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Freeciv SDL (GUI stuff)
Quite a regular
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I've updated Freeciv to 2.2.3, and would like to squash the last (pretty much) bug out of it before release. Having discovered in more detail how it happens, I'm hoping it's a relatively simple thing, but I don't know where to start.

As I mentioned in the readme, the keyboard shortcuts stop working especially in fullscreen, if you deactivate the window. I then had the idea to activate the main Workbench window (backdrop mode: off), and then go back. That consistently worked, all keys do what they're supposed to.

I wonder if the only way here is to modify libSDL, or if a workaround for this game would work?

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Re: Freeciv SDL (GUI stuff)
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@Thematic

i am not a developer but the only hint i can give you is to go here and ask for help:

http://utilitybase.com/

i wish you can find a solution for your problem :)

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Re: Freeciv SDL (GUI stuff)
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@Thematic

Looking forward to this release, so I hope you will get all the help you need!

Any chance of you taking a shot at Freecol while you are at it?

MicroA1 - 800Mhz G3, 512MB
A1200 - 50Mhz 030, 16MB
CD32
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Re: Freeciv SDL (GUI stuff)
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@Thematic

There's a similar problem reported here, I don't know if it's related:

http://code.google.com/p/os4sdl/issues/detail?id=10

The SDL OS4 source code is available, so you might try to see if there's a bug there in the keyboard handling.

Varthall

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Re: Freeciv SDL (GUI stuff)
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@Skov

If you mean the Java game, I can't do anything with that.

@Varthall

Indeed there may. I checked the SDL (video) stuff, and there was one ActivateWindow, for the init. But it's probably not relevant. I found out by brute-forcing (playtesting) that it depends on how you return to freeciv screen. If you do it by keyboard (even by lamiga+lalt on the gadget), the game loses (some of) it.

Since SDL custom screens don't have depth gadgets, you put it behind from the keyboard (or some "extra" mouse button I suppose) and return with the mouse. No lost keys. This annoyance reminds me of TV-Paint, though that's the opposite.

Briefly also looked into GL mode, but the best I could do was to get the splash screen in window mode, fullscreen was blank. Changing the video mode (leave just SDL_OPENGL and SDL_FULLSCREEN), and additional includes was clearly not enough. But if it should be, then that's just some oddity with MiniGL?

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Re: Freeciv SDL (GUI stuff)
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@Thematic

Yeah, I just saw that as well and it may a bit much to ask you to fix our Java situation!

I am still looking for a way to run Colonization native on OS4.1 but your port of Freeciv will provide me with loads of entertainment!

MicroA1 - 800Mhz G3, 512MB
A1200 - 50Mhz 030, 16MB
CD32
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