempbuf.h:60,
from /Work/dev/adtools-os4-8-20180502-562/include/c++/8.1.0/bits/stl_algo.h:62,
from /Work/dev/adtools-os4-8-20180502-562/include/c++/8.1.0/algorithm:62,
from CommonIncludes.h:23,
from EngineSettings.h:25,
from MenuItemStorage.cpp:26:
/Work/dev/adtools-os4-8-20180502-562/include/c++/8.1.0/new:122:7: note: in a call to allocation function 'void* operator new
[](std::size_t)' declared here
void* operator new[](std::size_t) _GLIBCXX_THROW (std::bad_alloc)
^~~~~~~~



I suppose it's meant to work on 32-bit systems without adjustments.

   Report Go to top

Re: Flare enough
Home away from home
Joined:
2009/7/7 4:34
From Man Cave, Canada
Posts: 2471
@Thematic

is the version on OS4depot the latest to try or is there a newer beta

_________________
_______________________________
c64-dual sids, A1000, A1200-060@50, A4000-CSMKIII
Indivision AGA & Catweasel MK4+= Amazing
! My Master Miggies-Amiga1000 & AmigaONE X1000 !
mancave-ramblings

   Report Go to top

Re: Flare enough
Quite a regular
Joined:
2007/2/27 10:47
From Gravity well
Posts: 727
Oh, I did something like only upload to Aminet earlier once? But yes, OS4Depot has the latest build.

   Report Go to top


« 1 2 (3)



[Advanced Search]



Powered by XOOPS 2.0 © 2001-2016 The XOOPS Project