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Re: ScummVM and AmigaOS4.1 F.E.
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@Maijestro

Great, thanks !

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Re: ScummVM and AmigaOS4.1 F.E.
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@Raziel
I forgot to add 64bit support (HAS_FSEEKO64)
But this game is too big... working but slow slow...

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Re: ScummVM and AmigaOS4.1 F.E.
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Hi, happy new year all !

@Raziel
Can you confirm that on AmigaOS4: https://bugs.scummvm.org/ticket/14802
with "strangeland" game ?
Thanks

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Re: ProTracker clone
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@smarkusg

Same progress here, i fix SAVE MODULE / SAVE SAMPLER

i disable MOD2WAV and release new beta for MorphOS

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Re: ProTracker clone
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so... bad new... all save function are affected:

MOD2WAV
PAT2SMP
DISK OP. / SAVE MODULE -> seem ok after swapping some vars
DISK OP. / SAVE SAMPLE

https://github.com/8bitbubsy/pt2-clone ... rc/pt2_module_saver.c#L30

L30 - L48 - L49: add SDL_Swap16()

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Re: ProTracker clone
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Oh, i think it's a byte swap (BE) problem... i try to find, thanks for report.

PS:
ok i think i found, sorry but i create only MorphOS build to test:
https://www.morphos-storage.net/upload/test/pt2-clone

if ok, i give you patch.


Edited by beworld on 2023/11/7 6:41:08
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Re: ProTracker clone
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hey,

Can you test with false value here:

https://github.com/8bitbubsy/pt2-clone ... r/src/pt2_visuals.c#L1983

I try on MorphOS and this flag corrupt mouse coords...

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Re: Porting astromenace to AmigaOS4
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i success build version SDL2 (1.3.3)
i put all sources into my git here: https://github.com/BeWorld2018/astromenace/tree/morphos-1.3.2

i push morphos version into storage (you need to have new version fo gamedata.vfs file)

Now you can try to adapt and build it on AmigaOS4 to see if more faster with SDL2

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Re: Porting astromenace to AmigaOS4
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Hi, here morphos source (SDL1) (with Bszili changes)

You can find endian fix into.

https://www.morphos-storage.net/upload/test/AstroMenace132-mos.zip

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Re: Porting astromenace to AmigaOS4
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@SinanSam460
I only publish 1.3.2 for MorphOS with BZsili source's.

It's SDL1 version

I will try to fin some time to publish it

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Re: Porting astromenace to AmigaOS4
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Hey
This fork isnt finish and not working....
I have some problem with endian... again endian... arggg

I only publish 1.3.2 for MorphOS with BZsili source's.

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Re: have you seen this?
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I dont really publish my sources for WipeOut.
So i publish it because, i dont understand why that doesnt working for you

So I mixed 2 fork:

https://github.com/phoboslab/wipeout-rewrite
and
GL_LEGACY:
https://github.com/mrneo240/wipeout-rewrite

I just upload my fork for WipeOut here:

https://github.com/BeWorld2018/wipeout-rewrite/tree/master

Try that, and hope that working for you.

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Re: MacOS PPC CroMag Rally game port
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@kas1e
https://ibb.co/nn9mmQx
https://ibb.co/rfxJ2FG

i confirm here for "Prefs" file, save to root of volume dir

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Re: MacOS PPC CroMag Rally game port
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@kas1e same, all objets (texture) are black, but i see background and bonus

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Re: MacOS PPC CroMag Rally game port
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For me : https://ibb.co/TW739kB
No texture.... dont know why.. maybe somthing tinygl dont support.

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Re: MacOS PPC CroMag Rally game port
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@kas1e Thanks ! i test that on MorphOS

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Re: MacOS PPC CroMag Rally game port
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@kas1e yes, i see the sound problem here, i put AUDIO_S16SYS but same , music is ok but sound not really....

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Re: MacOS PPC CroMag Rally game port
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Re: MacOS PPC CroMag Rally game port
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@kas1e i just test it

and i can say no problem with context !! i see game... but i have message when i start game : "Skeleton file has wrong version"

I continue to check why



Check maybe here for you : https://github.com/jorio/CroMagRally/b ... 82f2/Source/Main.cpp#L160

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Re: MacOS PPC CroMag Rally game port
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@kas1e have you build with define TARGET_RT_BIGENDIAN ?

https://github.com/jorio/Pomme/blob/b9 ... es/bigendianstreams.h#L51

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