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Re: BSzili port requests
Just popping in
Just popping in


@BSzili
Quote:
I said no, because development is still in its early stages

Okay. :)

@Severin
Even my laptop with an RV350 back in the day was only okay-ish with NWN, yeah. KotOR and KotOR2 were basically unplayable.

@Rob
Ah, so targetting OpenGL ES instead of desktop GL would be the way to go? Right now, xoreos doesn't support that (and GLEW, which we're using to mangle GL extensions, doesn't do ES either, unfortunately), but it's on the long TODO list.

@tlosm
Please do tell me (or better yet, file a bug report on the GitHub issue tracker) if it doesn't work. :)

Especially if you're running in big endian mode. It should still work (since the file reading code is based on ScummVM's), but I have only tested xoreos on little endian machines so far.

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Re: BSzili port requests
Just popping in
Just popping in


Hej, xoreos lead dev here.

Is that "nope" to xoreos because it's still in its early stages? Yeah, none of the games are currently "playable" in a recognizable shape. And if the current development speed holds, they won't be for the foreseeable future. We desperately need more contributors. :)

Or is there something hindering porting? Is there anything I can do make sure xoreos is and will stay portable to AmigaOS 4? Portability is rather important to me.

I admit, I know nothing about AmigaOS, so I don't know the limitations. I would assume that OpenGL would probably be an issue? Currently, xoreos runs on my own naive fixed-function OpenGL 1.2 (+ some extensions) code, but it's being overhauled to utilize a shader pipeline. The target would be OpenGL 3.2, with an OpenGL 2.1 fallback path. Would that work on your hardware and OS?

For window handling, xoreos uses SDL2 (but allowing for optionally compiling with SDL 1.2 is on the TODO list, albeit quite low-priority) and there's about a dozen of other libraries it needs (listen on our wiki). If there's anything that poses a problem on AmigaOS 4 and how improve on that, please tell me.

In the future, I would certainly like to have the codebase portable to AmigaOS 4 and provide official binaries for both xoreos and the xoreos-tools collection, if that's in any way possible.

TL;DR: I'd welcome any advice on how to improve portability in xoreos. Thanks. :)

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