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Re: BSzili port requests
Just popping in
Joined:
2010/1/20 23:35
Posts: 13
@BSzili

Thanks for your quick reply. I already run a media server on a PC, and was just hoping to use my A1 as a player.

Not being a programmer, I bow to your knowledge as to what is not possible or practical.

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Re: BSzili port requests
Quite a regular
Joined:
2013/10/17 15:21
From Hungary
Posts: 533
@busytech
Okay, so you only need the client? Then the part about the closed source server is not really relevant here. I'll put the client on my list, but can't promise anything for the time being.

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Re: BSzili port requests
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Joined:
2008/3/5 16:34
From france (bretagne)
Posts: 168
@BSzili,
I have let a message to Activision

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Sam460ex
Os4.1 Final Edition
2GB Fast Memory
HD R9 TRIX 280X 3GO
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Re: BSzili port requests
Just popping in
Joined:
2008/3/5 16:34
From france (bretagne)
Posts: 168
@BSzili

I have no sound in OpenJK
My card is a EnvyHT24
What should I put in .conf file to have sound please ?


For SOF 1 and 2, Raven Software told me that we should ask to the studio who producted the game, but the doors are closed..

Thanks

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Re: BSzili port requests
Quite a regular
Joined:
2013/10/17 15:21
From Hungary
Posts: 533
@pseudaxos
The publisher of those games is Activision, I mentioned them in my previous post.

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Re: BSzili port requests
Just popping in
Joined:
2008/3/5 16:34
From france (bretagne)
Posts: 168
Yes, I let a message to Activision :

Hi there, unfortunately we are unable to get this to you, you would need to contact the game studio that produced the game. ^KO

I send you a mail


Edited by pseudaxos on 2015/7/14 11:36:44
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Os4.1 Final Edition
2GB Fast Memory
HD R9 TRIX 280X 3GO
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Re: BSzili port requests
Home away from home
Joined:
2006/11/26 21:45
From A haunted Castle somewhere in the Bavarian Mountains
Posts: 2832
@BSzili

Time to revive this thread

I know it was mentioned once already, but a new port of OpenTTD would be very welcome...the port on OS4Depot crashes hard once one tries to change the window size/switch to fullscreen

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Re: BSzili port requests
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2007/7/14 20:30
From Lothric
Posts: 237
@Raziel

Back in day OpenTTD crashed because it didn't lock the surface. Dunno if that is still the case.

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Re: BSzili port requests
Not too shy to talk
Joined:
2007/1/6 5:59
Posts: 312
Nobody has tried to Glest or Mega Glest?

http://glest.org/en/engine.php
https://docs.megaglest.org/Configuration

C++ and OpenGL 1.3

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Re: BSzili port requests
Home away from home
Joined:
2006/11/26 21:45
From A haunted Castle somewhere in the Bavarian Mountains
Posts: 2832
@utri007

Glest
Quote:

Developed on Linux with glibc, little endian cpu. The game does currently not work on big endian cpus like ppc.
and
Quote:

Graphics card + OpenGL libraries that support OpenGL 1.3 and shader extensions (=opengl 1.4 or glUseProgramObjectARB and co.)

MegaGlest
needs cmake and
Quote:

gcc gcc-c++ cmake sdl2 alut GL GLU vorbis x11 lua jpeg png curl ircclient glew ftgl fribidi cppunit vlc miniupnpc


Lots of stuff we don't have

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If slaughterhouses had glass walls, everyone would be a vegetarian. ~ Sir Paul McCartney
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Did everything just taste purple for a second? ~ Philip J. Fry
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Ain't got no cash, ain't got no style, ladies vomit when I smile. ~ Dr. John Zoidberg
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Re: BSzili port requests
Quite a regular
Joined:
2013/10/17 15:21
From Hungary
Posts: 533
@utri007
MegaGlest was already discussed in this thread.

