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Re: GemRB SDL Mixer issue
Just can't stay away
Just can't stay away


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@TheMagicSN

I, for myself, would not be interested in RetroArch. I prefer one shot games like you've done these last months : Heretic II, GemRB, Quake 2, Stratagus.

Emulation is fun but this is emulation and a little PC is ok for RetroArch.

But it's your choice to work on what you like of course

--
AmigaONE X1000 and Radeon RX 560
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Re: GemRB SDL Mixer issue
Not too shy to talk
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@Maijestro

Want to port ? You have mail ^^

For the rest of you:

I have already ported an older version of RetroArch (with Bugs, and due to the version being pretty old only few cores run with it - I have 3 cores running right now, SNES, SupergrafX16 and Sega 8/16 Bit one). I am working on updating my code to the latest version so more cores will run.

The 3DHW cores will be tricky though, and how much work I can invest (How much time I can spend on it) probably also depends on - donations (PayPal tirionareonwe@gmail.com). No guarantee one specific core will run. But I want to get a lot of cores running.

@All:

Interested people in doing a donation of 10+ EUR could get access to the Beta (against NDA). Due to the nature of the project (many cores do not allow commercial usage) this won't be a "pay for download" project, but obviously a few donations by PayPal to tirionareonwe@gmail.com would give me better ability to spend some time on this. And remember - current version has bugs.

I have a range of cores which compile but do not work (mostly due to the outdated version of RetroArch I am at currently - around 50% of the newest version already compiles though).

@K-L:

Do not worry, I do not give that up. Sin is heavy in work (and the Sin mission CD especially, works pretty good already). And there is one more title I hope to have up till Amiga40. And a third title were I hope it can be licenced.

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Re: GemRB SDL Mixer issue
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@TheMagicSN

Quote:
TheMagicSN wrote:@Maijestro
I have already ported an older version of RetroArch (with Bugs, and due to the version being pretty old only few cores run with it - I have 3 cores running right now, SNES, SupergrafX16 and Sega 8/16 Bit one). I am working on updating my code to the latest version so more cores will run.

The 3DHW cores will be tricky though, and how much work I can invest (How much time I can spend on it) probably also depends on - donations (PayPal tirionareonwe@gmail.com). No guarantee one specific core will run. But I want to get a lot of cores running.


Since I am hopeful that you will teach RetroArch to support PSX/N64 cores, the first donation for this project is out. If anyone else is interested please do the same.

Thank you for working on RetroArch.

MacStudio ARM M1 Max Qemu//Pegasos2 AmigaOs4.1 FE / AmigaOne x5000/40 AmigaOs4.1 FE
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Re: GemRB SDL Mixer issue
Not too shy to talk
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Note that at least some of the 3D Cores use stuff we do not have (Vulkan and/or 3.x GLES - I think we only have 2.0 GLES).

Of the PSX core I think there is a Software renderer only (Software or Vulkan or 3.x GLES as the 3 options if I remember right).

N64 is I think GLES based but uses a bit a different API than what we have for some functions, not sure what is going on there. Ah, I just checked, there are several versions of the N64 one, one is for GLES 3.x, one is for GLES 2.x. Maybe I did my test compile on the wrong version Pretty sure this was the issue. As to PSX there is indeed one with software renderer and one with hardware renderer.

Sega Saturn core compiles through, but before I updated to RetroArch 1.21 it does not make sense to test complicated cores.

Just a few minutes ago I actually got a version of 1.21 which links (though not yet re-integrated all my changes from 1.7, first doing a quick test if it still works, then integrating those changes will be the next task).

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Re: GemRB SDL Mixer issue
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@TheMagicSN


Quote:
Interested people in doing a donation of 10+ EUR could get access to the Beta (against NDA). Due to the nature of the project (many cores do not allow commercial usage) this won't be a "pay for download" project, but obviously a few donations by PayPal to tirionareonwe@gmail.com would give me better ability to spend some time on this. And remember - current version has bugs.

I have a range of cores which compile but do not work (mostly due to the outdated version of RetroArch I am at currently - around 50% of the newest version already compiles though).



A small donation is on its way. I don't have high hopes that RetroArch will run satisfactorily on my A1222 machine...but I'm happy to support your work.

AmigaOne A1222+ Radeon RX 560
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Re: GemRB SDL Mixer issue
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Thanks. Actually i could not yet compile it
Without -mhard-float (which probably breaks it
on a1222) but i will try still. Concentrating on getting
It to run on os4 with the new version 1.21 now.

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