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Mesa bug thread
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@All
Let's share all issues you find in one thread there.

@328gts

Quote:

I'm getting:
Mesa/AmigaOS4: error: Radeon RM device-fact query failed status=32
Error: Failed to create the mesa.library desktop OpenGL via MesaGetProcAddress surface: MesaCreateWindowDrawable failed with status 7
Error: CanvasGeneric: Invalid EGL state
Error: main: Could not initialize canvas


Check if you have used 32 or 16bit screenmodes (in current version 32bit ones only supported, will be fixed in next version). If that not helps, plz give me that:

1). you radeonrx or radeonhd version
2). graphics.library, kerenl and OS version
3). video card you use
4). post output of c:radeon_gpu_info
5). is it only glmark2, or also shader test cases

Thanks!

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Re: Mesa bug thread
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@kas1e

It doesn't get to screen to choose screenmode just error I posted on separate thread

1- RadeonHD-5.14
2- graphics lib-v54, OS4.1FE-Update 3, kickstart-54.57, Workbench-53.67
3- RadeonHD 7950

4-9.AmigaOS:> c:radeon_gpu_info
radeon_gpu_info_probe: FAIL device-facts status=ATOMBIOS_INVALID (32)
radeon_gpu_info_probe: FAIL exit=5

5- both

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Re: Mesa bug thread
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@328gts
Quote:

It doesn't get to screen to choose screenmode just error I posted on separate thread


I mean workbench screenmode :) But not so matter because: ATOMBIOS_INVALID mean my ATOMBIOS parser fail on your card for some reassons.

RadeonHD 7950 its something like R280X, right ? And its should be Tahiti chipset, so it supported , just parser fails strangely on your card..

Can you plz send me a mail on kas1e@yandex.ru, so we can sort it privately ?

Thanks!

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@kas1e

ok thanks email sent

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Re: Mesa bug thread
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@kas1e

I'm trying to compile a simple OpenGL app that opens a window using SDL2 and querying a couple of things using glGetString it fails on compile with the following error:

Quote:
5.Work:Programming/Source/SimpleOpengl> make
g++ -Iinclude -c src/main.cpp -o src/main.o
g++ src/main.o -o simple_opengl -lSDL2 -lpthread -lGL -athread=native
/SDK/local/common/lib/libGL.a(generated_client_gl_glGetString.c.o): In function `glGetString':
glGetString.c:(.text.glGetString+0x2): undefined reference to `IMesa'
glGetString.c:(.text.glGetString+0xa): undefined reference to `IMesa'
make: *** [simple_opengl] Error 1


I copied the mesa files to a fresh SDK install. I skipped the minigl stuff because of possible conflict issues. The test files work flawlessly so I know the mesa.library is installed correctly. Am I missing something?

Thank you,

Kevin

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Re: Mesa bug thread
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@328gts
Email sent!

@kishigo
Current SDL2 you use didn't support mesa, but support only ogles2.library (so gl4es , warp3dnova, etc). To use mesa with SDL2 you need SDL2 which have support for it. I do not know how we should handle it in official SDL2 , this is up to Capehill, but in meantime you can use my SDL2_mesa.a (which you put to your SDK to the place where your current libSDL.a) placed then you use instead of -lSDL2 as -lSDL2_mesa. This version based on latest SDL2 from capehill, just instead of ogles2 mesa is used. There is: https://kas1e.mikendezign.com/aos4/mesa/libSDL2_mesa_2_32_10.zip. Of course you can rename it to libSDL2.a , and overwrite your current one, but then you will only able to use mesa since.

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Re: Mesa bug thread
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@kas1e

Thank you! I've downloaded it and will try it later today when I have time.

Kevin

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Re: Mesa bug thread
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Are you planning a new version of MESA?

There are many new fixes between version Mesa 26.1.5/2026-07-15 and Mesa 26.2.1/2026-08-20


PS.


