Headlines
thumbnailmaker.lha - video/misc
Apr 26, 2024
mce.lha - game/utility
Apr 23, 2024
theme_list.lha - utility/misc
Apr 23, 2024
faac.lha - audio/convert
Apr 22, 2024
faad2.lha - audio/convert
Apr 22, 2024
seq.lha - audio/misc
Apr 22, 2024
libfaac.lha - development/library/audio
Apr 22, 2024
libfaad.lha - development/library/audio
Apr 22, 2024
image2pdf.lha - utility/text/convert
Apr 22, 2024
libharfbuzz.lha - development/library/graphics
Apr 20, 2024
Topic options
View mode
Newest First
Re: SDL2
Posted on:
2018/2/9 19:59
#401
Home away from home
Joined: 2006/11/20 16:26Last Login
: Yesterday 21:32
From Norway
Group:
Registered Users
@Capehill
Just make the window 100% transparent, problem solved
no need to close and open the window.
Edited by LiveForIt on 2018/2/10 13:46:51
(NutsAboutAmiga) Basilisk II for AmigaOS4 AmigaInputAnywhere Excalibur and other tools and apps.
Re: SDL2
Posted on:
2018/2/9 20:42
#402
Just can't stay away
Joined: 2006/11/30 11:30Last Login
: Today 6:46
From Finland
Group:
Registered Users
@Capehill If closing and reopening the window is a problem you can just use the HideWindow() and ShowWindow() functions from intuition.library.
Re: SDL2
Posted on:
2018/2/10 11:27
#403
Just can't stay away
Joined: 2007/7/14 21:30Last Login
: Today 8:34
From Lothric
Group:
Registered Users
@salass00 What you or LiveForIt suggest is an interesting idea but that doesn't work if user wants to change the WB screen mode, right?
Re: SDL2
Posted on:
2018/2/10 11:33
#404
Just can't stay away
Joined: 2007/7/14 21:30Last Login
: Today 8:34
From Lothric
Group:
Registered Users
Re: SDL2
Posted on:
2018/2/10 12:11
#405
Just can't stay away
Joined: 2006/11/30 11:30Last Login
: Today 6:46
From Finland
Group:
Registered Users
@Capehill Why would the user have an SDL program open on the Workbench while changing the WB screenmode? IMHO the WB screen close and open notifications are more for small programs like commodities that you have in your WBStartup and it is easy to forget that you have running.
Re: SDL2
Posted on:
2018/2/10 12:54
#406
Just can't stay away
Joined: 2007/7/14 21:30Last Login
: Today 8:34
From Lothric
Group:
Registered Users
@salass00 Alright, maybe I'm overthinking the problem (screen notify support). Hiding the window would make iconifying trivial.
Re: SDL2
Posted on:
2018/2/10 23:44
#407
Just can't stay away
Joined: 2006/12/1 18:01Last Login
: Yesterday 23:15
From Copenhagen, Denmark
Group:
Registered Users
@salass00
Quote:
Why would the user have an SDL program open on the Workbench while changing the WB screenmode? Except screenmode changes are not the only prefs changes that trigger a WB reset. Also things like locale (language) changes, and IIRC fonts and various GUI changes.
They are probably more likely to occur while you have actual programs open on WB.
Best regards,
Niels
Re: SDL2
Posted on:
2018/2/11 19:54
#408
Home away from home
Joined: 2007/9/11 12:31Last Login
: Yesterday 18:57
From Russia
Group:
Registered Users
@Capehill Tested today's build: iconify works ! Through, noticed 2 moments: 1). When we iconify, it iconifies with some defaul stub icon, while should have icon of the binary 2). It iconifies with name taken from the Title , which can be pretty long, while should be name of binary. In others, visually looks like real iconify :)
Re: SDL2
Posted on:
2018/2/13 18:57
#409
Just can't stay away
Joined: 2007/7/14 21:30Last Login
: Today 8:34
From Lothric
Group:
Registered Users
@kas1e Icon name seems to depend on program. What is the preferred way? I will try to implement the icon search.
Re: SDL2
Posted on:
2018/2/13 19:43
#410
Home away from home
Joined: 2007/9/11 12:31Last Login
: Yesterday 18:57
From Russia
Group:
Registered Users
@Capehill
Quote:
Icon name seems to depend on program. What is the preferred way?Name of binary is preffered, at least that how it most of time. For example In MUI progs its like this for sure.
