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Quake plays but without any sound
Quite a regular
Quite a regular


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I had installed Quake in my system quite long ago, this one here:
http://os4depot.net/index.php?functio ... e&file=game/fps/quake.lha

But whatever I do it still plays without any sound. The game plays very well and very fast under 800x600, but no sound. Do I missing something?

Thanks.

To Be A True Adventurer, You Ought To Play Real Text Adventures
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Re: Quake plays but without any sound
Home away from home
Home away from home


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@Phantom
Have you checked Sys:Prefs/AHI ? Ensure that all Units have their Volume set to 0.0dB (i.e. all the way to the right). (Monitor can & probably should be muted.)

Oh, and if using Mixer, than check you are using the latest version (has quite a few bugs fixed).

I assume you get sounds from some other games/programs?

Author of the PortablE programming language.
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Re: Quake plays but without any sound
Quite a regular
Quite a regular


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Quote:

ChrisH wrote:
Have you checked Sys:Prefs/AHI ? Ensure that all Units have their Volume set to 0.0dB (i.e. all the way to the right). (Monitor can & probably should be muted.)


Yes, all AHI units are properly set.

Quote:
Oh, and if using Mixer, than check you are using the latest version (has quite a few bugs fixed).


Also, I have the latest version of Mixer.

Quote:
I assume you get sounds from some other games/programs?


I get sounds for everything but Quake, that's strange. Also to mention is that I use the files from Clickboom's Quake, not the peecee version (I don't know if there's a difference and conflicts the sound somehow).

To Be A True Adventurer, You Ought To Play Real Text Adventures
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Re: Quake plays but without any sound
Just can't stay away
Just can't stay away


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@Phantom

are you trying the opengl version of the software render? .. the software render has a gui to setup the game

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Re: Quake plays but without any sound
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Quite a regular


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@nubechecorre

Yes, it has a GUI at startup, selecting AHI for sound unit, but still no sound.

To Be A True Adventurer, You Ought To Play Real Text Adventures
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Re: Quake plays but without any sound
Just can't stay away
Just can't stay away


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@Phantom

ok, download snoopy and run it before running quake, then quit quake and see which library do you need for hearing sound in Quake

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Re: Quake plays but without any sound
Quite a regular
Quite a regular


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@nubechecorre

Here's what generated by Snoopy. Strange though as there are a lot of FAILS in this one!

Sorry for the big output. My apologies.

Quote:
Log Generated by; Snoopy 53.22 (26.11.2010)