Bug fixes 26 2 1

RadeonSI VA-API: vertical color discontinuity / split on YouTube (AV1/VP9) with RX 7900 XTX
Recording on AMD GPU using gpu-screen-recorder with VAAPI H.264 backend produces corrupted output since Mesa 26.0.0
Regression: HEVC hardware decoding (VA-API) fails with “invalid UVD command 5!” on Stoney Ridge (amdgpu) in Mesa 26+
V3D driver (Mesa) does not expose GL_EXT_shader_texture_lod, breaking raspberry Pi5 WebGL in Firefox (e.g. Google Maps with Street View)
Witchfire - black artifacts
[ANV][BMG] llama.cpp Flaky unit test results with latest Mesa on Arc B70 (Regression)
[NVK/Kepler] NAK compiler panic in assign_regs.rs: “Failed to find free register” when launching wgpu application (Zed)
[RADV] Insurgency Sandstorm - black Z-fighting geometry
[meson] rust crate downloading for subbprojects blocked
[radv] Anisotropic filtering glitch in Wolfenstein II: The New Colossus
i915 GPU hang on Alder Lake-HX GT1 (8086:4688) with Mesa 26.2.0 OpenGL — works on 26.1.6
radeonsi/VCN: HEVC VAAPI encode corrupts P-frames on Van Gogh (gfx1033) since Mesa 26.0 — I-frames and H.264 unaffected
radeonsi: black screen in picom after ae36b9e3459766a953fe6318545463f9a773d119
radeonsi: null-deref in validate_io() during glUseProgramStages on separable, SPIR-V-ingested program pipeline
radv: vkCopyMemoryToImage segmentation fault with block-compressed formats when memoryRowLength is non-zero
tu/anv: pDependencyInfos dereferenced as a single pointer instead of an array in CmdWaitEvents2
tu: assertions in tu_formats.cc: Assertion `fmt.fmt != FMT6_NONE’ failed

