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Re: Odyssey 1.23 progress
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@ChrisH

Try the Youtube-center script that fab mentioned. It is very very good.
I get perfect 360 playback on my x1000.

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Re: Odyssey 1.23 progress
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@LiveForIt

Quote:
You can hex edit your important software and force it to open a library whit a different name XX2.library or some thing.
Changing correctly working software just because the MUI authors used a broken bz2.libary???

Quote:
Then change the name of the bz2.library and recompile it, I gess you have access to the source code.
Yes, the sources of the correct bz2.library which was used that way since nearly 10 years already, as well as the sources of the new and broken (no idea if it was fixed in the mean time) MUI bz2.library. But MUI is just way too unimportant to bother.
In case there will be some important MUI software sometime, for example SimpleMail with online IMAP support, or YAM, whichever is first, and the MUI bz2.library is still broken I'd patch MUI and it's bz2.library instead, but surely not any other software.

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Re: Odyssey 1.23 progress
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Embedded videos are actually nice on Wikipedia. Ogg support on and there you go.

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Re: Odyssey 1.23 progress
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@Thematic.

Thanks, the wikipedia videos are great!

AmigaOne X1000.
Radeon RX550

http://www.tinylife.org.uk/
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Re: Odyssey 1.23 progress
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Thank you too Samo79 for your documentation (Odyssey Doc available on OS4Depot).

It should be included in the main archive, no ?

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Re: Odyssey 1.23 progress
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@joerg

Well but if you fell that somethings can be broken why you didn't report it yet ?

As OS4 developer you should have an easy access for the internal OS4 mailing list i presume, but in case you haven't you can always open a ticket to: http://muidev.de/


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Re: Odyssey 1.23 progress
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@zzd10h

Yes infact i wrote it with this intention, but for the things to include you should ask kas1e.
He decide what should be in archive and what's not

btw glad you like it

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Re: Odyssey 1.23 progress
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@samo79

Quote:
@joerg

Well but if you fell that somethings can be broken why you didn't report it yet ?
I did, several times, the MUI developers just didn't care that their incompatible bz2.library breaks a lot of software.
Maybe it was fixed meanwhile, but I don't care to test their MUI any more either.

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Re: Odyssey 1.23 progress
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@joerg

Next thing I'm going to read is that beta testers, don't care anymore to test software because there are bugs

LOL

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Re: Odyssey 1.23 progress
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@joerg
Quote:

that their incompatible bz2.library breaks a lot of software.


What one for example ? I mean "a lot" should mean "a lot", but as far as i can see all my apps which i use works as before.

@zzd10h & samo

There is nothing in that "documentation" at all : its copy + paste of what in the readme. Add to that it have some text from old readmes (which i remove from last builds specially, as it lame), as well, as there is "bugs.html" file, which strange as well : half of bugs (or all?) not here anymore, and those ones which are (if), should be on bugs.os4depot.net, not in some strange file, in some archive, which no one need as all what users need already in readme of main archive. Same for suggestions. If Fab will have interest in, he know where bugs.os4depot.net placed already. What the reasons to have that bugs.html at all if it wrong, very old , and there is bugs.os4depot.net for it ?

Including that copy+paste things (even if it "a bit modified" and converted to html (woah!) ), together with all that "bugs" file which are years old to main archive will be lame of course and in general make no sense at all.

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Re: Odyssey 1.23 progress
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@TiredOfLive
Quote:

Just had look at youtube on a 1.5ghz Mac Mini running MorphOS. The main youtube page has the cpu idling at around 3%.

On a Sam 440EP running AOS4.1 update 6, cpu idles at 33%.

That seems a bigger difference than can be explained by the hardware specs.


