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Re: Flare enough
Just can't stay away
Just can't stay away


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@walkero

This is not pretty but worked in 2024.

SRC\
  Animation
.cpp               AnimationManager.cpp \
  AnimationMedia
.cpp          AnimationSet.cpp \
  AStarContainer
.cpp          AStarNode.cpp \
  Avatar
.cpp                  Camera.cpp \
  CampaignManager
.cpp         CombatText.cpp \
  CursorManager
.cpp           DeviceList.cpp \
  EffectManager
.cpp           EnemyGroupManager.cpp \
  EngineSettings
.cpp          Entity.cpp \
  EntityBehavior
.cpp          EntityManager.cpp \
  EventManager
.cpp            FileParser.cpp \
  FogOfWar
.cpp                FontEngine.cpp \
  GameSlotPreview
.cpp         GameState.cpp \
  GameStateConfig
.cpp         GameStateCutscene.cpp \
  GameStateLoad
.cpp           GameStateNew.cpp  \
  GameStatePlay
.cpp           GameStateTitle.cpp \
  GameSwitcher
.cpp            GetText.cpp \
  Hazard
.cpp                  HazardManager.cpp \
  IconManager
.cpp             InputState.cpp \
  ItemManager
.cpp             ItemStorage.cpp \
  Loot
.cpp                    LootManager.cpp \
  main
.cpp                    Map.cpp \
  MapCollision
.cpp            MapParallax.cpp \
  MapRenderer
.cpp             Menu.cpp \
  MenuActionBar
.cpp           MenuActiveEffects.cpp \
  MenuBook
.cpp                MenuCharacter.cpp \
  MenuConfig
.cpp              MenuConfirm.cpp \
  MenuDevConsole
.cpp          MenuEnemy.cpp \
  MenuExit
.cpp                MenuGameOver.cpp \
  MenuHUDLog
.cpp              MenuInventory.cpp \
  MenuItemStorage
.cpp         MenuLog.cpp \
  MenuManager
.cpp             MenuMiniMap.cpp \
  MenuMovementType
.cpp        MenuNumPicker.cpp \
  MenuPowers
.cpp              MenuStash.cpp \
  MenuStatBar
.cpp             MenuTalker.cpp \
  MenuTouchControls
.cpp       MenuVendor.cpp \
  MessageEngine
.cpp           ModManager.cpp \
  NPC
.cpp                     NPCManager.cpp \
  PlatformAndroid
.cpp         PlatformEmscripten.cpp \
  PlatformGCW0
.cpp            PlatformIPhoneOS.cpp \
  PlatformLinux
.cpp           PlatformWin32.cpp \
  PowerManager
.cpp            QuestLog.cpp \
  RenderDevice
.cpp            SaveLoad.cpp \
  SDLFontEngine
.cpp           SDLHardwareRenderDevice.cpp \
  SDLInputState
.cpp           SDLSoftwareRenderDevice.cpp \
  SDLSoundManager
.cpp         Settings.cpp \
  SharedGameResources
.cpp     SharedResources.cpp \
  SoundManager
.cpp            StatBlock.cpp \
  Stats
.cpp                   Subtitles.cpp \
  TileSet
.cpp                 TooltipData.cpp \
  TooltipManager
.cpp          Utils.cpp \
  UtilsDebug
.cpp              UtilsFileSystem.cpp \
  UtilsParsing
.cpp            Version.cpp \
  Widget
.cpp                  WidgetButton.cpp \
  WidgetCheckBox
.cpp          WidgetHorizontalList.cpp \
  WidgetInput
.cpp             WidgetLabel.cpp \
  WidgetListBox
.cpp           WidgetLog.cpp \
  WidgetScrollBar
.cpp         WidgetScrollBox.cpp \
  WidgetSlider
.cpp            WidgetSlot.cpp \
  WidgetTabControl
.cpp        WidgetTooltip.cpp \
  XPScaling
.cpp

OBJS
=$(SRC:.cpp=.o)

all: $(OBJS)
    
g++ -o flare $(OBJS) -L. -lSDL2_image -ltiff -ljpeg -lwebp -lwebpdemux -lsharpyuv -lSDL2_ttf -lfreetype -lharfbuzz -lpng -lSDL2_mixer -lmodplug -lSDL2 -lz -lauto -lpthread -athread=native -lunix

%.o: %.cpp
    g
++ -$@ -$< -Wall -O3 -ISDK:local/newlib/include/SDL2

clean
:
    
delete $(OBJS)

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Re: Flare enough
Quite a regular
Quite a regular


See User information
EDIT:

As I checked six months ago, Flare 1.14 worked on QEMU M1 Peg2.
Compiling with cmake cross compiling clib4
This compilation was done to work well under QEMU emulation.
Someone needs to do it for the real hardware profile.
It should work.

test video - > https://youtu.be/SIhOf26v58Y


Edited by smarkusg on 2025/11/22 21:03:12
Edited by smarkusg on 2025/11/22 21:03:55
Edited by smarkusg on 2025/11/22 21:06:00
Edited by smarkusg on 2025/11/22 21:06:31
Edited by smarkusg on 2025/11/22 21:07:02
Edited by smarkusg on 2025/11/22 21:08:43
Edited by smarkusg on 2025/11/22 21:17:45
Edited by smarkusg on 2025/11/22 23:18:23
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Re: Flare enough
Site Builder
Site Builder


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@smarkusg
That's an interesting topic to discuss. For not derailing this thread, would you like to open another and discuss it there?

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Re: Flare enough
Quite a regular
Quite a regular


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@walkero
I have corrected the entry.

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Re: Flare enough
Just can't stay away
Just can't stay away


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@smarkusgQuote:
smarkusg wrote:@walkero
I have corrected the entry.


If you need a tester, I'm available. And great that you accepted! 😉

MacStudio ARM M1 Max Qemu//Pegasos2 AmigaOs4.1 FE / AmigaOne x5000/40 AmigaOs4.1 FE
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Re: Flare enough
Quite a regular
Quite a regular


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@Maijestro
I sent it - it works for me.
I also checked it on Qemu passthrough Asus Radeon HD 7750 with acceleration settings - it works for me too.
I hope it will work for you as well.

ps
Once everything is working, you can go ahead and share the files without even mentioning who created them.

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