00047 : Quake : o.k. = Open("CON:64/48/800/200/Quake/AUTO/CLOSE/WAIT",OLD) = [0x15B86B04] [11897uS]
00048 : Quake : o.k. = DupLock("Quake") [37uS]
00049 : Quake : CurrentDir("Quake")
00050 : Quake : o.k. = IsInteractive("CON:64/48/800/200/Quake/AUTO/CLOSE/WAIT")
00051 : Quake : o.k. = IsInteractive("CON:64/48/800/200/Quake/AUTO/CLOSE/WAIT")
00052 : Quake : o.k. = IsInteractive("CON:64/48/800/200/Quake/AUTO/CLOSE/WAIT")
00053 : Quake : o.k. = IsInteractive("CON:64/48/800/200/Quake/AUTO/CLOSE/WAIT")
00054 : Quake : FAIL = GetVar("EXEC_IMPORT_LOCAL",0x5577ED18,8,0x00000200) [17uS]
00055 : Quake : o.k. = Lock("Games:FPS/Quake",SHARED) [67uS]
00056 : Quake : CurrentDir("Games:FPS/Quake")
00057 : Quake : o.k. = [exec] OpenLibrary("utility.library",36) [10uS]
00058 : Quake : o.k. = [exec] OpenLibrary("lowlevel.library",40) [2208uS]
00059 : Quake : o.k. = [exec] OpenLibrary("graphics.library",36) [9uS]
00060 : CON : 0 = FindSegmentStackSize("<untracked>") [307uS]
00061 : CON : o.k. = [exec] OpenLibrary("dos.library",37) [22uS]
00062 : CON : o.k. = [exec] OpenLibrary("intuition.library",37) [8uS]
00063 : CON : o.k. = [exec] OpenLibrary("gadtools.library",37) [15uS]
00064 : CON : o.k. = [exec] OpenLibrary("graphics.library",37) [5uS]
00065 : CON : o.k. = [exec] OpenLibrary("workbench.library",37) [15uS]
00066 : CON : o.k. = [exec] OpenLibrary("utility.library",37) [5uS]
00067 : CON : o.k. = [exec] OpenDevice("input.device",0,0x4F2DB8D0,0x00000000) = 0 [41uS]
00068 : CON : o.k. = CreateNewProc("KingCON DOS-process") [275uS]
00069 : KingCON DOS-process : 0 = FindSegmentStackSize("<untracked>") [26uS]
00070 : KingCON DOS-process : o.k. = [exec] OpenLibrary("dos.library",37) [21uS]
00071 : KingCON DOS-process : o.k. = [exec] OpenLibrary("intuition.library",37) [10uS]
00072 : KingCON DOS-process : o.k. = [exec] OpenLibrary("gadtools.library",37) [16uS]
00073 : KingCON DOS-process : o.k. = [exec] OpenLibrary("graphics.library",37) [5uS]
00074 : KingCON DOS-process : o.k. = [exec] OpenLibrary("workbench.library",37) [15uS]
00075 : KingCON DOS-process : o.k. = [exec] OpenLibrary("utility.library",37) [4uS]
00076 : KingCON DOS-process : o.k. = [exec] OpenLibrary("icon.library",37) [10uS]
00077 : Quake : FAIL = Lock("CON:0/0/640/200/Quake output/CLOSE",SHARED) [3863uS]
00078 : CON : 0 = FindSegmentStackSize("<untracked>") [321uS]
00079 : CON : o.k. = [exec] OpenLibrary("dos.library",37) [21uS]
00080 : CON : o.k. = [exec] OpenLibrary("intuition.library",37) [9uS]
00081 : CON : o.k. = [exec] OpenLibrary("gadtools.library",37) [28uS]
00082 : CON : o.k. = [exec] OpenLibrary("graphics.library",37) [5uS]
00083 : CON : o.k. = [exec] OpenLibrary("workbench.library",37) [15uS]
00084 : CON : o.k. = [exec] OpenLibrary("utility.library",37) [6uS]
00085 : CON : o.k. = [exec] OpenDevice("input.device",0,0x4F2DBC90,0x00000000) = 0 [42uS]
00086 : CON : o.k. = CreateNewProc("KingCON DOS-process") [259uS]
00087 : KingCON DOS-process : 0 = FindSegmentStackSize("<untracked>") [26uS]
00088 : KingCON DOS-process : o.k. = [exec] OpenLibrary("dos.library",37) [21uS]
00089 : KingCON DOS-process : o.k. = [exec] OpenLibrary("intuition.library",37) [9uS]
00090 : KingCON DOS-process : o.k. = [exec] OpenLibrary("gadtools.library",37) [16uS]
00091 : KingCON DOS-process : o.k. = [exec] OpenLibrary("graphics.library",37) [5uS]
00092 : KingCON DOS-process : o.k. = [exec] OpenLibrary("workbench.library",37) [16uS]
00093 : KingCON DOS-process : o.k. = [exec] OpenLibrary("utility.library",37) [5uS]
00094 : KingCON DOS-process : o.k. = [exec] OpenLibrary("icon.library",37) [11uS]
00095 : KingCON DOS-process : FAIL = GetVar("KCON.prefs",0x4EF43D34,299,0x00000400) [416uS]
00096 : CON : o.k. = [exec] OpenDevice("timer.device",0,0x4F2DBB10,0x00000000) = 0 [48uS]
00097 : KingCON DOS-process : o.k. = [exec] OpenLibrary("locale.library",38) [25uS]
00098 : KingCON DOS-process : FAIL = Lock("PROGDIR:",SHARED) [33uS]
00099 : KingCON DOS-process : o.k. = Lock("LOCALE:",SHARED) [120uS]
00100 : KingCON DOS-process : FAIL = Open("LOCALE:Catalogs/greek/kingcon.catalog",OLD) = [0x00000000] [123uS]
00101 : KingCON DOS-process : FAIL = Open("LOCALE:Catalogs/greek_UTF-8/kingcon.catalog",OLD) = [0x00000000] [119uS]
00102 : KingCON DOS-process : FAIL = Open("LOCALE:Catalogs/greek_US_ASCII/kingcon.catalog",OLD) = [0x00000000] [106uS]
00103 : KingCON DOS-process : FAIL = Lock("PROGDIR:",SHARED) [20uS]
00104 : KingCON DOS-process : o.k. = Lock("LOCALE:",SHARED) [105uS]
00105 : KingCON DOS-process : FAIL = Open("LOCALE:Catalogs/english-british/kingcon.catalog",OLD) = [0x00000000] [144uS]
00106 : KingCON DOS-process : FAIL = Open("LOCALE:Catalogs/english-british_UTF-8/kingcon.catalog",OLD) = [0x00000000] [121uS]
00107 : KingCON DOS-process : FAIL = Open("LOCALE:Catalogs/english-british_US_ASCII/kingcon.catalog",OLD) = [0x00000000] [117uS]
00108 : CON : FAIL = [exec] FindResident("MorphOS") [29uS]
00109 : ramlib : FAIL = [exec] FindResident("screennotify.library") [29uS]
00110 : ramlib : FAIL = Lock("LIBS:screennotify.library",SHARED) [129uS]
00111 : ramlib : FAIL = Lock("CLASSES:screennotify.library",SHARED) [32uS]
00112 : CON : FAIL = [exec] OpenLibrary("screennotify.library",1) [3403uS]