Bug fixes 26 2 0

“bad target in _mesa_select_tex_object()” when using glXBindTexImageEXT
7900XT, hardware acceleration crashes chromium-based apps unless LIBVA_DRIVER_NAME=null
A702: assertions at A6XX_TEX_MEMOBJ_4_BASE_LO
ANV: dEQP ASTC tests crash w/ FPE_INTDIV on Xe3
AV1 videos dropping frames with AMD card
After updating GStreamer, all videos in Showtime are green/purple
Ambient occlusion is broken in The Chronicles of Riddick - Assault on Dark Athena
Blockland crashes when shader quality turned up
Broken rendering in Isonzo (Unity) since vulkan-radeon 26.1.0
Celestia hit fallback on r300g from git?
Confidential issue #15670
Copy paste bug in `gallium/drivers/radeonsi/si_texture.c`
Copy paste bug in `vulkan/runtime/vk_debug_utils.c`
Crash linking cached GLSL shader with optimized array with explicit uniform location
D3D12: last vertex’s non-zero-offset attribute fetched as 0 with a tightly-packed interleaved vertex buffer (AMD D3D12 only, regression since 24.1)
DaVinci Resolve 20.2 opencl-mesa crash
Dishonored 2 flickering menus on BMG and DG2
Doom Eternal - Page Fault - somewhat reproducable. (RX9070)
Gunfire Reborn crashes with ring gfx_0.0.0 timeout since Mesa 26.0.0
Horizon Forbidden West misrendred lighting effects on BMG
Intel binaries using GLX crash on ARM Macs using llvmpipe
Is maxFragmentCombinedOutputResources=16 in Honeykrisp reflects an actual HW limit?
Issues with shadows on DOOM: The Dark Ages - Revelations DLC
Mesa fails to build due to rust bindings error
Minecraft with Complementary Shaders and Voxy LOD rendering issue on Radeon 680M on latest mesa main branch
NIR: loop unrolling should not create phis for constants defined in the loop
NVK The Surge 2 misrendering near text
NVK: Rendering corruption in Shadow of the Tomb Raider
OpenGL app deadlocks in loader_dri3_swap_buffers_msc → xcb_wait_for_special_event on radeonsi / Mesa 26.1 / X11 (Telegram Desktop)
Qt application TrenchBroom hangs in glXSwapBuffers in recent version of Mesa
RADV NIR optimization bug
RADV/RX 9070 XT: WUCHANG: Fallen Feathers gpu ring reset
RADV: RDNA2 Raytracing regression after “aco/lower_branches: Add try_rotate_latch_block() optimization”
RADV_DEBUG=bo_history crashes any vkd3d/dxvk game at startup with heap corruption (double free)
RADV_PERFTEST=transfer_queue causes assertion failure in prime scenario
Regression. VTK polydata. gl_PrimitiveID requires explicit geometry shader with versions 25.3.6 and later.
Rusticl causes a crash after compiling an OpenCL program
SIGABRT: Invalid free in zink_destroy_resource_surface_cache()
Spike in mmap count for vk_cmd_queue regressed dEQP-VK.api.object_management.max_concurrent#command_buffer_*
System freeze when seeking in h264 files with gst-play-1.0 using the VA plugin
The End is Nigh (Wine): No lighting in The Hollows
Uplink text rendering still bugged out
[AC/NIR] XPlane 12 failure to start
[ANV] Intel arc b580 | Halo Infinite misrenders and GPU hangs
[ANV][ARC] Space engineers 2 Artifacts
[ANV][LNL] - Split Fiction (2001120) - Vertex explosion on white cloth during tutorial.
[ANV][PTL] - Elden Ring (1245620) - Blue artifacts and flickering lights with raytracing enabled
[ANV][PTL] - Horizon: Forbidden West regression in shader quirk
[ANV][PTL] - Persona 3 Reload (2161700) - Blue color on some objects + reflections do not reflect
[Arc B580][Baldurs Gate 3] Hang on opening inventory
[BMG] regression: Artifacts in GTK applications in 26.0.x
[GR Breakpoint] Inverted frustum culling for grass meshes on Linux
[PTL] dEQP-VK.synchronization2.op.single_queue.event.write_fill_buffer_read_ubo_tess_control.buffer_16384_maintenance9 fails
[RADV/ACO]: (Bisected) Regression causes flashing reflections in CyperPunk 2077
[RADV] REGRESSION: Lighting Bleed-through in Need for Speed games on mesa 1:26.1.1-2 ArchLinux
[RADV] REGRESSION: Weird graphics glitches and Lighting Bleed-through in Saints Row 2
[RADV] Regression: Infinite loop in NIR compiler during nir_opt_dead_write_vars loading Gemma 4 via llama.cpp on gfx1100
[RADV] Regression: Sackboy - A big Adventure, crash if RT is enabled
[RADV] Video color artifacts in mpv
[RADV][RDNA3][regression] GPU context lost in Sushi Ben (Steam 2419240) when using in-game camera
[Security] gallium VA-API AV1 tile_info(): unbounded loop writes past fixed tile_col_start_sb/width_in_sbs arrays on heap
[VAAPI] VRAM leak on Polaris, 26.1 regression
[VAAPI][Feature Request] Support of VAProcPipelineCaps.blend_flags in radeonsi (vf_overlay_vaapi)
[VAOn12] Thread safety issues
[VC4/V3D] GL_EXT_shadow_samplers exposed but GL_TEXTURE_COMPARE_MODE/FUNC returns GL_INVALID_ENUM in GLES2
[Windows][arm64] Building windows ARM64 with MSVC fails on src\util\u_math.c
[Xe][ARC770][Baldurs Gate 3] Hang during shader compilation
[amdgpu] Little Inferno rendering issues starting with Mesa 21.1
[anv] Intel ARC B390 | Hitman 2 | DX11 | Blinking corruptions seen
[anv] Intel ARC B390 | Starfield | DX12 | Crash after starting the game
[anv] [bmg] Halo Infinite will not start rendering on an Arc B58
[anv] dpas/Vulkan coopmat uses ~double registers due to scalar lowering
[anv] negate of INT_MAX calculated as INT_MIN instead of INT_MIN + 1
[anv] wrong value for local variable after nested switch merge
