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New build of SDL uploaded
Not too shy to talk
Not too shy to talk


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There is a new build of SDL on the OS4 SDL google code download page.

End-users should be able to update via AmiUpdate if they prefer. Developers can grab the SDK from the link above.

See the google code change log for changes since the last release (last release was revision 37).

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Re: New build of SDL uploaded
Just can't stay away
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seems like these are minor changes?
our sdl isn't on par with the official sdl nowadays is it?
is anyone planning to get us back in biz?

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Re: New build of SDL uploaded
Just can't stay away
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thanks for the update! :)

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Re: New build of SDL uploaded
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@Spot


Yeah, our one are 1.2.13, while latest official are 1.2.15, and in changelog i see that:

Quote:


SDL 1.2.15 Release Notes

SDL 1.2.15 is a minor bug fix release.

General Notes

Fixed assembly register clobbering in CPU info routines
Fixed memory stomp when using stretch blit on large images
Fixed pixel corruption with overlapping blits
SDL_JOYSTICK_DEVICE can be a colon separated list of joystick devices
Disabled MMX blitters since they don't compile on modern compilers
Unix Notes

Fixed crash in joystick code on newer Linux kernels
Fixed channel swizzling for ALSA target with 6-channel output
Use the OpenGL GLX_EXT_swap_control extension if available
XRandR support is disabled by default because it causes desktop reconfiguring. It can be enabled with the SDL_VIDEO_X11_XRANDR=1 environment variable, or by applying this patch: http://hg.libsdl.org/SDL/raw-rev/8ec3036098df
Windows Notes

Fixed SDL_GL_ACCELERATED_VISUAL handling
Fixed application state handling with ALT-Tab
Fixed occasional crash handling WM_ACTIVATEAPP in Direct X code
Fixed UTF-8 decoding of Russian characters
Mac OS X Notes

Fixed building and running on Mac OS X 10.7 (Lion)
SDL 1.2.14 Release Notes

SDL 1.2.14 is a significant bug fix release and a recommended update.

General Notes

Fixed flicker when resizing the SDL window
Fixed crash in SDL_SetGammaRamp()
Fixed freeze in SDL_memset() with 0 length when assembly code is disabled.
Added SDL_DISABLE_LOCK_KEYS environment variable to enable normal up/down events for Caps-Lock and Num-Lock keys.
Fixed audio quality problem when converting between 22050 Hz and 44100 Hz.
Fixed a threading crash when a few threads are rapidly created and complete.
Increased accuracy of alpha blending routines.
Fixed crash loading BMP files saved with the scanlines inverted.
Fixed mouse coordinate clamping if SDL_SetVideoMode() isn't called in response to SDL_VIDEORESIZE event.
Added doxygen documentation for the SDL API headers.
Unix Notes

Fixed potential memory corruption due to assembly bug with SDL_revcpy()
Fixed crashes trying to detect SSE features on x86_64 architecture.
Fixed assembly for GCC optimized 50% alpha blending blits.
Added configure option --enable-screensaver, to allow enabling the screensaver by default.
Use XResetScreenSaver() instead of disabling screensaver entirely.
Removed the maximum window size limitation on X11.
Fixed SDL_GL_SWAP_CONTROL on X11.
Fixed setting the X11 window input hint.
Fixed distorted X11 window icon for some visuals.
Fixed detecting X11 libraries for dynamic loading on 64-bit Linux.
SDL_GL_GetAttribute(SDL_GL_SWAP_CONTROL) returns the correct value with GLX_SGI_swap_control.
Added SDL_VIDEO_FULLSCREEN_DISPLAY as a preferred synonym for SDL_VIDEO_FULLSCREEN_HEAD on X11.
The SDL_VIDEO_FULLSCREEN_DISPLAY environment variable can be set to 0 to place fullscreen SDL windows on the first Xinerama screen.
Added the SDL_VIDEO_FBCON_ROTATION environment variable to control output orientation on the framebuffer console.
Valid values are:
not set - Not rotating, no shadow.
"NONE" - Not rotating, but still using shadow.
"CW" - Rotating screen clockwise.
"UD" - Rotating screen upside down.
"CCW" - Rotating screen counter clockwise.
Fixed DirectFB detection on some Linux distributions.
Added code to use the PS3 SPE processors for YUV conversion on Linux.
Updated ALSA support to the latest stable API
ALSA is now preferred over OSS audio. (SDL_AUDIODRIVER=dsp will restore the previous behavior.)
Improved support for PulseAudio
The Network Audio System support is now dynamically loaded at runtime.
Fixed crash with the MP-8866 Dual USB Joypad on newer Linux kernels.
Fixed crash in SDL_Quit() when a joystick has been unplugged.
Windows Notes

Verified 100% compatibility with Windows 7.
Prevent loss of OpenGL context when setting the video mode in response to a window resize event.
Fixed video initialization with SDL_WINDOWID on Windows XP.
Improved mouse input responsiveness for first-person-shooter games.
IME messages are now generated for localized input.
SDL_RWFromFile() takes a UTF-8 filename when opening a file.
The SDL_STDIO_REDIRECT environment variable can be used to override whether SDL redirects stdio to stdout.txt and stderr.txt.
Fixed dynamic object loading on Windows CE.
Mac OS X Notes

SDL now builds on Mac OS X 10.6 (Snow Leopard).
Eric Wing posted a good rundown on the numerous changes here: http://playcontrol.net/ewing/jibberja ... ind-the-scenes_chang.html
The X11 video driver is built by default.
Fixed SDL_VIDEO_WINDOW_POS environment variable for Quartz target.
Fixed setting the starting working directory in release builds.


No that there is all related (like those X11 problems), but some of them will be nice to apply on our build as well.

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