00113 : OWB : o.k. = [exec] OpenDevice("timer.device",0,0x5558549A,0x00000000) = 0 [3072uS]
00114 : OWB : o.k. = [exec] OpenDevice("timer.device",0,0x5558549A,0x00000000) = 0 [31uS]
00115 : OWB : o.k. = [exec] OpenDevice("timer.device",0,0x555854BA,0x00000000) = 0 [25uS]
00116 : OWB : o.k. = [exec] OpenDevice("timer.device",0,0x555854BA,0x00000000) = 0 [18uS]
00117 : OWB : o.k. = [exec] OpenDevice("timer.device",0,0x5558542A,0x00000000) = 0 [19uS]
00118 : CON : o.k. = [exec] OpenDevice("console.device",3,0x4F2DB8D0,0x00000000) = 0 [2763uS]
00119 : CON : o.k. = [exec] OpenDevice("console.device",-1,0x4F2DBBA0,0x00000000) = 0 [28uS]
00120 : KingCON DOS-process : o.k. = Open("ENV:Sys/def_KingCON.info",OLD) = [0x1399A014] [168uS]
00121 : OWB : o.k. = [exec] OpenDevice("timer.device",0,0x5558542A,0x00000000) = 0 [52uS]
00122 : Quake : o.k. = Open("CON:0/0/640/200/Quake output/CLOSE",RW ) = [0x15B86884] [61283uS]
00123 : Quake : FAIL = ExamineFH("") [167uS]
00124 : Quake : o.k. = IsInteractive("CON:0/0/640/200/Quake output/CLOSE")
00125 : Quake : o.k. = [exec] OpenLibrary("muimaster.library",19) [75uS]
00126 : Quake : o.k. = [exec] OpenLibrary("icon.library",36) [10uS]
00127 : Quake : o.k. = [exec] OpenLibrary("intuition.library",36) [19uS]
00128 : Quake : CurrentDir("Quake")
00129 : Quake : o.k. = Open("Quake.info",OLD) = [0x1399A394] [118uS]
00130 : Quake : FAIL = GetVar("quake1/cd_device",0x5577E658,79,0x00000000) [446uS]
00131 : Quake : FAIL = GetVar("quake1/cd_unit",0x5577E658,79,0x00000000) [378uS]
00132 : Quake : o.k. = [exec] OpenLibrary("mui/Popasl.mui",20) [142uS]
00133 : Quake : o.k. = [exec] OpenLibrary("mui/Popasl.mui",20) [97uS]
00134 : Quake : o.k. = [exec] OpenLibrary("Picasso96API.library",2) [25uS]
00135 : Quake : o.k. = [exec] OpenLibrary("mui/Numericbutton.mui",20) [186uS]
00136 : Quake : o.k. = [exec] OpenLibrary("workbench.library",36) [37uS]
00137 : Quake : o.k. = [exec] OpenLibrary("icon.library",36) [9uS]
00138 : Quake : o.k. = Lock("env:mui/QUAKEGUI.1.prefs",SHARED) [193uS]
00139 : Quake : o.k. = [exec] OpenLibrary("muiconfig.library",20) [74uS]
00140 : Quake : o.k. = [exec] OpenLibrary("iffparse.library",2) [11uS]
00141 : Quake : o.k. = Open("env:mui/QUAKEGUI.1.prefs",OLD) = [0x1399A014] [164uS]
00142 : Quake : o.k. = [exec] OpenLibrary("iffparse.library",2) [20uS]
00143 : Quake : o.k. = [exec] OpenLibrary("iffparse.library",2) [10uS]
00144 : Quake : o.k. = [exec] OpenLibrary("muirexx.library",20) [81uS]
00145 : Quake : o.k. = [exec] OpenLibrary("rexxsyslib.library",0) [28uS]
00146 : Quake : o.k. = Lock("MUI:Images/default_OS4/smallerw.png",SHARED) [198uS]
00147 : Quake : o.k. = Examine("smallerw.png") [15uS]
00148 : Quake : o.k. = DupLock("MUI:Images/default_OS4/smallerw.png") [15uS]
00149 : Quake : o.k. = OpenFromLock("MUI:Images/default_OS4/smallerw.png") = [0x1399A014] [61uS]
00150 : Quake : o.k. = ChangeFilePosition(0x1399A014,0,OFFSET_BEGINNING) [23uS]
00151 : Quake : o.k. = ChangeFilePosition(0x1399A014,0,OFFSET_BEGINNING) [9uS]
00152 : Quake : o.k. = ChangeFilePosition(0x1399A014,0,OFFSET_BEGINNING) [5uS]
00153 : Quake : o.k. = ChangeFilePosition(0x1399A014,0,OFFSET_BEGINNING) [9uS]
00154 : Quake : o.k. = ChangeFilePosition(0x1399A014,0,OFFSET_BEGINNING) [5uS]
00155 : Quake : o.k. = [exec] OpenLibrary("datatypes/WarpPNG.datatype",0) [35uS]
00156 : Quake : o.k. = FOpen("MUI:Images/default_OS4/smallerw.png",OLD,0) [0x1399A014] [236uS]
00157 : Quake : FAIL = GetVar("Datatypes/WarpPNG.prefs",0x50691998,511,0x00000500) [410uS]
00158 : Quake : o.k. = DupLockFromFH("MUI:Images/default_OS4/smallerw.png") [42uS]
00159 : Quake : o.k. = Info("MUI:Images/default_OS4/smallerw.png") [7uS]
00160 : Quake : FAIL = GetVar("classes/datatypes/picture/DitherHiColour",0x5577D5FC,10,0x00000000) [303uS]
00161 : Quake : o.k. = [exec] OpenLibrary("iffparse.library",2) [27uS]
00162 : Quake : FAIL = Open("default_OS4/PopDrawer.mf0",OLD) = [0x00000000] [93uS]
00163 : Quake : o.k. = Open("MUI:Images/default_OS4/PopDrawer.mf0",OLD) = [0x1399A0D4] [173uS]
00164 : Quake : FAIL = GetVar("MagicWB",0x5577CFA8,4,0x00000100) [412uS]
00165 : Quake : o.k. = [exec] OpenLibrary("iffparse.library",2) [24uS]
00166 : Quake : FAIL = Open("default_OS4/PopDrawer.mf1",OLD) = [0x00000000] [82uS]
00167 : Quake : o.k. = Open("MUI:Images/default_OS4/PopDrawer.mf1",OLD) = [0x1399A0D4] [195uS]
00168 : Quake : FAIL = GetVar("MagicWB",0x5577CFA8,4,0x00000100) [412uS]
00169 : Quake : o.k. = [exec] OpenLibrary("iffparse.library",2) [26uS]
00170 : Quake : FAIL = Open("default_OS4/CheckMark.mf0",OLD) = [0x00000000] [96uS]
00171 : Quake : o.k. = Open("MUI:Images/default_OS4/CheckMark.mf0",OLD) = [0x1399A0D4] [162uS]
00172 : Quake : FAIL = GetVar("MagicWB",0x5577CF38,4,0x00000100) [3800uS]
00173 : Quake : o.k. = [exec] OpenLibrary("iffparse.library",2) [23uS]
00174 : Quake : FAIL = Open("default_OS4/CheckMark.mf1",OLD) = [0x00000000] [90uS]
00175 : Quake : o.k. = Open("MUI:Images/default_OS4/CheckMark.mf1",OLD) = [0x1399A0D4] [179uS]
00176 : Quake : FAIL = GetVar("MagicWB",0x5577CF38,4,0x00000100) [3714uS]
00177 : Quake : o.k. = [exec] OpenLibrary("iffparse.library",2) [28uS]
00178 : Quake : FAIL = Open("default_OS4/Cycle.mbr",OLD) = [0x00000000] [90uS]
00179 : Quake : o.k. = Open("MUI:Images/default_OS4/Cycle.mbr",OLD) = [0x1399A0D4] [171uS]