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Re: BSzili port requests
Not too shy to talk
Joined:
2007/1/6 5:59
Posts: 312
How about these :

http://creatures.wikia.com/wiki/Openc2e

Creatures 1, 2, 3 and docking station

https://sourceforge.net/projects/openmohaa/?source=navbar

Medal of honor (based ioquake)

http://www.flightgear.org/download/source-code/

Flight simulator with long history, maybe one of older releases is portable?

https://sourceforge.net/projects/mtptarget/

MTP-target flying penguins?

http://www.braingames.getput.com/nether/

Nether earth strategy

http://sc2.sourceforge.net/downloads.php

Star Controll 2 strategy SDL , libogg and libvorbis, and zli

https://wiki.xoreos.org/index.php?title=Compiling_xoreos

Xoreos Bioware Aurora engine remake, Use wit Never winter night games. It also uses SDL2 http://www.mobygames.com/game/neverwinter-nights/screenshots

http://www.braingames.getput.com/mog/

Maze of Galious Platformer

http://www.zincland.com/powder/index.php?pagename=release

Powder rogue like (SDL)

https://introversion.co.uk/darwinia/community/index.html

Darwinia Action / Strategy

https://github.com/sunenielsen/tribaltrouble

Tribal Trouble strategy (usees java?)

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Re: BSzili port requests
Quite a regular
Joined:
2013/10/17 15:21
From Hungary
Posts: 533
@utri007
possible: Openc2e, Nether Earth
already on my list: flight gear 1.x,
already ported: Ur-Quan Masters, Maze of Galious, POWDER
nope: openmohaa, Mtp Target, Darwinia, Tribal Trouble, Xoreos


Edited by BSzili on 2016/6/9 13:33:57
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Re: BSzili port requests
Not too shy to talk
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2007/1/6 5:59
Posts: 312
How about star control and xoreos? Xoreos would alloe whole bunch of rpg games.

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Re: BSzili port requests
Quite a regular
Joined:
2013/10/17 15:21
From Hungary
Posts: 533
@utri007
Ur-Quan Masters is Star Control 2. Xoreos: no dice.

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Re: BSzili port requests
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Joined:
2013/10/5 14:07
From Italy
Posts: 603
@BSzili

Hi Bzili can you gave a look to this ?
https://sourceforge.net/p/blood/code/ci/default/tree/

here on linux ppc it build probably the port will be simple on amiga

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Re: BSzili port requests
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2013/10/17 15:21
From Hungary
Posts: 533
@tlosm
Transfusion is multiplayer only, without a very active playerbase.

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Re: BSzili port requests
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2013/10/5 14:07
From Italy
Posts: 603
@BSzili

Aouch ... i was thinking was the complete blood from monolith .

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Re: BSzili port requests
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Joined:
2016/6/13 19:52
From Braunschweig, Germany
Posts: 2
Hej, xoreos lead dev here.

Is that "nope" to xoreos because it's still in its early stages? Yeah, none of the games are currently "playable" in a recognizable shape. And if the current development speed holds, they won't be for the foreseeable future. We desperately need more contributors. :)

Or is there something hindering porting? Is there anything I can do make sure xoreos is and will stay portable to AmigaOS 4? Portability is rather important to me.

I admit, I know nothing about AmigaOS, so I don't know the limitations. I would assume that OpenGL would probably be an issue? Currently, xoreos runs on my own naive fixed-function OpenGL 1.2 (+ some extensions) code, but it's being overhauled to utilize a shader pipeline. The target would be OpenGL 3.2, with an OpenGL 2.1 fallback path. Would that work on your hardware and OS?

For window handling, xoreos uses SDL2 (but allowing for optionally compiling with SDL 1.2 is on the TODO list, albeit quite low-priority) and there's about a dozen of other libraries it needs (listen on our wiki). If there's anything that poses a problem on AmigaOS 4 and how improve on that, please tell me.

In the future, I would certainly like to have the codebase portable to AmigaOS 4 and provide official binaries for both xoreos and the xoreos-tools collection, if that's in any way possible.

TL;DR: I'd welcome any advice on how to improve portability in xoreos. Thanks. :)

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Re: BSzili port requests
Quite a regular
Joined:
2013/10/5 14:07
From Italy
Posts: 603
@DrMcCoy

i think first will need to have all the dependency working
and yes we have sdl2 anf gles2 too working on amigaos4
I will check if build on linux ppc it too

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