@Capehill Awesome news. Can you please give some extra context about SDL_PROP_IOSTREAM_AMIGAOS4_USE_BUFFERED and if this is something we have to enable in our apps?
According to dos.library documentation, "Buffered I/O is more efficient for small reads and writes". If you use SDL_IOStreams, you may need to test both to see.
According to dos.library documentation, "Buffered I/O is more efficient for small reads and writes".
Compared to unbuffered dos.library (IDOS->Open(), IDOS->Read(), IDOS->Write(), IDOS->Close(), etc.) and unbuffered POSIX low level I/O (open64(), read(), write(), close(), etc.): Yes. Compared to C library buffered I/O (fopen64(), fread(), fwrite(), fclose(), etc.): No, using buffered C library I/O is often faster than using buffered dos.library I/O (IDOS->FOpen(), IDOS->FRead(), IDOS->FWrite(), IDOS->FClose(), etc.). At least in case of newlib and ixemul, no idea about libnix, clib2, clib4 and vclib.
Maybe a little off topic, I was asking myself to which SDL versions should the links point to in the SOBJs: folder after having freshly installed AmigaOS 4.1.9.1 (or whatever confusing name the latest available public version has).
e.g. should libSDL.so point to libSDL-1.2 or libSDL2-2.3.so or the even newer libSDL3-3.xx.so?
@Capehill Thank you very much for your work on SDL* for AOS4. I checked out your latest version of SDL3, the ioq3 fork with the SDL3 patch, and SDL2. It works very well and plays great. Thanks!!!
Cool. I noticed that GL2 renderer can be now started with minor modifications, but unfortunately, there seem to be some texture coordinate issues and crashes later.