00180 : Quake : FAIL = GetVar("MagicWB",0x5577CBB8,4,0x00000100) [4229uS]
00181 : Quake : o.k. = [exec] OpenLibrary("iffparse.library",2) [26uS]
00182 : Quake : FAIL = Open("default_OS4/PopUp.mf0",OLD) = [0x00000000] [91uS]
00183 : Quake : o.k. = Open("MUI:Images/default_OS4/PopUp.mf0",OLD) = [0x1399A0D4] [167uS]
00184 : Quake : FAIL = GetVar("MagicWB",0x5577C838,4,0x00000100) [1669uS]
00185 : Quake : o.k. = [exec] OpenLibrary("iffparse.library",2) [37uS]
00186 : Quake : FAIL = Open("default_OS4/PopUp.mf1",OLD) = [0x00000000] [88uS]
00187 : Quake : o.k. = Open("MUI:Images/default_OS4/PopUp.mf1",OLD) = [0x1399A0D4] [174uS]
00188 : Quake : FAIL = GetVar("MagicWB",0x5577C838,4,0x00000100) [436uS]
00189 : Quake : o.k. = [exec] OpenLibrary("muiwinborder.class",20) [95uS]
00190 : Quake : o.k. = [exec] OpenLibrary("muiconfig.library",20) [78uS]
00191 : Quake : o.k. = [exec] OpenLibrary("iffparse.library",2) [9uS]
00192 : Quake : o.k. = Open("env:mui/QUAKEGUI.1.prefs",OLD) = [0x13B5180C] [181uS]
00193 : Quake : o.k. = [exec] OpenLibrary("iffparse.library",2) [19uS]
00194 : Quake : o.k. = Lock("env:mui",SHARED) [123uS]
00195 : Quake : o.k. = [exec] OpenLibrary("iffparse.library",2) [14uS]
00196 : Quake : o.k. = Open("env:mui/QUAKEGUI.1.prefs",NEW) = [0x13B5180C] [134uS]
00197 : Quake : o.k. = [exec] OpenLibrary("iffparse.library",2) [16uS]
00198 : Quake : o.k. = [exec] OpenLibrary("iffparse.library",2) [7uS]
00199 : Quake : o.k. = SetProtection("Env:MUI/QUAKEGUI.1.prefs",0x00000002) [198uS]
00200 : Quake : o.k. = [exec] OpenLibrary("muiconfig.library",20) [67uS]
00201 : Quake : o.k. = [exec] OpenLibrary("iffparse.library",2) [10uS]
00202 : Quake : o.k. = Open("envarc:mui/QUAKEGUI.1.prefs",OLD) = [0x13B5180C] [191uS]
00203 : Quake : o.k. = [exec] OpenLibrary("iffparse.library",2) [22uS]
00204 : Quake : o.k. = Lock("envarc:mui",SHARED) [137uS]
00205 : Quake : o.k. = [exec] OpenLibrary("iffparse.library",2) [17uS]
00206 : Quake : o.k. = Open("envarc:mui/QUAKEGUI.1.prefs",NEW) = [0x13B5180C] [783uS]
00207 : Quake : o.k. = [exec] OpenLibrary("iffparse.library",2) [25uS]
00208 : Quake : o.k. = [exec] OpenLibrary("iffparse.library",2) [12uS]
00209 : Quake : o.k. = SetProtection("Workbench:Prefs/Env-Archive/MUI/QUAKEGUI.1.prefs",0x00000002) [210uS]
00210 : Quake : CurrentDir("Games:FPS/Quake")
00211 : Quake : o.k. = [exec] OpenDevice("timer.device",0,0x4F2DB030,0x00000000) = 0 [47uS]
00212 : Quake : o.k. = Open("Games:FPS/Quake/id1/pak0.pak",OLD) = [0x1399A394] [137uS]
00213 : Quake : o.k. = ExamineFH("PAK0.PAK") [16uS]
00214 : Quake : o.k. = Open("Games:FPS/Quake/id1/pak1.pak",OLD) = [0x1399A014] [128uS]
00215 : Quake : o.k. = ExamineFH("PAK1.PAK") [17uS]
00216 : Quake : FAIL = Open("Games:FPS/Quake/id1/pak2.pak",OLD) = [0x00000000] [121uS]
00217 : Quake : FAIL = Open("Games:FPS/Quake/Games:FPS/pak0.pak",OLD) = [0x00000000] [91uS]
00218 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/gfx/pop.lmp",SHARED) [81uS]
00219 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/gfx.wad",SHARED) [92uS]
00220 : Quake : o.k. = [exec] OpenLibrary("bsdsocket.library",4) [67uS]
00221 : Quake : o.k. = Open("DEVS:Internet/hosts",OLD) = [0x1399A234] [188uS]
00222 : Quake : FAIL = GetVar("HOSTNAME",0x585D0D84,255,0x00000000) [408uS]
00223 : Quake : o.k. = Open("DEVS:Internet/hosts",OLD) = [0x1399A234] [172uS]
00224 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/gfx/palette.lmp",SHARED) [89uS]
00225 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/gfx/colormap.lmp",SHARED) [87uS]
00226 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/config.cfg",SHARED) [90uS]
00227 : Quake : FAIL = Lock("Games:FPS/Quake/id1/config.cfg",SHARED) [53uS]
00228 : Quake : o.k. = [exec] OpenLibrary("intuition.library",36) [21uS]
00229 : Quake : o.k. = [exec] OpenLibrary("cybergraphics.library",0) [110uS]
00230 : Quake : o.k. = [exec] OpenDevice("input.device",0,0x4F2DBE40,0x00000000) = 0 [46uS]
00231 : Quake : FAIL = Lock("devs:psxport.device",SHARED) [106uS]
00232 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/gfx/conback.lmp",SHARED) [92uS]
00233 : Quake : o.k. = [exec] OpenDevice("ahi.device",255,0x4F2934E0,0x00000000) = 0 [811uS]
00234 : Quake : o.k. = [exec] OpenLibrary("DEVS:AHI/emu10kx.audio",2) [53uS]
00235 : Quake : FAIL = GetVar("AHIemu10kxRecordBufferSize.1",0x5577E8D4,16,0x00000000) [414uS]
00236 : Quake : FAIL = GetVar("AHIemu10kxRecordBufferSize",0x5577E8D4,16,0x00000000) [382uS]
00237 : Quake : o.k. = [exec] OpenLibrary("DEVS:AHI/emu10kx.audio",2) [49uS]
00238 : Quake : o.k. = [exec] OpenResource("newmemory.resource") [10uS]
00239 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/ambience/water1.wav",SHARED) [85uS]
00240 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/ambience/wind2.wav",SHARED) [92uS]
00241 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/wizard/hit.wav",SHARED) [91uS]
00242 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/hknight/hit.wav",SHARED) [98uS]
00243 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/weapons/tink1.wav",SHARED) [91uS]
00244 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/weapons/ric1.wav",SHARED) [89uS]
00245 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/weapons/ric2.wav",SHARED) [92uS]
