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Re: Flare enough
Just can't stay away
Just can't stay away


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@walkero

This is not pretty but worked in 2024.

SRC\
  Animation
.cpp               AnimationManager.cpp \
  AnimationMedia
.cpp          AnimationSet.cpp \
  AStarContainer
.cpp          AStarNode.cpp \
  Avatar
.cpp                  Camera.cpp \
  CampaignManager
.cpp         CombatText.cpp \
  CursorManager
.cpp           DeviceList.cpp \
  EffectManager
.cpp           EnemyGroupManager.cpp \
  EngineSettings
.cpp          Entity.cpp \
  EntityBehavior
.cpp          EntityManager.cpp \
  EventManager
.cpp            FileParser.cpp \
  FogOfWar
.cpp                FontEngine.cpp \
  GameSlotPreview
.cpp         GameState.cpp \
  GameStateConfig
.cpp         GameStateCutscene.cpp \
  GameStateLoad
.cpp           GameStateNew.cpp  \
  GameStatePlay
.cpp           GameStateTitle.cpp \
  GameSwitcher
.cpp            GetText.cpp \
  Hazard
.cpp                  HazardManager.cpp \
  IconManager
.cpp             InputState.cpp \
  ItemManager
.cpp             ItemStorage.cpp \
  Loot
.cpp                    LootManager.cpp \
  main
.cpp                    Map.cpp \
  MapCollision
.cpp            MapParallax.cpp \
  MapRenderer
.cpp             Menu.cpp \
  MenuActionBar
.cpp           MenuActiveEffects.cpp \
  MenuBook
.cpp                MenuCharacter.cpp \
  MenuConfig
.cpp              MenuConfirm.cpp \
  MenuDevConsole
.cpp          MenuEnemy.cpp \
  MenuExit
.cpp                MenuGameOver.cpp \
  MenuHUDLog
.cpp              MenuInventory.cpp \
  MenuItemStorage
.cpp         MenuLog.cpp \
  MenuManager
.cpp             MenuMiniMap.cpp \
  MenuMovementType
.cpp        MenuNumPicker.cpp \
  MenuPowers
.cpp              MenuStash.cpp \
  MenuStatBar
.cpp             MenuTalker.cpp \
  MenuTouchControls
.cpp       MenuVendor.cpp \
  MessageEngine
.cpp           ModManager.cpp \
  NPC
.cpp                     NPCManager.cpp \
  PlatformAndroid
.cpp         PlatformEmscripten.cpp \
  PlatformGCW0
.cpp            PlatformIPhoneOS.cpp \
  PlatformLinux
.cpp           PlatformWin32.cpp \
  PowerManager
.cpp            QuestLog.cpp \
  RenderDevice
.cpp            SaveLoad.cpp \
  SDLFontEngine
.cpp           SDLHardwareRenderDevice.cpp \
  SDLInputState
.cpp           SDLSoftwareRenderDevice.cpp \
  SDLSoundManager
.cpp         Settings.cpp \
  SharedGameResources
.cpp     SharedResources.cpp \
  SoundManager
.cpp            StatBlock.cpp \
  Stats
.cpp                   Subtitles.cpp \
  TileSet
.cpp                 TooltipData.cpp \
  TooltipManager
.cpp          Utils.cpp \
  UtilsDebug
.cpp              UtilsFileSystem.cpp \
  UtilsParsing
.cpp            Version.cpp \
  Widget
.cpp                  WidgetButton.cpp \
  WidgetCheckBox
.cpp          WidgetHorizontalList.cpp \
  WidgetInput
.cpp             WidgetLabel.cpp \
  WidgetListBox
.cpp           WidgetLog.cpp \
  WidgetScrollBar
.cpp         WidgetScrollBox.cpp \
  WidgetSlider
.cpp            WidgetSlot.cpp \
  WidgetTabControl
.cpp        WidgetTooltip.cpp \
  XPScaling
.cpp

OBJS
=$(SRC:.cpp=.o)

all: $(OBJS)
    
g++ -o flare $(OBJS) -L. -lSDL2_image -ltiff -ljpeg -lwebp -lwebpdemux -lsharpyuv -lSDL2_ttf -lfreetype -lharfbuzz -lpng -lSDL2_mixer -lmodplug -lSDL2 -lz -lauto -lpthread -athread=native -lunix

%.o: %.cpp
    g
++ -$@ -$< -Wall -O3 -ISDK:local/newlib/include/SDL2

clean
:
    
delete $(OBJS)

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