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Re: The OpenGL ES 2.0 thread
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Thank you Daniel
Thank you kas1e
Thank you Capehill
Thank you afxgroup

People are dying.
Entire ecosystems are collapsing.
We are in the beginning of a mass extinction.
And all you can talk about is money and fairytales of eternal economic growth.
How dare you!
– Greta Thunberg
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Re: The OpenGL ES 2.0 thread
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I really like to read Daniel's detailed release notes, compared to those that ship with PlayStation 4 firmware updates "This system software update improves system performance" :)

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Re: The OpenGL ES 2.0 thread
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@Capehill
Yeah, Daniel's changelog is how any changelog should looks like. I also love the DOS's changelogs from Colin on dos.library, they also quite well written too.

Quote:

ioquake3 renderergl2 (I suppose it's OpenGL 2.x -based): yes, however port has been stuck in the same state due to missing op. With bad luck there are more missing stuff - I should probably try to compile all its shaders.


I asked Hans to add this missing instruction as it block os from gl2 version of q3 with shaders, so maybe he will find some time for ..

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Re: The OpenGL ES 2.0 thread
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@Capehill
You may want to add to the list those ones as well:

http://os4depot.net/share/game/misc/scummvm.lha (this one use ogles2 directly now)

Then MaceDefence game from Entwickler-X (also use ogles2)

https://entwicklerx.itch.io/mace-tower-defense


and Jedi games:

http://os4depot.net/index.php?functio ... me/fps/openjk_academy.lha
http://os4depot.net/index.php?functio ... me/fps/openjk_outcast.lha

They are gl4es based (so ogles2 as well in end).

And the latest public ogles2 now is ogles2.library 3.3 (30.4.2022)

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Re: The OpenGL ES 2.0 thread
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@kas1e

Updated.

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Re: The OpenGL ES 2.0 thread
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del


Edited by kas1e on 2022/10/2 19:08:56
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Re: The OpenGL ES 2.0 thread
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Re: The OpenGL ES 2.0 thread
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@kas1e

Added.

I wish OS4Depot had some kind of tagging/keyword system. For example, if you search for "ogles2", there is about 2 hits currently.

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Re: The OpenGL ES 2.0 thread
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@Capehill

hello, you also have these games there which are passed on opengles, thank you.

Zaz ain't Z*** (ZAZ) EGL_wrap

http://hunoppc.amiga-projects.net/content/zaz-aint-z-zaz

Soulfu AmigaOS4 EGL_Wrap

http://hunoppc.amiga-projects.net/content/soulfu-amigaos4-eglwrap

Gish EGL_wrap

http://hunoppc.amiga-projects.net/content/gish

Hurrican EGL_wrap

http://hunoppc.amiga-projects.net/content/hurrican

Dhewm3 EGL_wrap

http://hunoppc.amiga-projects.net/content/dhewm3-amigaos4


HunoPPC

AmigaOS 4.1 Rulez
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Re: The OpenGL ES 2.0 thread
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@HunoPPC

Added to the list.

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Re: The OpenGL ES 2.0 thread
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does OpenGL ES 2.0 have OpenGL Mathematics? (this is the glm library I mean,) not the usual stuff that OpenGL itself has. If I understood Khronos, the glm library is important for shaders.

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Re: The OpenGL ES 2.0 thread
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@trgswe

GLM is an independent library that anyone can get from here. It's *not* part of OpenGL, nor is it essential. You can create your own OpenGL compatible mathematics classes/libraries, or use one of the many existing ones. For example, most of the Warp3D Nova examples use kazmath, while the W3DNLogo example uses my own matrix and vector classes. I could just as easily have used GLM.

Hans

http://hdrlab.org.nz/ - Amiga OS 4 projects, programming articles and more.
https://keasigmadelta.com/ - more of my work
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