00246 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/weapons/ric3.wav",SHARED) [91uS]
00247 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/weapons/r_exp3.wav",SHARED) [94uS]
00248 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/quake.rc",SHARED) [89uS]
00249 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/default.cfg",SHARED) [91uS]
00250 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/config.cfg",SHARED) [90uS]
00251 : Quake : FAIL = Lock("Games:FPS/Quake/id1/config.cfg",SHARED) [93uS]
00252 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/autoexec.cfg",SHARED) [85uS]
00253 : Quake : FAIL = Lock("Games:FPS/Quake/id1/autoexec.cfg",SHARED) [58uS]
00254 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/demo1.dem",SHARED) [87uS]
00255 : Quake : o.k. = Open("Games:FPS/Quake/id1/pak0.pak",OLD) = [0x1399A2D4] [133uS]
00256 : Quake : o.k. = ExamineFH("PAK0.PAK") [17uS]
00257 : Quake : FAIL = IsInteractive("Games:FPS/Quake/id1/pak0.pak")
00258 : Quake : o.k. = IsFileSystem("Games:") [44uS]
00259 : Quake : o.k. = ExamineFH("PAK0.PAK") [15uS]
00260 : Quake : o.k. = GetFilePosition(0x1399A2D4) = 0 [16uS]
00261 : Quake : o.k. = GetFilePosition(0x1399A2D4) = 0 [6uS]
00262 : Quake : o.k. = ChangeFilePosition(0x1399A2D4,6299648,OFFSET_BEGINNING) [27uS]
00263 : Quake : o.k. = GetFilePosition(0x1399A2D4) = 6299648 [4uS]
00264 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/maps/e1m3.bsp",SHARED) [92uS]
00265 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/player.mdl",SHARED) [94uS]
00266 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/eyes.mdl",SHARED) [105uS]
00267 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/h_player.mdl",SHARED) [91uS]
00268 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/gib1.mdl",SHARED) [92uS]
00269 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/gib2.mdl",SHARED) [90uS]
00270 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/gib3.mdl",SHARED) [92uS]
00271 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/s_bubble.spr",SHARED) [94uS]
00272 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/s_explod.spr",SHARED) [88uS]
00273 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/v_axe.mdl",SHARED) [111uS]
00274 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/v_shot.mdl",SHARED) [96uS]
00275 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/v_nail.mdl",SHARED) [91uS]
00276 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/v_rock.mdl",SHARED) [90uS]
00277 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/v_shot2.mdl",SHARED) [94uS]
00278 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/v_nail2.mdl",SHARED) [93uS]
00279 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/v_rock2.mdl",SHARED) [92uS]
00280 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/bolt.mdl",SHARED) [92uS]
00281 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/bolt2.mdl",SHARED) [111uS]
00282 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/bolt3.mdl",SHARED) [92uS]
00283 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/lavaball.mdl",SHARED) [92uS]
00284 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/missile.mdl",SHARED) [110uS]
00285 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/grenade.mdl",SHARED) [92uS]
00286 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/spike.mdl",SHARED) [92uS]
00287 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/s_spike.mdl",SHARED) [92uS]
00288 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/backpack.mdl",SHARED) [106uS]
00289 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/zom_gib.mdl",SHARED) [91uS]
00290 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/v_light.mdl",SHARED) [91uS]
00291 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/flame2.mdl",SHARED) [107uS]
00292 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/flame.mdl",SHARED) [92uS]
00293 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/zombie.mdl",SHARED) [91uS]
00294 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/h_zombie.mdl",SHARED) [104uS]
00295 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/w_g_key.mdl",SHARED) [90uS]
00296 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/ogre.mdl",SHARED) [93uS]
00297 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/h_ogre.mdl",SHARED) [194uS]
00298 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/wizard.mdl",SHARED) [91uS]
00299 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/h_wizard.mdl",SHARED) [127uS]
00300 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/w_spike.mdl",SHARED) [91uS]
00301 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/demon.mdl",SHARED) [95uS]
00302 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/h_demon.mdl",SHARED) [91uS]
00303 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/g_nail.mdl",SHARED) [91uS]
00304 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/maps/b_shell1.bsp",SHARED) [92uS]
00305 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/maps/b_bh25.bsp",SHARED) [108uS]
00306 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/maps/b_bh10.bsp",SHARED) [89uS]
00307 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/g_shot.mdl",SHARED) [78uS]