[meson][etnaviv] Build target etnaviv_isa_rs has no sources
[r300] [big-endian] bad colors under memory pressure
[radeonsi/VCN] RX 9070 XT (Navi 48, gfx1201): VCN unified ring timeout during VAAPI HEVC encode from Steam Game Recording
[radeonsi] SIGSEGV in gallivm during software fallback for GL_FEEDBACK with lighting
[radeonsi] eglinfo ‘libEGL warning: failed to get driver name for fd -1’
[radv] Regression causes GPU page faults in Crimson Desert
[radv] Regression causes black patches on the ground in DOOM The Dark Ages Revelations DLC
android14 gpu virgl: Shader memory leak
anv: Assert in alias vkCreateImage
anv: Missing null check in vkCmdEndTransformFeedback
anv: NULL deref in anv_AllocateMemory when importing DMA-BUF without VkMemoryDedicatedAllocateInfo on Xe2 (regression)
anv: World of Warcraft dx11 CMAA 2 option buggy on a b580
anv: anv_load_fp64_shader consumes 12MB of heap at device creation
anv: atan shader compiler bug leads to negative infinity
anv: bottom-of-pipe timestamp latched before vkCmdDispatch completes (Arc B390 / Panther Lake, Mesa 26.1.4), breaking wgpu compute-pass timings
anv: cooperative matrix loads from shared memory return the wrong tile on Arc B390 (Xe3/PTL), matmul results are wrong
asahi: broken image? rendering in firefox with active hw-acceleration since mesa-26.0.5
brw/decoder: fragment shader decoding issue
brw: Blender performance regression for Barbershop benchmark scene
build: intel_eu_stall_viewer fails on 32-bit platform
ci: arm64 lava kernel missing zstd support
d3d12: stretched + black-bar artifact after fast offscreen FBO resize on Adreno (regression in MR 41322)
ethosu: Build error on 32-bit due to %lu on uint64_t
gallium/vl: scale_vaapi limited range RGB to limited range YUV broken with red tint
glcpp: incorrect macro expansion in token pasting
intel/blorp: VK_ANDROID_external_format regression on buildtype=debug
intel/blorp: shader_pipeline initialization results in incorrect blorp_key values
intel: Investigate HIZ Plane Optimization disable bit for gfx12.5
ir3: THREAD64→THREAD128 heuristic change in 25.2.0 causes vertical line artifacts in No Man’s Sky on Adreno 740 (a7xx)
ir3: ir3_cf brokenness
iris: Blender wireframe rendering broken
iris: unhandled -EAGAIN in iris_batch_flush (26.1 regression)
kk: Implement timestamps
kk: stencil test unexpectedly not working
lavapipe: dynamic state for advanced blend is broken
llvm23 breaks build of clc_helpers.cpp
llvm23 commit d50631f breaks build of ac_llvm_helper.cpp
macOS build stuck in infinite loop since 26.1
mediafoundation: error C2039: ‘step’: is not a member of ‘_inputQPSettings’
mesa 26.1.3 does not compile with ARM64 MSVC
mesa: clean up st_context caps flags
mesa: glthread crash with MESA_VERBOSE=api
nir: possible exactness bug in reassociate
nir_opt_copy_prop_vars validation failure with Rusticl OpenCL kernel shaders
nvk: various float_controls cts test fails on Turing only
nvk: zcull causes SAVE_RESTORE_ADDR_OOB crashes in Horizon Forbidden West
panvk: Failures in new (1.4.5.0) texturequerylod*trilinear CTS tests
r300 bisected : Broken rendering with applications using MSAA visuals
r300: dEQP-GLES2.functional.shaders.struct.uniform.(not_)equal_fragment regression
r600, sfn: Lowering to assembly failed on R700 while running ShooterGame demo
r600: SFN assersion failed in Transport fever 2
radeonsi+ACO jobs should use ACO_DEBUG=validatera
radeonsi/VCN: AV1/HEVC encode reports a coded size larger than the coded buffer, client segfaults reading the mapped buffer
radeonsi: sqtt missing data for viewperf
radv: Use more efficient cache uuid for hardware identifiers
radv: acceleration structure update (refit) of AABB geometry loses intersection candidates (NAVI32, Mesa 26.1.4)
radv: descriptor heaps do not support non-uniform indexing on buffer pointers
radv: incorrect memory accounting for imported bufffers
radv: use preload sgprs for 16/8bit push constant loads
regression;bisected;radeonsi/video: corrupted VA-API H.264 video encoding (bisected to 4487162a)
rusticl + v3d assertion failure
rusticl/radeonsi OpenCL behavior regression after 5a298f3560629943e9140c74547183da1635352e
rusticl: incorrect float16 constant folding
segfault v3d raspberry Pi5 h265 hw decoding / regression mesa 26.1.3/26.1.4
some dEQP-VK.image.host_image_copy failures on xe2/Xe3 with 32bit
std430 layout not supported on older GLSL profiles with GL_ARB_shader_storage_buffer_object extension
the new mesa 26.1.0-1 is causing mutliple graphical issues on intel i5-2400 and higher (integrated graphics)
tu: assertions in ir3_ra.c: Assertion `physreg != (physreg_t)~0’ failed
turnip: Blender: viewport contents invisible with UBWC
v3dv: Compute shader crashes for unknown reason
venus: rare flake in dEQP-VK.wsi.android.swapchain.render.basic
venus: typo in vn_queue_submit_2_to_1
vulkan/runtime: GetPipelineBinaryDataKHR incorrectly assumes `pPipelineBinaryDataSize` must be 0 initialized
vulkan/wsi/win32: bgcolor of Vulkan app window becomes lighter under venus
vulkan: 5.10 and 5.15 LTS kernels require implicit sync support
wsi: Suspicious assertion in wsi_create_buffer_blit_context
zink/ci: switch all traces jobs to surfaceless+gbm

