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Re: RunInUAE alpha integration with Workbench (double-click any game)
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Quote:

ChrisH wrote:
@328gts Quote:
yes that's what I'm doing. If I drag a game foler with ADF's in it ..the screen pops up saying its not 68k....this was game that would working before with R2....

I assume you tried starting it the right way now? And it works?


sorry Chris....I typed that message on my phone while I was in the doctors office..what i meant to say is that when I drag a game folder containing 2 adf's into the AmiDock icon of RuninUAE I get a screen saying that the file is not 68k??? this exact same folder worked fine with the previous version of RunInUAE...
I also noticed that the nice icon you had is gone in this R3 release?

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Re: RunInUAE alpha integration with Workbench (double-click 68k game)
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@ChrisH

Quote:
I didn't follow a word of what you said (no idea what "it" refers to). Can you please explain clearly (1) what you were trying to do that failed (e.g. double-click HD installed game), (2) exactly what the problem(s) you found, and (3) how you fixed it.

I was trying to run HD installed SlamTilt dragging its icon on RunInUAE icon on AmiDock. RunInUAE started EUAE and WB3.1 but the game didn't start. In a Output window on AOS4 side RunInUAE/UAE told it can't find remote cli/remote cli is not running (or something like that). Then I checked AOS3.1 User-startup and there was run >nil: uae_rcli line twice. I removed the second line and now the game starts after UAE and WB3.1 is loaded.

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Re: RunInUAE alpha integration with Workbench (double-click 68k game)
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@TSK
Thanks for your detailed explanation. Looking at the installer script, the only explanations I can come-up with are that either:
* You had a previous installation of RunInUAE, but deleted "EnvArc:RunInUAE.cfg" before reinstalling RunInUAE.
* You never installed RunInUAE before, but the Workbench files you provided were already set-up for E-UAE (uae_rcli).

I will make the installer check the contents of User-Startup, before adding uae_rcli to it.

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Re: RunInUAE alpha integration with Workbench (double-click any game)
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@328gts
It was NEVER intended that you could "drag a game folder containing 2 adf's into the AmiDock icon of RuninUAE". If it did work in a previous version, then that was pure luck, because I'm not sure how it could have worked.

Please either:
1. Double-click the first ADF disk.
2. Drag the first ADF disk onto RunInUAE's icon in AmiDock.

No other method is supported.

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Re: RunInUAE alpha integration with Workbench (double-click any game)
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@ChrisH

sorry Chris I forgot to add that even if I drop a single adf that worked with the old version onto the AmiDock I still get the same message...I will try re-intalling it again...

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Re: RunInUAE alpha integration with Workbench (double-click any game)
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@328gts Quote:
sorry Chris I forgot to add that even if I drop a single adf that worked with the old version onto the AmiDock I still get the same message

It *sounds* like you are dropping the ADF onto RunInUAE's *window*. This is NO LONGER supported.

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Re: RunInUAE alpha integration with Workbench (double-click any game)
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@ChrisH

re-installed for the 3[rd time & now I can get some ADF's to work when i drop them in AmiDock....still no success with my old 68k stuff off my 1200 though

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Re: RunInUAE alpha: Run any 68k game by double-clicking it!
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@ChrisH

I've got this problem that is probably stupid, but plz let me know what I'm doing wrong. When I run e-uae in a windows, I simply press ESC and it exits. That doesn't work on full screen. How do I quit e-uae while in full screen? Thx!

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Re: RunInUAE alpha: Run any 68k game by double-clicking it!
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@Vulture Quote:
How do I quit e-uae while in full screen?

RunInUAE's manual mentions this: Ctrl-Alt-Q (make sure to press Ctrl first, followed by Alt, followed by Q)

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Re: RunInUAE alpha: Run any 68k game by double-clicking it!
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@ChrisH


Sorry, hadn't noticed (and I usually do rtfm :p )

Thx!

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Re: RunInUAE alpha integration with Workbench (double-click 68k game)
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@all
I have now made the third alpha release (please use the download link in the first post). Changes include:

* It's now a commodity, which can be run from your WBStartup.

* E-UAE's verbose output is now hidden, but available if you need it.

* RunInUAE has a menu & an optional AppIcon.

* Tweaked the installer further. (Maybe too much to hope that it fixes all installation problems!)


Edited by ChrisH on 2010/2/3 21:19:14
Edited by ChrisH on 2010/2/3 21:20:00
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Re: RunInUAE alpha integration with Workbench (double-click 68k game)
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I've just discovered www . whdownload . com . Looks like a much easier way to install WHDLoad games you own, and of course most of them should automatically work with RunInUAE!

(I'm guessing that this is the site Saimo's gluae "Helpers" will be downloading from. Well, no need for "Helpers" with RunInUAE! Just download, unarchive & run :)


Edited by ChrisH on 2010/2/4 16:27:49
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Re: RunInUAE alpha integration with Workbench (double-click 68k game)
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@ChrisH
We now have two "classic" integration WIPs (yours and Saimo) and I guess this friendly competition will end up delivering the best "Classic" experience back to where it truly belongs (to Amiga of course!).

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Re: RunInUAE alpha integration with Workbench (double-click 68k game)
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@ChrisH

Btw, have a question: How you detect, which binary run in the UAE, and which, will be runs natively by os4 68k emualtor ? Did you check any HW banging instructions inside the 68k binary before redirect it to UAE or just give work for aos4 itself, or how ?

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Re: RunInUAE alpha integration with Workbench (double-click 68k game)
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@ChrisH

Quote:

ChrisH wrote:
@all
I have now made the third alpha release (please use the download link in the first post). Changes include:

...

* Tweaked the installer further. (Maybe too much to hope that it fixes all installation problems!)



It fixed mine at least. Installed and ran without any reported errors. Thanks...


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Re: RunInUAE alpha integration with Workbench (double-click 68k game)
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@kas1e Quote:
How you detect, which binary run in the UAE, and which, will be runs natively by os4 68k emualtor ?

If you'd tried the alpha version, then you should know the answer...

@Valiant
Glad to hear it works for you!

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Re: RunInUAE alpha integration with Workbench (double-click 68k game)
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@ChrisH

Quote:

If you'd tried the alpha version, then you should know the answer...

I tryed that version which you send me, and after all just try to run 68k game and 68k sys.friendly software, and looks like for 68k game it try to run uae, but for 68k friendly soft it give all to os4. So i just in interest about technical detail how it's done ..

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Re: RunInUAE alpha integration with Workbench (double-click 68k game)
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@kas1e Quote:
looks like for 68k game it try to run uae, but for 68k friendly soft it give all to os

That *shouldn't* be the case, unless I did it accidentally! It's merely supposed to detect a 68k executable, and then (for the first time only) ask whether to run it in E-UAE or not.

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Re: RunInUAE alpha integration with Workbench (double-click 68k game)
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@all
I have now made the fourth alpha release (please use the download link in the first post). Changes include:

* It should no-longer crash when the Timeout is set too low for E-UAE (or certain other circumstances).

* Hopefully runs all *iconless* 68k programs now.

* New menu item added, to choose where E-UAE should be found, rather than having to edit it's config file. Use with care!

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Re: RunInUAE alpha integration with Workbench (double-click 68k game)
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@all
I have now made the fifth alpha release (please use the download link in the first post). Changes include:

* No-longer hangs when E-UAE is closed before the 68k program is run.
* No-longer quits when an unexpected (but non-fatal) error occurs.
* Added menu items for editing the time out & priority for E-UAE.
* If the window was hidden, then it is temporarily opened to let you know E-UAE is being started.
* The installer now offers to use your previous installation choices.

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