00308 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/maps/b_shell0.bsp",SHARED) [93uS]
00309 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/maps/b_rock0.bsp",SHARED) [90uS]
00310 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/maps/b_nail1.bsp",SHARED) [95uS]
00311 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/armor.mdl",SHARED) [92uS]
00312 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/maps/b_nail0.bsp",SHARED) [90uS]
00313 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/maps/b_rock1.bsp",SHARED) [93uS]
00314 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/g_rock.mdl",SHARED) [91uS]
00315 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/progs/invisibl.mdl",SHARED) [91uS]
00316 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/weapons/rocket1i.wav",SHARED) [91uS]
00317 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/weapons/sgun1.wav",SHARED) [90uS]
00318 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/weapons/guncock.wav",SHARED) [91uS]
00319 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/weapons/spike2.wav",SHARED) [91uS]
00320 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/weapons/grenade.wav",SHARED) [94uS]
00321 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/weapons/bounce.wav",SHARED) [91uS]
00322 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/weapons/shotgn2.wav",SHARED) [91uS]
00323 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/demon/dland2.wav",SHARED) [93uS]
00324 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/misc/h2ohit1.wav",SHARED) [108uS]
00325 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/items/itembk2.wav",SHARED) [92uS]
00326 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/plyrjmp8.wav",SHARED) [92uS]
00327 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/land.wav",SHARED) [92uS]
00328 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/land2.wav",SHARED) [86uS]
00329 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/drown1.wav",SHARED) [91uS]
00330 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/drown2.wav",SHARED) [93uS]
00331 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/gasp1.wav",SHARED) [92uS]
00332 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/gasp2.wav",SHARED) [92uS]
00333 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/h2odeath.wav",SHARED) [135uS]
00334 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/misc/talk.wav",SHARED) [109uS]
00335 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/teledth1.wav",SHARED) [91uS]
00336 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/misc/r_tele1.wav",SHARED) [90uS]
00337 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/misc/r_tele2.wav",SHARED) [112uS]
00338 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/misc/r_tele3.wav",SHARED) [91uS]
00339 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/misc/r_tele4.wav",SHARED) [90uS]
00340 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/misc/r_tele5.wav",SHARED) [93uS]
00341 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/weapons/lock4.wav",SHARED) [89uS]
00342 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/weapons/pkup.wav",SHARED) [94uS]
00343 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/items/armor1.wav",SHARED) [90uS]
00344 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/weapons/lhit.wav",SHARED) [93uS]
00345 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/gib.wav",SHARED) [121uS]
00346 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/udeath.wav",SHARED) [90uS]
00347 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/tornoff2.wav",SHARED) [91uS]
00348 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/pain1.wav",SHARED) [92uS]
00349 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/pain2.wav",SHARED) [91uS]
00350 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/pain3.wav",SHARED) [92uS]
00351 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/pain4.wav",SHARED) [92uS]
00352 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/pain5.wav",SHARED) [92uS]
00353 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/pain6.wav",SHARED) [93uS]
00354 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/death1.wav",SHARED) [93uS]
00355 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/death2.wav",SHARED) [107uS]
00356 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/death3.wav",SHARED) [91uS]
00357 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/death4.wav",SHARED) [93uS]
00358 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/death5.wav",SHARED) [91uS]
00359 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/weapons/ax1.wav",SHARED) [91uS]
00360 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/axhit1.wav",SHARED) [93uS]
00361 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/axhit2.wav",SHARED) [110uS]
00362 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/h2ojump.wav",SHARED) [91uS]
00363 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/slimbrn2.wav",SHARED) [90uS]
00364 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/inh2o.wav",SHARED) [125uS]
00365 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/inlava.wav",SHARED) [92uS]
