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RunInUAE alpha: Run any 68k game by double-clicking it!
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I am releasing an alpha version of RunInUAE r3 for testing & feedback:
http://cshandley.co.uk/runinuae/RunInUAE_r3alpha12.lha
(edit: This is the TWELFTH alpha release)

The major news is that it patches OS4's Workbench to allow double-clicked 68k programs to be run inside E-UAE! Other changes include:

* Worked-around an OS4.1 Update 1 bug, so the installer works again.

* Removed the need for manual installation steps (now handled by the installer).

* Doubled the default time-out before giving-up on E-UAE responding. (This only
affects new users - old users should set the time-out to 20 seconds.)

* Improved the parsing of pre-existing .uaerc config files.

* Fixed potential E-UAE crash when it is started by double-clicking a WHDLoad game.


The second alpha added these changes.
The third alpha added these changes.
The fourth alpha added these changes.
The fifth alpha added these changes.
The sixth alpha added these changes.
The seventh alpha added these changes.
The eigth alpha added these changes.
The ninth alpha added these changes.
The tenth alpha added these changes.
The eleventh alpha added these changes.
The twelfth alpha added these changes.


A few more details about the Workbench patch:

Workbench is only patched while RunInUAE is running, therefore I stopped E-UAE from being started when RunInUAE is started on it's own. If you want to have E-UAE running in the background, then you need to run RunInUAE twice!

The first time you double-click on a 68k program, RunInUAE will ask you whether you want to run it using E-UAE or not. After that it will remember your choice. If you want to change your choice, then simply drop the 68k program onto RunInUAE's window.

Due to the above changes, you can no-longer run programs or ADFs by dropping them onto RunInUAE's window. If you really need an alternative to double-clicking, then you can still drop programs & ADFs onto RunInUAE's icon in AmiDock.


Edited by ChrisH on 2010/1/21 1:36:48
Edited by ChrisH on 2010/1/21 9:12:15
Edited by ChrisH on 2010/1/23 13:10:59
Edited by ChrisH on 2010/1/23 13:40:39
Edited by ChrisH on 2010/2/3 20:50:20
Edited by ChrisH on 2010/2/3 20:51:46
Edited by ChrisH on 2010/2/3 20:56:17
Edited by ChrisH on 2010/2/6 9:58:59
Edited by ChrisH on 2010/2/8 9:14:31
Edited by ChrisH on 2010/2/10 9:05:36
Edited by ChrisH on 2010/2/10 9:14:15
Edited by ChrisH on 2010/2/10 9:16:11
Edited by ChrisH on 2010/2/11 16:57:55
Edited by ChrisH on 2010/2/11 17:07:11
Edited by ChrisH on 2010/2/17 18:57:05
Edited by ChrisH on 2010/2/25 15:46:06
Edited by ChrisH on 2010/2/25 15:49:58
Edited by ChrisH on 2010/2/28 23:14:46
Edited by ChrisH on 2010/2/28 23:16:59
Edited by ChrisH on 2010/3/1 13:16:10
Edited by ChrisH on 2010/3/1 13:22:52
Edited by ChrisH on 2010/3/2 15:44:11
Edited by ChrisH on 2010/3/2 15:44:50
Edited by ChrisH on 2010/3/2 15:46:58
Author of the PortablE programming language.
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Re: RunInUAE alpha integration with Workbench (double-click any game)
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@ChrisH

Thanks for this release. It installed without any errors and didn't wipe out my WB3.1 dir. However, when I start it it gets to Timebase frequency and just hangs there. :-/

Valiant@Camelot
AmigaOne XE, 800Mhz, 1GB, 9250 Radeon, OS4.1u7
Sam440ep, 666Mhz, 512Mb, 9250 Radeon, OS4.1u6
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Re: RunInUAE alpha integration with Workbench (double-click any game)
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@ChrisH

Installed fine but E-UAE will not run with the message:
Failed to load shared object
libz.so.1


libz.so is installed in sobjs drawer on my system partition.

cheers
ace

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Re: RunInUAE alpha integration with Workbench (double-click any game)
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@Valiant & acefnq
Did E-UAE used to work for you? What version of OS4 do you have? And what hardware does it run on?

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Re: RunInUAE alpha integration with Workbench (double-click any game)
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@ChrisH

Yes it used to work and your earlier version also worked. I found the missing file libz.so.1 in my backup partition (OS4.1). I run 4.1u1 on SAM Flex 800 with 1gb ram radeon 9250.

I am getting further. Most HD isntalled games I have tried open the cli screen but hangs there (although I can input @ the prompt >.

Will try some adf games now. I am running e-uae 28 as you have previously suggested.

Cheers
ace

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Re: RunInUAE alpha integration with Workbench (double-click any game)
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@ChrisH

ADF games work fine with double click. Folks should check they don't have their adf files set up for runadf.

No luck with HD installs.

cheers
ace

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Re: RunInUAE alpha integration with Workbench (double-click any game)
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I think the reason many HD installed games don't run is because they're launched by scripts with project icons and RunInUAE seems to not support these yet. But I could be wrong.

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Re: RunInUAE alpha integration with Workbench (double-click any game)
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@Vulture Quote:
I think the reason many HD installed games don't run is because they're launched by scripts with project icons and RunInUAE seems to not support these yet. But I could be wrong.

If dropping the game icon onto RunInUAE's icon in AmiDock works, but double clicking it does not, then I think I have a solution for that.

However, if even dropping the game onto RunInUAE's icon does not work, then I'm not sure. I will look into this, as there may be a way around it.

So far RunInUAE has only been tested with 68k executables, not with scripts launched using project icons.

