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beworld
Re: ScummVM and AmigaOS4.1 F.E.
Posted on:
1/4 17:17
#1
Just popping in
@Maijestro
Great, thanks !
Topic
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Forum
beworld
Re: ScummVM and AmigaOS4.1 F.E.
Posted on:
1/4 7:22
#2
Just popping in
@Raziel
I forgot to add 64bit support (HAS_FSEEKO64)
But this game is too big... working but slow slow...
Topic
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Forum
beworld
Re: ScummVM and AmigaOS4.1 F.E.
Posted on:
1/3 9:29
#3
Just popping in
Hi, happy new year all !
@Raziel
Can you confirm that on AmigaOS4:
https://bugs.scummvm.org/ticket/14802
with "strangeland" game ?
Thanks
Topic
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Forum
beworld
Re: ProTracker clone
Posted on:
2023/11/9 17:50
#4
Just popping in
@smarkusg
Same progress here, i fix SAVE MODULE / SAVE SAMPLER
i disable MOD2WAV and release new beta for MorphOS
Topic
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Forum
beworld
Re: ProTracker clone
Posted on:
2023/11/7 19:27
#5
Just popping in
so... bad new... all save function are affected:
MOD2WAV
PAT2SMP
DISK OP. / SAVE MODULE -> seem ok after swapping some vars
DISK OP. / SAVE SAMPLE
https://github.com/8bitbubsy/pt2-clone ... rc/pt2_module_saver.c#L30
L30 - L48 - L49: add SDL_Swap16()
Topic
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Forum
beworld
Re: ProTracker clone
Posted on:
2023/11/7 6:14
#6
Just popping in
Oh, i think it's a byte swap (BE) problem... i try to find, thanks for report.
PS:
ok i think i found, sorry but i create only MorphOS build to test:
https://www.morphos-storage.net/upload/test/pt2-clone
if ok, i give you patch.
Edited by beworld on 2023/11/7 6:41:08
Topic
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Forum
beworld
Re: ProTracker clone
Posted on:
2023/11/2 17:10
#7
Just popping in
hey,
Can you test with false value here:
https://github.com/8bitbubsy/pt2-clone ... r/src/pt2_visuals.c#L1983
I try on MorphOS and this flag corrupt mouse coords...
Topic
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Forum
beworld
Re: Porting astromenace to AmigaOS4
Posted on:
2023/10/7 20:43
#8
Just popping in
i success build version SDL2 (1.3.3)
i put all sources into my git here:
https://github.com/BeWorld2018/astromenace/tree/morphos-1.3.2
i push morphos version into storage (you need to have new version fo gamedata.vfs file)
Now you can try to adapt and build it on AmigaOS4 to see if more faster with SDL2
Topic
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Forum
beworld
Re: Porting astromenace to AmigaOS4
Posted on:
2023/9/30 8:19
#9
Just popping in
Hi, here morphos source (SDL1) (with Bszili changes)
You can find endian fix into.
https://www.morphos-storage.net/upload/test/AstroMenace132-mos.zip
Topic
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Forum
beworld
Re: Porting astromenace to AmigaOS4
Posted on:
2023/9/18 20:09
#10
Just popping in
@SinanSam460
I only publish 1.3.2 for MorphOS with BZsili source's.
It's SDL1 version
I will try to fin some time to publish it
Topic
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Forum
beworld
Re: Porting astromenace to AmigaOS4
Posted on:
2023/9/18 20:02
#11
Just popping in
Hey
This fork isnt finish and not working....
I have some problem with endian... again endian... arggg
I only publish 1.3.2 for MorphOS with BZsili source's.
Topic
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Forum
beworld
Re: have you seen this?
Posted on:
2023/9/9 10:57
#12
Just popping in
I dont really publish my sources for WipeOut.
So i publish it because, i dont understand why that doesnt working for you
So I mixed 2 fork:
https://github.com/phoboslab/wipeout-rewrite
and
GL_LEGACY:
https://github.com/mrneo240/wipeout-rewrite
I just upload my fork for WipeOut here:
https://github.com/BeWorld2018/wipeout-rewrite/tree/master
Try that, and hope that working for you.
Topic
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Forum
beworld
Re: MacOS PPC CroMag Rally game port
Posted on:
2022/9/30 6:16
#13
Just popping in
@kas1e
https://ibb.co/nn9mmQx
https://ibb.co/rfxJ2FG
i confirm here for "Prefs" file, save to root of volume dir
Topic
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Forum
beworld
Re: MacOS PPC CroMag Rally game port
Posted on:
2022/9/29 12:40
#14
Just popping in
@kas1e same, all objets (texture) are black, but i see background and bonus
Topic
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Forum
beworld
Re: MacOS PPC CroMag Rally game port
Posted on:
2022/9/29 12:05
#15
Just popping in
For me :
https://ibb.co/TW739kB
No texture.... dont know why.. maybe somthing tinygl dont support.
Topic
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Forum
beworld
Re: MacOS PPC CroMag Rally game port
Posted on:
2022/9/29 6:44
#16
Just popping in
@kas1e Thanks ! i test that on MorphOS
Topic
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Forum
beworld
Re: MacOS PPC CroMag Rally game port
Posted on:
2022/9/28 11:42
#17
Just popping in
@kas1e yes, i see the sound problem here, i put AUDIO_S16SYS but same
, music is ok but sound not really....
Topic
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Forum
beworld
Re: MacOS PPC CroMag Rally game port
Posted on:
2022/9/28 5:57
#18
Just popping in
@kas1e maybe you can test (same as Vita) that :
https://github.com/Rinnegatamante/CroM ... ce/3D/OGL_Support.c#L1176
i see game menu in my side... but seem have bigendian problem
i see that suspect :
https://github.com/jorio/Pomme/blob/ma ... tilities/structpack.h#L52
and
https://github.com/jorio/Pomme/blob/ma ... tilities/structpack.h#L33
Topic
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Forum
beworld
Re: MacOS PPC CroMag Rally game port
Posted on:
2022/9/27 19:29
#19
Just popping in
@kas1e i just test it
and i can say no problem with context !! i see game... but i have message when i start game : "Skeleton file has wrong version"
I continue to check why
Check maybe here for you :
https://github.com/jorio/CroMagRally/b ... 82f2/Source/Main.cpp#L160
Topic
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Forum
beworld
Re: MacOS PPC CroMag Rally game port
Posted on:
2022/9/27 15:16
#20
Just popping in
@kas1e have you build with define TARGET_RT_BIGENDIAN ?
https://github.com/jorio/Pomme/blob/b9 ... es/bigendianstreams.h#L51
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