Do test morphos and amigaos4 versions on my pegasos2 with 1ghz:

morphos version on morphos3.3

When just run odyssey and do nothing (i.e. about page): ~3-4%

When go to youtube.com : on moment of loading sometime jump at 100%, and when all loads and we do nothing for a while: ~38%-40% of loading

amigaos4 port on latest beta aos4

When just run odyssey and do nothing (i.e. about page): ~3-4%

When go to youtube.com : on moment of loading sometime jump at 100%, and when all loads and we do nothing for a while: ~29%-30% of loading, sometime jump on 36-38%


In other words, as you can see both versions (original and port) are the same by speed in that terms, and it is indeed HW specs

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Re: Odyssey 1.23 progress
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@kas1e

Quote:
There is nothing in that "documentation" at all : its copy + paste of what in the readme


Of course more or less it's that, but with hyperlinks and graphics is a bit more readable and "modern" comparing to a plain readme

Quote:
as well, as there is "bugs.html" file, which strange as well


Yes you right on this, infact i removed the bugs section from the linked page, now don't remember if it still in my uploaded archive, but if it still you can remove it completely (as it isn't used anymore)

Quote:
and in general make no sense at all


Well that's the same when (for example) a developers will add also a nicer PDF/HTML docs inside their archive togheter with a classic standard readme ..

Why they add a PDF if a simple readme can be enought ?
Simple because a PDF or an HTML file is always better, more readable and modern comparing to ..

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Re: Odyssey 1.23 progress
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@kas1e

Aniway, don't know if this is the right place to ask (maybe better adding a BZ?), but i noted a strange behaviour trying to open an HTML file with double click

As a test I created an HTML file with icon, and as tooltype i set "appdir:odyssey"

Now if i double click on it, the HTML file should be open with Odyssey, infact Odyssey will start, but the page will not be loaded in browser..

Is a thing to "fix" in our version, or it's just how it works by default ?

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Re: Odyssey 1.23 progress
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@kas1e

Youtube probably runs lots of js scripts on main page for some reason. That said, as soon as you go to a particular video, the idle state goes back to 0% usage. That's just the main youtube page being so demanding in idle state.

@samo

Just bind the html to open url (or 'URL' in OS4?) already. If you really want to bind it to odyssey directly, then you'll have to do it so that it calls it as file:///yourfile.

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Re: Odyssey 1.23 progress
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@kas1e

I tested using Morphos 3.5
Don't think that makes a big difference but could be wrong.

Your 1ghz peg is using 5% more CPU when doing nothing on YouTube than my 667mhz sam440ep.

So that doesn't look right either.

The previous version of odyssey idles at only 3% when doing nothing on the YouTube page.

Cheers

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Re: Odyssey 1.23 progress
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@TiredOfLife
At least i just happy to put off myself from , as it it the same in morphos version, then its not bugs i introduce :)

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Re: Odyssey 1.23 progress
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@kas1e

With the p96 api, i know it's already able to define a specific area for the video layer and you can add anything you want around, it's not the problem here.

The real question is if the limited p96api is able to ATTACH a video layer to an EXISTING window.

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Re: Odyssey 1.23 progress
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@fab
Its again me, or even on morphos version with latest scripts that link http://www.youtube.com/watch?v=hUoJBerFDsA , do not handles by youtube.js ? I have both latest scripts, both of them remove/add and restart odyssey, have enabled html5 mode in youtube, and icon at status bar show that scipts is in running, but looks like nothing happens:

http://kas1e.mikendezign.com/temp/yt.jpg

If it me, and it works for you, what/where else can i check ? When spoof as chrome/ipad it all start to works of course, just before your mediplayer spawns.

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Re: Odyssey 1.23 progress
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@kas1e

That link plays fine with Youtube-center script.

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Re: Odyssey 1.23 progress
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@ddni
Question not about how to play it, by why youtube.js didn't handle it for me (should be new options under the vid, as well as should start another player). I.e. problem not "i want that video to see", but why it didn't works (for me?) as expected by youtube.js.

I.e. youtube EZ, youtube-center,etc, there not relevant, as i need to make all works as intendent by pure youtube.js

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