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Re: RunInUAE alpha integration with Workbench (double-click any game)
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@ChrisH

just tried it and I get the WB screen when trying to load any HD game (even transferred my old games from my 1200 with no luck)..if I drop adf's in AmiDock I usually get a 20% success rate...though this was the same on the previous release as well...


Edited by 328gts on 2010/1/23 14:00:00
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Re: RunInUAE alpha integration with Workbench (double-click 68k game)
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@ChrisH

It says remote cli is not running. How do I make remote cli working ? If I'll try to run it directly with execute window it crashes. (I had to install fifo lib and handler first (68k from Aminet)).

Your installer added a new screen mode to my monitor tooltypes which f**ked up my Screens prefs settings. (Annoying issue of AOS.) Don't add any modes without asking the user ! (Btw. My lcd monitor doesn't support such low resolutions anyway.)

Rock lobster bit me - so I'm here forever
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Re: RunInUAE alpha integration with Workbench (double-click any game)
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@ChrisH

Quote:

ChrisH wrote:
@Valiant & acefnq
Did E-UAE used to work for you?


Yes, it still does.

Quote:
What version of OS4 do you have?


4.1 Update 1

Quote:
And what hardware does it run on?


A1-XE

Valiant@Camelot
AmigaOne XE, 800Mhz, 1GB, 9250 Radeon, OS4.1u7
Sam440ep, 666Mhz, 512Mb, 9250 Radeon, OS4.1u6
A1-X1000, 1.8Ghz, 1GB, 9250 Radeon, OS4.1x
A1-X5000/40 2.2Ghz, 2GB, Radeon HD 7700, OS4.1 FE ud 2
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Re: RunInUAE alpha integration with Workbench (double-click 68k game)
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@all
I have now made the second alpha release (please use link from the first post). Changes include:

* Added support for double-clicking IconX scripts, so virtually all 68k games should work now! (This is was quite hard to add, and is a bit of a kludge, but it seems to work fine for all the games I tested.)

* Now allows running 68k programs from the Ram Disk.

* No-longer adds a 320x240 screenmode to your monitor, without your permission.

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Re: RunInUAE alpha integration with Workbench (double-click 68k game)
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@ChrisH

Quote:

* Added support for double-clicking IconX scripts, so virtually all 68k games should work now! (This is was quite hard to add, and is a bit of a kludge, but it seems to work fine for all the games I tested.)


Did it mean, that i can for now download lionheart.lha (hd-version), unpack, and just run it from os4 by pressing on icon ?

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Re: RunInUAE alpha integration with Workbench (double-click any game)
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Quote:

328gts wrote:
@ChrisH

just tried it and I get the WB screen when trying to load any HD game (even transferred my old games from my 1200 with no luck)..if I drop adf's in AmiDock I usually get a 20% success rate...though this was the same on the previous release as well...


tried r3 but still same as above for me...now when I try to open a program from my real 1200 it tells me the program is not a 68k program

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Re: RunInUAE alpha integration with Workbench (double-click 68k game)
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@kas1e Quote:
Did it mean, that i can for now download lionheart.lha (hd-version), unpack, and just run it from os4 by pressing on icon ?

Yes, when RunInUAE is running (in the background).

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Re: RunInUAE alpha integration with Workbench (double-click any game)
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@328gts Quote:
when I try to open a program from my real 1200 it tells me the program is not a 68k program

What tells you it is not a 68k program? RunInUAE?

I think you are trying to start it wrong: You must NOT drop the program on RunInUAE's window anymore. Instead you must double-click the program (OR drop it on RunInUAE's icon in the AmiDock).

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Re: RunInUAE alpha integration with Workbench (double-click 68k game)
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@ChrisH

Quote:
* No-longer adds a 320x240 screenmode to your monitor, without your permission.

Thanks !

@thread
Quote:
It says remote cli is not running. How do I make remote cli working ? If I'll try to run it directly with execute window it crashes.

Fixed that myself. (First I realized it must be run from classic side not from OS4 side. And then I found it was twice in classics User-startup so maybe the second run disabled it.)

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Re: RunInUAE alpha integration with Workbench (double-click any game)
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Quote:

ChrisH wrote:
@328gts Quote:
when I try to open a program from my real 1200 it tells me the program is not a 68k program

What tells you it is not a 68k program? RunInUAE?

I think you are trying to start it wrong: You must NOT drop the program on RunInUAE's window anymore. Instead you must double-click the program (OR drop it on RunInUAE's icon in the AmiDock).


yes that's what I'm doing. If I drag a game foler with ADF's in it ..the screen pops up saying its not 68k....this was game that would working before with R2....

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Catweasel MK4+= Amazing
! My Master Miggies-Amiga1000 & AmigaONE X1000 !
mancave-ramblings

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Re: RunInUAE alpha integration with Workbench (double-click any game)
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@328gts Quote:
yes that's what I'm doing. If I drag a game foler with ADF's in it ..the screen pops up saying its not 68k....this was game that would working before with R2....

I assume you tried starting it the right way now? And it works?

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Re: RunInUAE alpha integration with Workbench (double-click 68k game)
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@TSK Quote:
Fixed that myself. (First I realized it must be run from classic side not from OS4 side. And then I found it was twice in classics User-startup so maybe the second run disabled it.)

I didn't follow a word of what you said (no idea what "it" refers to). Can you please explain clearly (1) what you were trying to do that failed (e.g. double-click HD installed game), (2) exactly what the problem(s) you found, and (3) how you fixed it.

It sounds like the installer did something wrong for you, but at the moment I have no clue what

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