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Re: Fresh version of Grafx2
Just can't stay away
Just can't stay away


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@walkero

Texture color modulation couldn't be done with CompositeTags. But OpenGL(ES2) supports it.

If application uses color modulation heavily, please try with software/opengles2.

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Re: Fresh version of Grafx2
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@Capehill
Thank you for that info. I will compile it again and give it a go.

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Re: Fresh version of Grafx2
Not too shy to talk
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@walkero

Quote:
I think it was SDL_SetTextureColorMod()


I checked a few things today but I didn't come across anything wrong with the SDL2 related code.
But I noticed the same thing as in your video what is occurring with me . The SDL2 version even when you do nothing eats a lot of CPU for you and me.
SDL1 in non-use mode eats about 1%CPU and SDL2 about 20-30%.
It is possible that the main loop or things related to the Event, the SDL_Delay setting in the program itself are causing the problem.

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