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Re: ScummVM and AmigaOS4.1 F.E.
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@Skateman

No way, you can reproduce it?
That is good news. (I can't cross check right now unfortunately, but maybe someone else can confirm it as well?)

So, SDL2 prefs defaults to the best/fastest target available (I guess someone who doesn't have the enhancer pack installed will probably default to MiniGL/OpenGL)

That is also great news, because it means we can work around the start crash (until it's root has been isolated and probably fixed)

Note: if you encapsulate your crashlog with
[ code ]
...
[ /code ]
without the spaces, your post won't grow as long

@capehill

Can you make out something obvious happening in the prefs settings, that could lead to this?

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Re: ScummVM and AmigaOS4.1 F.E.
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@Maijestro

Thank you.

No, that libvpx crash is something completely different.
It's a new dependancy, fairly recently added and not error prone at all, expect crashes there

Video driver will always be "os4", scummvm doesnt know better...the ogles2/OpenGL debug output is what distinguishes the driver used.

Don't bother with "scummvm -dxx" output, it won't show anything, since the crashes seem to happen on gfx driver/OS level

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Re: ScummVM and AmigaOS4.1 F.E.
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@Raziel

Quote:

SDL2 prefs defaults to the best/fastest target available (I guess someone who doesn't have the enhancer pack installed will probably default to MiniGL/OpenGL)


Default 2D renderer is compositing.

@Skateman

Do you have minigl.library + required Warp3D driver installed and functional? I don't see it in your crashlog.

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Re: ScummVM and AmigaOS4.1 F.E.
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@Capehill

I think all is present and loaded.
MiniGL and Warp3D both installed and loaded.. I have been playing around with these SDL settings in the past. Like mentioned before, when i set this 2D Renderer Options to openGL scummvm fails. If i set this to default, its using opengles2.

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Big picture https://www.skateman.nl/wp-content/uploads/2024/01/Sysmon_X5000.jpg

AmigaOne X5000 -> 2GHz / 16GB RAM / Radeon RX 550 / ATI X1950 / M-Audio 5.1 -> AmigaOS 4.1 FE / Linux / MorphOS
Amiga 1200 -> Recapped / PiStorm CM4 / SD HDD / WifiPi connected to the NET
Vampire V4SE TrioBoot
RPI4 AmiKit XE
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Re: ScummVM and AmigaOS4.1 F.E.
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@all

I am trying to run ScummVM on Sam460 / RadeonRX-580

It is strange that nothing happens after creating scummvm.ini file.
I also tried debug version.. There is nothing on serial..

Sinan - AmigaOS4 Beta-Tester
- AmigaOne X5000
- AmigaOne A1222
- Sam460ex
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Re: ScummVM and AmigaOS4.1 F.E.
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@SinanSam460

What does "nothing happens" mean?
No crash, or no launcher?


Try
ScummVM -d 10
from a shell and catch the output

Or use snoopy

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Re: ScummVM and AmigaOS4.1 F.E.
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@Raziel

Strange with -d 10, I was able to run the ScummVm launcher.


Edited by SinanSam460 on 2024/1/2 8:56:51
Sinan - AmigaOS4 Beta-Tester
- AmigaOne X5000
- AmigaOne A1222
- Sam460ex
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Re: ScummVM and AmigaOS4.1 F.E.
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@SinanSam460

Please read the readme, that's why I wrote it :-/

Quote:

A word to the Syberia games:
They are supported and compiled in, but they won't
run as of now, as they need to get their own shaders
written, which has not happened yet, so please,
don't send bug reports of Syberia crashes.

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Re: ScummVM and AmigaOS4.1 F.E.
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@Raziel

You are right :/. It seems I stopped reading after seeing Syberia name :)

Sinan - AmigaOS4 Beta-Tester
- AmigaOne X5000
- AmigaOne A1222
- Sam460ex
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Re: ScummVM and AmigaOS4.1 F.E.
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@Raziel

Quote:

A word to the Syberia games:
They are supported and compiled in, but they won't
run as of now, as they need to get their own shaders
written, which has not happened yet, so please,
don't send bug reports of Syberia crashes.


So will there be full support for Syberia (Mac version) on AmigaOs4.1 with ScummVM in the near future?

I don't know Syberia and have never played it, but it looks fantastic.

MacStudio ARM M1 Max Qemu//Pegasos2 AmigaOs4.1 FE / AmigaOne x5000/40 AmigaOs4.1 FE
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Re: ScummVM and AmigaOS4.1 F.E.
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@SinanSam460

Hehe, too excited to read on

@Maijestro

Eventually, yes...
Someone needs to write the shaders first, though.

If you take a look in extras/shaders/ you can maybe grab a glimpse of how much work might be involved.

At least the problem is known to the devs...if and when, I cannot say...don't hold your breath just yet

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Re: ScummVM and AmigaOS4.1 F.E.
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Hi, happy new year all !

@Raziel
Can you confirm that on AmigaOS4: https://bugs.scummvm.org/ticket/14802
with "strangeland" game ?
Thanks

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Re: ScummVM and AmigaOS4.1 F.E.
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@beworld

Unfortunately I don't ownbthat game, but I would think the issue is the same due to our shared codebase?

What did you change to make it work?
Was it something I could add to the scummvm source?

Thank you

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Re: ScummVM and AmigaOS4.1 F.E.
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@Raziel
I forgot to add 64bit support (HAS_FSEEKO64)
But this game is too big... working but slow slow...

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Re: ScummVM and AmigaOS4.1 F.E.
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@beworld

Where did you add it?

Yeah, the bigger the game data the slower the gameplay...too much i/o going on with no help to the cpu from other os components...

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Re: ScummVM and AmigaOS4.1 F.E.
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@Raziel

The AmigaOs4.1 version of ScummVM 2.8 doesn't seem to have any problems running Strangland (GOG).

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Re: ScummVM and AmigaOS4.1 F.E.
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@Maijestro

Great, thanks !

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Re: ScummVM and AmigaOS4.1 F.E.
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@Maijestro

Thank you for testing

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Re: ScummVM and AmigaOS4.1 F.E.
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@Raziel @beworld

Of course I could only test it in software rendering, but I can confirm that it was very, very, very slow. If it's playable at all it's at x5000 and of course 3D accelerated and even on this machine it will probably be slow.

Minimum system requirements PC:

2.7 GHz Dual Core (and above, can run on single core)
RAM:2GB RAM
GPU:Direct3D, OpenGL, DirectX 5
OS:Windows 7,8,10, XP SP2
STO:2 GB available space

So we don't have to think about whether it works or not, it wouldn't matter

MacStudio ARM M1 Max Qemu//Pegasos2 AmigaOs4.1 FE / AmigaOne x5000/40 AmigaOs4.1 FE
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Re: ScummVM and AmigaOS4.1 F.E.
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@beworld

So, finally found the time to check...yes, it seems to work.

I also get this when configuring (if that helps)
Quote:

Checking if fseeko with 64-bit off_t is supported... no
Checking if fseeko64 is supported... yes
Checking if fopen64 is supported... yes

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