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FHeroes2 : load/save ?
Not too shy to talk
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Hi All,
thx to Spot we have a port of heroes of might and magic 2 and according to the changelog of the most recent version (SVNr1014 19-apr-2009) load/save is implemented but it does not work.
nothing is saved and loading triggers the GR.

anyone (spot?) got this feature working ?

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Re: FHeroes2 : load/save ?
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@Lio

it works for me. are you using the latest version from os4depot?
i will upload a new version as well soon, there was some probs with it.

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Re: FHeroes2 : load/save ?
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@spotUP

yes I am using the last version from os4depot...

where is it suppose to save ? maybe a savegame dir is missing or should be included in the path ??

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Re: FHeroes2 : load/save ?
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double post, sorry !

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Re: FHeroes2 : load/save ?
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@Spot

HOpefully the new version will save on mine miggy also.

CUrrently it alos doesnt.

Courtesy of SAM440Flex & Amiga OS4.1 only
Flex is 800mhz
A1000 with Classic 520 Amiga OS3.2.1
AmiKit 12
MorphOS PowerBook G4 (which can play youtube vids)

https://blitterwolf.blogspot.com
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Re: FHeroes2 : load/save ?
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weird...

can you check if you get any save related path errors with snoopy?

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Re: FHeroes2 : load/save ?
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@spotUP

ok got it now...

you have to create a folder named "files" and inside this one, another one called "save" and then the load/save will work.

you should mention it next time in the readme

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Re: FHeroes2 : load/save ?
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@spotUP

Quote:

spotUP wrote:
@Lio

it works for me. are you using the latest version from os4depot?
i will upload a new version as well soon, there was some probs with it.


I am getting this error message before a total lockup :

terminate called after throwing an instance of 'std::out_of_range'
what(): vector::_M_range_check

and that was when cycling my heroes after 1-2h of of playing (and I did not save )

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Re: FHeroes2 : load/save ?
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@Lio

sorry to hear that, but this is alpha quality sw and bugs are sure to be there still.

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Re: FHeroes2 : load/save ?
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@spotUP

Quote:

spotUP wrote:
@Lio

sorry to hear that, but this is alpha quality sw and bugs are sure to be there still.


hey no problem man, I just thought it would help fixing bugs (and also bump this thread so that you release an updated version as you wrote some weeks ago).

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Re: FHeroes2 : load/save ?
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@Lio

PVS-Studio has done static analyzation on Hearos of might and Magic II.

Recently, they found a bunch of bugs.

https://www.viva64.com/en/b/0804/?fbcl ... Bo1pLofry80BLPbRR0DrDxNUs


(NutsAboutAmiga)

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and other tools and apps.
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Re: FHeroes2 : load/save ?
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Version 1.0 has just been released on Morphos. Any chance someone will compile for AmigaOS4?

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Re: FHeroes2 : load/save ?
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@mufa

I downladed the sources, I will try compiling this weekend.

Sinan - AmigaOS4 Beta-Tester
- AmigaOne X5000
- AmigaOne A1222
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Re: FHeroes2 : load/save ?
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OK thanks.

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Re: FHeroes2 : load/save ?
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@SinanSam460

Quote:
I downladed the sources, I will try compiling this weekend.


Have you tried to compile?

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