Not too shy to talk 
Joined: 2022/11/8 15:30 Last Login
: Today 11:40
From Backnang
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Hi!
My latest project reached Beta stage for AmigaOS 4.
It is Dungeonkeeper (note this is independent from Papiosaur's great efforts to port Dungeonkeeper to MorphOS, we did not share source code so far - I like the GUI he did for his port ^^).
Asides from the OS4 version I try to make a 68k version (currently Pre-Alpha, it "runs" but so slow that not even on a beefy i7 in UAE it is playable, on PiStorm it does not run good enough).
Current efforts:
1) Currently my port is based on an "in-between" Commit on the Alpha Version which is annoying for installation and basically prevents a good installer. I am focusing right now on porting my changes back to the stable version (1.3.2). Might even be I get that done today. I will also write an installer then. 2) In parallel I work on an AROS 64 Bit version which probably will see it's first test today (again based on that in-between version) 3) Once steps 1+2 are done, the plan is to port the SDL2 to SDL1. This hopefully should make the 68k version playable. This will also make the game run in 8 Bit (in SDL2 it is "8 Bit but converted to 32 Bit on-the-fly" - worst-case-scenario for 68k ^^). Note this is NOT a trivial step. 4) Once step 3 is done the plan is to remove OpenAL and replace it with SDL1 or - more likely - magicsystem. This is NOT a trivial step. According to the authors of the PC version this should also reduce the memory footprint. Currently we are beyond 900 MB RAM. They think it should reduce it to 512 MB, with some luck to 256 MB RAM. Lower than 256 MB RAM will be impossible, so while it might be possible to get an AGA version with step 3, most AGA systems will still be locked out (independent of performance) due to memory requirements.
MagicSN
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