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Re: Open Source cross-platform game engine
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Posted on: 2019/3/24 8:38
#21
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Home away from home 
Joined: 2007/1/26 21:48 Last Login
: 8/5 6:43
From New Zealand
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Registered Users
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@ferrels
Fair enough, I see where you're coming from.
Me, I've been trying to encourage more people to have a go at writing/porting stuff that uses Warp3D Nova's new capabilities. The more people who do that, the more valuable it all becomes, and the more we can improve the system.
EDIT: Getting a modern shader-based game engine on AmigaOS has always been one of my goals. I actually bought a Torque3D license before they fully open-sourced it with that goal in mind. Porting has never been one of my strengths, though, so it's up to someone else to make that happen.
Hans
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Re: Open Source cross-platform game engine
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Posted on: 2019/3/24 9:04
#22
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Just popping in 
Joined: 2008/10/20 20:59 Last Login
: 7/19 23:33
From Arizona
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@Hans
I think you've been doing a good job in that regard too. Part of my daily routine is just to check in here to see what new port kas1e is working on and read about his progress.
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Re: Open Source cross-platform game engine
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Posted on: 12/15 5:21
#23
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Just popping in 
Joined: 2021/6/30 7:39 Last Login
: Today 5:42
From Germany
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Any news here? How far has the "talented guy" come?
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AmigaOne X5000 @ 2GHz / 4GB RAM / Radeon X1650 / AmigaOS 4.1 Final Edition / MorphOS 3.17 Amiga1200 / Blizzard 1230 IV / 128 MB RAM / AmigaOS 3.9
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Re: Open Source cross-platform game engine
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Posted on: 12/15 12:49
#25
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Just popping in 
Joined: 2021/6/30 7:39 Last Login
: Today 5:42
From Germany
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Thanks kas1e!
Sounds very promisng!
However, I forgot to mention that I specifically asked for the Godot engine....
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AmigaOne X5000 @ 2GHz / 4GB RAM / Radeon X1650 / AmigaOS 4.1 Final Edition / MorphOS 3.17 Amiga1200 / Blizzard 1230 IV / 128 MB RAM / AmigaOS 3.9
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Re: Open Source cross-platform game engine
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Posted on: 12/15 14:38
#26
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Home away from home 
Joined: 2007/9/11 12:31 Last Login
: Today 6:16
From Russia
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@Primax Quote: However, I forgot to mention that I specifically asked for the Godot engine....
Irrlicht Engine is good enough even today even on PC and fits better for our limited amiga speed and needs. When and if someone will port Godot, it will mean nothing as well, there will be another engine which we want because we want to know that we have it, but didn't use. Irrlicht Engine for real cool engine, books have written for, many expirienced coders agree that this is one of the best from last decade, and still, no one here use it except me :) And maybe 1-2 users more tried to use it and wrote me mails about. In other words, there no needs for Godot, Irrlicht Engine is here, with SDK and stuff ready to use and games examples showing how fast is it.
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Re: Open Source cross-platform game engine
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Posted on: 12/15 19:32
#27
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Home away from home 
Joined: 2006/11/20 16:26 Last Login
: Yesterday 22:46
From Norway
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@kas1e
I agree, its nice to have, but maybe not the most importet.
I don’t think people buy Amiga systems to play pc games, that be insane.
I think we need to focus on the basics. But I think, if Godot was ported, it will have many additional benefits, because lot thing need to be fixed to make that happen.
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(NutsAboutAmiga)
Basilisk II for AmigaOS4 AmigaInputAnywhere Excalibur and other tools and apps.
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Re: Open Source cross-platform game engine
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Posted on: 12/15 19:54
#28
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Just can't stay away 
Joined: 2009/5/1 18:57 Last Login
: Today 10:23
From Czech Republic
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@Primax Quote: I specifically asked for the Godot engine We're still waiting for Godot 
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The Rear Window blog AmigaOne X5000 @ 2GHz / 4GB RAM / Radeon RX 560 / ESI Juli@ / AmigaOS 4.1 Final Edition SAM440ep-flex @ 667MHz / 1GB RAM / Radeon 9250 / AmigaOS 4.1 Final Edition
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Re: Open Source cross-platform game engine
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Posted on: 5/24 20:21
#29
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Just can't stay away 
Joined: 2009/5/1 18:57 Last Login
: Today 10:23
From Czech Republic
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Now this is a bit off-topic but speaking of the Godot engine... I'd like to say that I'm very proud of my students Viktor and Leona, who used the engine to produce a retro-style platformer game called "Gedaria" as their final project this year. Leona provided the hand-drawn graphics and Viktor did the programming. Not bad for two 19-year-olds just coming out of secondary school! Link to video
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The Rear Window blog AmigaOne X5000 @ 2GHz / 4GB RAM / Radeon RX 560 / ESI Juli@ / AmigaOS 4.1 Final Edition SAM440ep-flex @ 667MHz / 1GB RAM / Radeon 9250 / AmigaOS 4.1 Final Edition
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Re: Open Source cross-platform game engine
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Posted on: 5/25 17:49
#30
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Amigans Defender 
Joined: 2006/12/2 13:27 Last Login
: Today 11:09
From Taranto, Italy
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@trixie Quote: We're still waiting for Godot Godot has dropped support for OpenGLES since version 2.1. 3.0 use vulkan like a lot of new software. So we need vulkan first.. but i think it will be really hard
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i'm really tired...
