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Re: ScummVM and AmigaOS4.1 F.E.
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@afxgroup

but even if it will work he'll be back to standard speed, right?

you can't have one with the other

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Re: ScummVM and AmigaOS4.1 F.E.
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@afxgroup


Quote:

technically you can't because this SDL2 version is patched to use GL4ES. *but* Theoretically you could download the non SDL2 so object from here: https://github.com/AmigaLabs/libs-ports/tree/main/sdl2 rename it and overwrite the existent one in SOBJS file of scummvm for clib4. it *should* work. Feel free to test it


I didn't quite understand what should be replaced and how, but it's ok, it should work on real hardware with 3D acceleration Thanks for your help.

MacStudio ARM M1 Max Qemu//Pegasos2 AmigaOs4.1 FE / AmigaOne A1222plus AmigaOs4.1 FE
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Re: ScummVM and AmigaOS4.1 F.E.
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You have simply replace the SDL.so library in SOBJS folder with that one present in the archive on github. That's it

i'm really tired...
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Re: ScummVM and AmigaOS4.1 F.E.
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@Raziel

No you can't have them together except if you replace MiniGL with GL4ES. But at that point even OpegLES is useless. So it is just a choice

i'm really tired...
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Re: ScummVM and AmigaOS4.1 F.E.
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@afxgroup

thank you

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Re: ScummVM and AmigaOS4.1 F.E.
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@afxgroup

Nothing needs to be replaced I just edited the .ini file and changed the "Renderer=Opengl" to "Renderer=Software" then your version of ScummVM CLIB works. Thanks

@Raziel

afxgroup has solved the problem with "ags" games that ScummVM crashes or DSI occurs on exit. With version 2.8.0 of Os4Depot ScummVM crashes after exiting Gemini Rue. With the Clib version of ScummVM it works fine.

MacStudio ARM M1 Max Qemu//Pegasos2 AmigaOs4.1 FE / AmigaOne A1222plus AmigaOs4.1 FE
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Re: ScummVM and AmigaOS4.1 F.E.
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@Maijestro

errm, no he didnt

he used a version of the source where the proper fix was already merged in
see https://github.com/scummvm/scummvm/com ... 850fc2d1eb9686749e1f41b3f
and
https://bugs.scummvm.org/ticket/15015

edit:
im not that lazy, you know

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Re: ScummVM and AmigaOS4.1 F.E.
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Thanks for this latest ScummVM with OpenGL! The Longest Journey is playing perfect on my X5K.

Keep up the good work!

AmigaOne X5000 -> 2GHz / 16GB RAM / Radeon RX 550 / ATI X1950 / M-Audio 5.1 -> AmigaOS 4.1 FE / Linux / MorphOS
Amiga 1200 -> Recapped / 68ec020 ACA 1221ec / CF HDD / RetroNET connected to the NET
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Re: ScummVM and AmigaOS4.1 F.E.
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@Raziel


Quote:


errm, no he didnt

he used a version of the source where the proper fix was already merged in
see https://github.com/scummvm/scummvm/com ... 850fc2d1eb9686749e1f41b3f
and
https://bugs.scummvm.org/ticket/15015

edit:
im not that lazy, you know


Ahhhh ok I see, so it was a general problem with ScummVM and not their error or AmigaOs4.1 that caused it to run incorrectly. Thanks for the clarification again

MacStudio ARM M1 Max Qemu//Pegasos2 AmigaOs4.1 FE / AmigaOne A1222plus AmigaOs4.1 FE
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Re: ScummVM and AmigaOS4.1 F.E.
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@Maijestro

no, it was not

if you read the discussion in the bugtracker i linked you will see that it is a bug or rather a missing feature in our adtools.

someone very kind from the scummvm devs simply helped and hunted it down

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Re: ScummVM and AmigaOS4.1 F.E.
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@all

i prepared a preliminary, dirty and edgy gl4es newlib build of scummvm, downloadable at the usual place.

please test

since i dont have access to a working non-enhancer environment, id like to know if there is any chance running/using it from there without the need of extra steps

thanks

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Re: ScummVM and AmigaOS4.1 F.E.
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I haven't tried the version from Raziel yet because without going back through the thread I don't know where "the usual place" is, but the version from afxgroup seems to have gone backwards as it doesn't recognise Strangeland. I guess it's just older than the current "normal" release.

I'll give Raziel's version a shot. Not like I'm expecting miracles, was just curious to see if it would run at more than 5fps (** I know Strangeland is probably asking way too much, I just liked the look of it **)


Amiga x5040 ı 16GB ı RX580
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Re: ScummVM and AmigaOS4.1 F.E.
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@MartinW

use the link from my user page

and it wont be any faster than the clib4 build, the demand and game is still the same

at least some other demanding games run much smoother now (non-ags, non-wintermute) i.e. starship titanic, Grim Fandango etc

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Re: ScummVM and AmigaOS4.1 F.E.
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@Raziel

Just gave it a quick try over lunch with The Longest Journey.

Everything appears to work but there are constant warnings (errors?) in the log window:
"WARNING: GL ERROR: GL_INVALID_OPERATION on glad_glUniformlf(pos, f) (./graphics/opengl/shader.h:150)!"

Same thing over and over. I imagine you know but thought I'd mention it anyway.


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Re: ScummVM and AmigaOS4.1 F.E.
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@MartinW

yes i saw and it might impact on speed too.

not sure how to handle it though, maybe an update to gl4es might help

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Re: ScummVM and AmigaOS4.1 F.E.
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Ah. Yes, I guess it’s some shader function that’s not fully implemented? Or something like that.


Amiga x5040 ı 16GB ı RX580
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Re: ScummVM and AmigaOS4.1 F.E.
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@Raziel

Quote:

use the link from my user page

and it wont be any faster than the clib4 build, the demand and game is still the same

at least some other demanding games run much smoother now (non-ags, non-wintermute) i.e. starship titanic, Grim Fandango etc


I can also confirm this with their latest ScummVM build from their server. It has become a bit faster with some games.

Starship Titanic (GOG) version works with their latest build with earlier version I always had problems with it. Another great game that I can now play on AmigaOs4.1 in the near future.





Thanks Raziel

MacStudio ARM M1 Max Qemu//Pegasos2 AmigaOs4.1 FE / AmigaOne A1222plus AmigaOs4.1 FE
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Re: ScummVM and AmigaOS4.1 F.E.
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@Raziel and thread

I'm playing with Roland MT-32 emulation bus since latest versions, it's unplayable. Sound stutters and everything becomes slow as hell when playing the musics.

Is there something to do to improve this?

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Re: ScummVM and AmigaOS4.1 F.E.
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Which game?

i'm really tired...
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Re: ScummVM and AmigaOS4.1 F.E.
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@afxgroup

Any game supporting the Roland MT32 emulation (you need the specific MT32 ROMs) eg. King' Quest VI.

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