Bug fixes 26 1 8

RadeonSI VA-API: vertical color discontinuity / split on YouTube (AV1/VP9) with RX 7900 XTX
Recording on AMD GPU using gpu-screen-recorder with VAAPI H.264 backend produces corrupted output since Mesa 26.0.0
V3D driver (Mesa) does not expose GL_EXT_shader_texture_lod, breaking raspberry Pi5 WebGL in Firefox (e.g. Google Maps with Street View)
[ANV][BMG] llama.cpp Flaky unit test results with latest Mesa on Arc B70 (Regression)
[meson] rust crate downloading for subbprojects blocked
[radv] Anisotropic filtering glitch in Wolfenstein II: The New Colossus
i915 GPU hang on Alder Lake-HX GT1 (8086:4688) with Mesa 26.2.0 OpenGL — works on 26.1.6
radeonsi: null-deref in validate_io() during glUseProgramStages on separable, SPIR-V-ingested program pipeline

Bug fixes 26 1 7

Confidential issue #15670
D3D12: last vertex’s non-zero-offset attribute fetched as 0 with a tightly-packed interleaved vertex buffer (AMD D3D12 only, regression since 24.1)
RADV NIR optimization bug
Regression: HEVC hardware decoding (VA-API) fails with “invalid UVD command 5!” on Stoney Ridge (amdgpu) in Mesa 26+
[ANV][ARC] Space engineers 2 Artifacts
[GR Breakpoint] Inverted frustum culling for grass meshes on Linux
[NVK/Kepler] NAK compiler panic in assign_regs.rs: “Failed to find free register” when launching wgpu application (Zed)
nir_opt_copy_prop_vars validation failure with Rusticl OpenCL kernel shaders
radeonsi/VCN: HEVC VAAPI encode corrupts P-frames on Van Gogh (gfx1033) since Mesa 26.0 — I-frames and H.264 unaffected
radeonsi: black screen in picom after ae36b9e3459766a953fe6318545463f9a773d119
radv: descriptor heaps do not support non-uniform indexing on buffer pointers
radv: vkCopyMemoryToImage segmentation fault with block-compressed formats when memoryRowLength is non-zero
tu: assertions in tu_formats.cc: Assertion `fmt.fmt != FMT6_NONE’ failed

Bug fixes 26 1 6

Ambient occlusion is broken in The Chronicles of Riddick - Assault on Dark Athena
Blockland crashes when shader quality turned up
Doom Eternal - Page Fault - somewhat reproducable. (RX9070)
Horizon Forbidden West misrendred lighting effects on BMG
Regression. VTK polydata. gl_PrimitiveID requires explicit geometry shader with versions 25.3.6 and later.
[ANV][PTL] - Horizon: Forbidden West regression in shader quirk
[VAOn12] Thread safety issues
[amdgpu] Little Inferno rendering issues starting with Mesa 21.1
[radeonsi] eglinfo ‘libEGL warning: failed to get driver name for fd -1’
anv: bottom-of-pipe timestamp latched before vkCmdDispatch completes (Arc B390 / Panther Lake, Mesa 26.1.4), breaking wgpu compute-pass timings
anv: cooperative matrix loads from shared memory return the wrong tile on Arc B390 (Xe3/PTL), matmul results are wrong
radeonsi/VCN: AV1/HEVC encode reports a coded size larger than the coded buffer, client segfaults reading the mapped buffer
radv: acceleration structure update (refit) of AABB geometry loses intersection candidates (NAVI32, Mesa 26.1.4)
segfault v3d raspberry Pi5 h265 hw decoding / regression mesa 26.1.3/26.1.4
vulkan/runtime: GetPipelineBinaryDataKHR incorrectly assumes `pPipelineBinaryDataSize` must be 0 initialized

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