Quote:
I will try to implement the icon search.There was some API for , if i remember right soething like "loaddiskobect" or something.
Re: SDL2
Posted on:
2018/2/18 12:45
#411
Just can't stay away
Joined: 2007/7/14 21:30Last Login
: Today 8:34
From Lothric
Group:
Registered Users
2.0.7 RC1 published here:
https://github.com/AmigaPorts/sdl2-amigaos4/releases Mirror:
http://capehill.kapsi.fi/sdl2/ OS4Depot upload follows after testing.
What is your opinion: would a single file release for both user & dev be enough? Dual-file model makes testing and releasing more complicated.
Changes:
- SDL 2.0.6 changes
- SDL 2.0.7 changes
- lots of bugfixes (OpenGL, fullscreen, keyboard handling)
And no, iconification support didn't make it. It needs more work and testing.
In other news, Marlon Beijer has forked the official SDL git mirror and merged our changes on top of that. Perhaps the development moves eventually there so it's easier to keep both SDL1 and SDL2 up-to-date with the upstream. Shouts to Marlon!
Re: SDL2
Posted on:
2018/2/18 12:51
#412
Home away from home
Joined: 2007/9/11 12:31Last Login
: Yesterday 18:57
From Russia
Group:
Registered Users
@Capehill Everything in one archive for sure better. Easy for everyone and avoid mistakes like using old sdk and new user files and in other way around.
Re: SDL2
Posted on:
2018/2/18 13:18
#413
Home away from home
Joined: 2006/12/2 3:55Last Login
: Today 9:51
From Italy, Perugia
Group:
Registered Users
@Capehill
Is it possible to copy/move the bugtracker of SF directly into github ?
https://sourceforge.net/p/sdl2-amigaos4/tickets/ Still some interesting issues to follow, but anytime go to SF to remember them isn't so friendly
Re: SDL2
Posted on:
2018/2/18 14:11
#414
Home away from home
Joined: 2007/9/11 12:31Last Login
: Yesterday 18:57
From Russia
Group:
Registered Users
@Capehill
Dunno if it worth to note, but just in case: i read README-amigaos4.md , and there :
Quote:
A renderer is a subsystem that can do 2D drawing. We have three renderers: software, OpenGL and compositing.But we have 4 ? software , opengl (minigl), ogles2 and compositing
Re: SDL2
Posted on:
2018/2/18 14:13
#415
Just can't stay away
Joined: 2007/7/14 21:30Last Login
: Today 8:34
From Lothric
Group:
Registered Users
@samo79 Issues are not forgotten. AFAIK there is no tool provided by GitHub for importing the tickets from SF so it is manual boring work.
Re: SDL2
Posted on:
2018/2/18 14:14
#416
Just can't stay away
Joined: 2007/7/14 21:30Last Login
: Today 8:34
From Lothric
Group:
Registered Users
@kas1e True, also bugtracker points to the old place.
Re: SDL2
Posted on:
2018/2/18 15:04
#418
Just can't stay away
Joined: 2007/7/14 21:30Last Login
: Today 8:34
From Lothric
Group:
Registered Users
@mufa
https://wiki.wesnoth.org/CompilingWesnoth lots of dependencies, so it's going to need some effort. At least I'm *not* going to try it, I have too many projects already :/
Re: SDL2
Posted on:
2018/2/21 8:48
#419
Home away from home
Joined: 2006/11/26 21:45Last Login
: Today 5:59
From a dying planet
Group:
Registered Users
@mufa iirc one of the dependencies is boost (which we don't have, at least not in the version it needs) @Capehill Awesome progress, thanks a bunch
People are dying. Entire ecosystems are collapsing. We are in the beginning of a mass extinction. And all you can talk about is money and fairytales of eternal economic growth. How dare you! – Greta Thunberg
Re: SDL2
Posted on:
2018/2/23 18:19
#420
Just can't stay away
Joined: 2007/7/14 21:30Last Login
: Today 8:34
From Lothric
Group:
Registered Users
Currently Active Users Viewing This Thread:
3
(
0 members
and 3 Anonymous Users
)