It's not dead, it's just that Hitman has been in a hectic period of his life, and when things settled down a new era of laziness began ;). He has picked up development again now, thank god. I got a mail from him last week containing a new port of a closed source game i had acquired and mailed to him. There are some bugs left that is stopping Allegro from being released, but I am confident in saying that we will see it released in a not too distant future depending on Hitmans laziness. ;P
I sat down and ported some new games just last night. =)
-Come on Hitman, let's get these last buggers out of the way and bomb os4depot!
Last time I read about the AmigaOS 4.1 port of Allegro was on Amiga.org. It was presented on MAG Bash party in UK and had some games like Sonic ported already. But I don't know much more, if it have sound or worked at all.
Then we had a showing off the allegro games engine. Ported games like sonic and other classic titles where playing. It was finally raffle with top prize a sam440!/
So it was publically present, and probably works good enough to not crash for some hours during the party. Have anyone else seen Allegro on AmigaOS 4 in action?
Allegro on Amiga will make available some games and applications on AmigaOS and Spot will be able to do the 10000th upload to OS4Depot.net then.
So it was publically present, and probably works good enough to not crash for some hours during the party. Have anyone else seen Allegro on AmigaOS 4 in action?
Yes - it was demoed at MAG Bash as has been said.
The developer was intending to release it the same day but some last minute problems showed up so that never happened. From what I could see, it was working perfectly - but of course he is not going to show some Allegro software which didn't work after being compiled, is he?
As Chris said, it was presented at the MAG Bash very recently and was hoping to be released that day. It looked pretty stable, seemed to crash just the once.
Demoed games included, as Chris said, a Sonic the Hedgehog style clone and also a Ghouls N Goblins clone. Both looked pretty good.
There was talk of other Allegro style games, I was most encouraged by an XCom/UFO Enemy Unknown Open source implementation - I would pay for a game like that no questions asked.
The main theme I got from the presentation is that the more complex the game, the longer it can potentially take to implement and also if people go outside the principles of Allegro and "bang" the host OS (make DLL calls for example on Windows) then it will be harder to port for obvious reasons.
Hopefully Hitman can provide an update, I was encouraged by this piece of software not knowing previously what it was (apart from a crappy 70s/80s car.)
It's basically finished and I was ready to release it, but found some last minute problems on OS4.1 and haven't had a chance to fix it - I'm just too busy at work!
But hopefully in the next couple of weeks it will be done.