00366 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/misc/outwater.wav",SHARED) [93uS]
00367 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/lburn1.wav",SHARED) [90uS]
00368 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/player/lburn2.wav",SHARED) [90uS]
00369 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/misc/water1.wav",SHARED) [93uS]
00370 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/misc/water2.wav",SHARED) [91uS]
00371 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/doors/medtry.wav",SHARED) [92uS]
00372 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/doors/meduse.wav",SHARED) [92uS]
00373 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/doors/stndr1.wav",SHARED) [136uS]
00374 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/doors/stndr2.wav",SHARED) [79uS]
00375 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/misc/null.wav",SHARED) [93uS]
00376 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/plats/train2.wav",SHARED) [88uS]
00377 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/plats/train1.wav",SHARED) [90uS]
00378 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/buttons/switch02.wav",SHARED) [91uS]
00379 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/doors/drclos4.wav",SHARED) [106uS]
00380 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/doors/doormv1.wav",SHARED) [91uS]
00381 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/ambience/fire1.wav",SHARED) [90uS]
00382 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/doors/basesec1.wav",SHARED) [88uS]
00383 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/doors/basesec2.wav",SHARED) [91uS]
00384 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/doors/latch2.wav",SHARED) [107uS]
00385 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/doors/winch2.wav",SHARED) [91uS]
00386 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/zombie/z_idle.wav",SHARED) [92uS]
00387 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/zombie/z_idle1.wav",SHARED) [90uS]
00388 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/zombie/z_shot1.wav",SHARED) [91uS]
00389 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/zombie/z_gib.wav",SHARED) [93uS]
00390 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/zombie/z_pain.wav",SHARED) [91uS]
00391 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/zombie/z_pain1.wav",SHARED) [89uS]
00392 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/zombie/z_fall.wav",SHARED) [92uS]
00393 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/zombie/z_miss.wav",SHARED) [93uS]
00394 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/zombie/z_hit.wav",SHARED) [93uS]
00395 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/zombie/idle_w2.wav",SHARED) [113uS]
00396 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/plats/medplat1.wav",SHARED) [91uS]
00397 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/plats/medplat2.wav",SHARED) [109uS]
00398 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/buttons/airbut1.wav",SHARED) [91uS]
00399 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/misc/medkey.wav",SHARED) [91uS]
00400 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/ambience/hum1.wav",SHARED) [87uS]
00401 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/ogre/ogdrag.wav",SHARED) [92uS]
00402 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/ogre/ogdth.wav",SHARED) [89uS]
00403 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/ogre/ogidle.wav",SHARED) [92uS]
00404 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/ogre/ogidle2.wav",SHARED) [109uS]
00405 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/ogre/ogpain1.wav",SHARED) [89uS]
00406 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/ogre/ogsawatk.wav",SHARED) [92uS]
00407 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/ogre/ogwake.wav",SHARED) [91uS]
00408 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/wizard/wattack.wav",SHARED) [89uS]
00409 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/wizard/wdeath.wav",SHARED) [91uS]
00410 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/wizard/widle1.wav",SHARED) [90uS]
00411 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/wizard/widle2.wav",SHARED) [92uS]
00412 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/wizard/wpain.wav",SHARED) [92uS]
00413 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/wizard/wsight.wav",SHARED) [110uS]
00414 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/demon/ddeath.wav",SHARED) [137uS]
00415 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/demon/dhit2.wav",SHARED) [93uS]
00416 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/demon/djump.wav",SHARED) [93uS]
00417 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/demon/dpain1.wav",SHARED) [92uS]
00418 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/demon/idle1.wav",SHARED) [93uS]
00419 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/demon/sight2.wav",SHARED) [91uS]
00420 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/items/health1.wav",SHARED) [92uS]
00421 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/items/r_item1.wav",SHARED) [92uS]