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Re: Open Source cross-platform game engine
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Posted on: 5/25 19:07
#31
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Just can't stay away 
Joined: 2009/5/1 18:57 Last Login
: Today 10:23
From Czech Republic
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@afxgroup Quote: So we need vulkan first.. but i think it will be really hard As kas1e said in a post above, we don't really need the Godot engine because Irrlicht is good enough. When I said that "we're still waiting for Godot", I was of course making an obvious literary reference 
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The Rear Window blog AmigaOne X5000 @ 2GHz / 4GB RAM / Radeon RX 560 / ESI Juli@ / AmigaOS 4.1 Final Edition SAM440ep-flex @ 667MHz / 1GB RAM / Radeon 9250 / AmigaOS 4.1 Final Edition
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Re: Open Source cross-platform game engine
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Home away from home 
Joined: 2007/1/26 21:48 Last Login
: 8/5 6:43
From New Zealand
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@afxgroup Quote: Godot has dropped support for OpenGLES since version 2.1. 3.0 use vulkan like a lot of new software. So we need vulkan first.. but i think it will be really hard That's not true. See here. In brief: - Godot 3.x supports GLES2 - GLES3 support will come in Godot 4.1, and someone may even add GLES2 support later Hans
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Re: Open Source cross-platform game engine
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Amigans Defender 
Joined: 2006/12/2 13:27 Last Login
: Today 11:09
From Taranto, Italy
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@Hans I don't know if GLES2 it is really supported. Despite that article if you checkout the source code GLES2 seems unavailable whiel GLES3 it is present You can see this also here: https://github.com/godotengine/godot/tree/master/drivers@trixie Quote: As kas1e said in a post above, we don't really need the Godot engine because Irrlicht is good enough Godot is the best (open source) game framework you can find at moment. And it has really a lot of developed games
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i'm really tired...
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Re: Open Source cross-platform game engine
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Home away from home 
Joined: 2007/1/26 21:48 Last Login
: 8/5 6:43
From New Zealand
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@afxgroup Quote: I don't know if GLES2 it is really supported. Despite that article if you checkout the source code GLES2 seems unavailable whiel GLES3 it is present You need to look in the Godot 3.x branchAs for Godot 4.x. They give no guarantees that GLES2 will be supported for v4.x+, but do say that others in the community might add it. I have no idea which GLES3 features they need. Either way, GLES3 on AmigaOS 4 is a lot more feasible than Vulkan. We already support a little GLES3 (e.g., layout qualifiers in shaders). Features such as instancing support (e.g., glDrawElementsInstanced()), are not available yet. That can be worked around, with a performance hit... Hans
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Re: Open Source cross-platform game engine
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Posted on: 5/26 22:02
#35
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Not too shy to talk 
Joined: 2007/1/10 21:56 Last Login
: 8/10 4:44
From Stockholm Sweden
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@kas1e
+1 on Irrlicht engine, I have "played" around alot with it since you ported it to Amiga OS4.1.
It's a "very easy to get around" engine with a lot of thought behind it.
Only thing I'm struggling with is an ORIGINAL game concept/idea.. It's hard!
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1989-> A500, A600, A3000, A4000, A1200, CD32, µA1, PegII, A1XE, CDTV, Amy/416D79, A1X5000, Vampire 500 V2+, Vampire 600 V2, Amy-ITX, Denise ITX <-2022
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Re: Open Source cross-platform game engine
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Home away from home 
Joined: 2007/1/26 21:48 Last Login
: 8/5 6:43
From New Zealand
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@khayoz Quote: Only thing I'm struggling with is an ORIGINAL game concept/idea.. It's hard! Start with something unoriginal then. Candy Crush is a bejeweled clone, with a twist, and it was wildly successful... Hans
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Re: Open Source cross-platform game engine
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Home away from home 
Joined: 2009/7/7 4:34 Last Login
: 8/9 4:47
From Man Cave, Canada
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@khayoz looking forward to try out anything you come out with the Irrlicht engine....small steps take you further than standing still 
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_______________________________ c64-dual sids, A1000, A1200-060@50, A4000-CSMKIII Indivision AGA & Catweasel MK4+= Amazing ! My Master Miggies-Amiga1000 & AmigaONE X1000 ! mancave-ramblings
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