00422 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/misc/secret.wav",SHARED) [92uS]
00423 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/items/inv1.wav",SHARED) [91uS]
00424 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/items/inv2.wav",SHARED) [91uS]
00425 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/items/inv3.wav",SHARED) [92uS]
00426 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/ambience/drip1.wav",SHARED) [92uS]
00427 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/ambience/swamp2.wav",SHARED) [90uS]
00428 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/ambience/swamp1.wav",SHARED) [100uS]
00429 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/locs/e1m3.loc",SHARED) [88uS]
00430 : Quake : FAIL = Lock("Games:FPS/Quake/id1/locs/e1m3.loc",SHARED) [50uS]
00431 : OWB : o.k. = [exec] OpenDevice("timer.device",0,0x5558549A,0x00000000) = 0 [64uS]
00432 : OWB : o.k. = [exec] OpenDevice("timer.device",0,0x5558549A,0x00000000) = 0 [14uS]
00433 : OWB : o.k. = [exec] OpenDevice("timer.device",0,0x555854BA,0x00000000) = 0 [17uS]
00434 : OWB : o.k. = [exec] OpenDevice("timer.device",0,0x555854BA,0x00000000) = 0 [14uS]
00435 : OWB : o.k. = [exec] OpenDevice("timer.device",0,0x5558542A,0x00000000) = 0 [22uS]
00436 : OWB : o.k. = [exec] OpenDevice("timer.device",0,0x5558542A,0x00000000) = 0 [14uS]
00437 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/gfx/qplaque.lmp",SHARED) [93uS]
00438 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/gfx/ttl_main.lmp",SHARED) [90uS]
00439 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/gfx/mainmenu.lmp",SHARED) [87uS]
00440 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/gfx/menudot5.lmp",SHARED) [88uS]
00441 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/misc/menu2.wav",SHARED) [88uS]
00442 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/gfx/menudot6.lmp",SHARED) [89uS]
00443 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/gfx/menudot1.lmp",SHARED) [90uS]
00444 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/gfx/menudot2.lmp",SHARED) [89uS]
00445 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/gfx/menudot3.lmp",SHARED) [91uS]
00446 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/gfx/menudot4.lmp",SHARED) [92uS]
00447 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/sound/misc/menu1.wav",SHARED) [86uS]
00448 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/gfx/box_tl.lmp",SHARED) [91uS]
00449 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/gfx/box_ml.lmp",SHARED) [86uS]
00450 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/gfx/box_bl.lmp",SHARED) [83uS]
00451 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/gfx/box_tm.lmp",SHARED) [83uS]
00452 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/gfx/box_mm.lmp",SHARED) [83uS]
00453 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/gfx/box_mm2.lmp",SHARED) [84uS]
00454 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/gfx/box_bm.lmp",SHARED) [85uS]
00455 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/gfx/box_tr.lmp",SHARED) [86uS]
00456 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/gfx/box_mr.lmp",SHARED) [82uS]
00457 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/gfx/box_br.lmp",SHARED) [87uS]
00458 : Quake : o.k. = GetFilePosition(0x1399A2D4) = 6332416 [21uS]
00459 : Quake : o.k. = ChangeFilePosition(0x1399A2D4,6325475,OFFSET_BEGINNING) [28uS]
00460 : Quake : o.k. = GetFilePosition(0x1399A2D4) = 6325475 [5uS]
00461 : Quake : DIR = ParentOfFH(0x1399A2D4) "Games:FPS/Quake/id1/pak0.pak" [36uS]
00462 : Quake : o.k. = ExamineFH("PAK0.PAK") [14uS]
00463 : Quake : FAIL = Lock("Games:FPS/Quake/Games:FPS/config.cfg",SHARED) [72uS]
00464 : Quake : o.k. = [exec] OpenDevice("input.device",0,0x4F2DB030,0x00000000) = 0 [41uS]
00465 : Quake : ROOT = ParentOfFH(0x15B86884) "CON:0/0/640/200/Quake output/CLOSE" [114uS]
00466 : Quake : CurrentDir("Quake")
00467 : Quake : CurrentDir("<ZERO>")


It seems that directories mixed up somehow, but how is that possible? There's no a config file to alter any settings!

To Be A True Adventurer, You Ought To Play Real Text Adventures
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Re: Quake plays but without any sound
Just can't stay away
Just can't stay away


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@Phantom

At first sight it seems to be the PAK files.. for some reason it seems that Clickboom pak files are not fully compatible.. try the pc's PAK files..

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Re: Quake plays but without any sound
Quite a regular
Quite a regular


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@nubechecorre

Yes, maybe it's probably that one. I need to get hold of the peecee version shortly for checking.

Thanks.

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Re: Quake plays but without any sound
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Hi @nubechecorre

...it seems that Clickboom pak files are not fully compatible.. try the pc's PAK files..
My Quake version uses Clickboom. Always worked perfect with the Hyperion Quake executive on A1-XE/G4. I don't know anything about SAMs.

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