Yes, as long as there is no fix in SDL2 to what you wrote @capehill found, then we'll get no other outcome than we already know.
People are dying. Entire ecosystems are collapsing. We are in the beginning of a mass extinction. And all you can talk about is money and fairytales of eternal economic growth. How dare you! – Greta Thunberg
iirc those games feature a "slide in" bar on the top or bottom. It works fine here, what OS4 version are you using?
Did you try with the latest infrequent builds (see link a few posts above)?
People are dying. Entire ecosystems are collapsing. We are in the beginning of a mass extinction. And all you can talk about is money and fairytales of eternal economic growth. How dare you! – Greta Thunberg
I don't know when I have time to investigate Grim Fandango. Are you sure it's caused by OpenGL renderer? Does it happen with MiniGL? Does it happen with SW renderer (if there is one)?
Have you checked with Snoopy that there isn't something odd triggering?
I'll test with the other renderer and report back.
The strange thing is that I only seen this behaviour in Geim,so it might be a game thing roo
People are dying. Entire ecosystems are collapsing. We are in the beginning of a mass extinction. And all you can talk about is money and fairytales of eternal economic growth. How dare you! – Greta Thunberg
Works fine here. Did you try to start scummvm without an .ini file? It should fall back to use default settings
People are dying. Entire ecosystems are collapsing. We are in the beginning of a mass extinction. And all you can talk about is money and fairytales of eternal economic growth. How dare you! – Greta Thunberg
Yes, nothing will be written unless you close scummvm again.
Question is, does it open a window/screen for you then or does the same error pop up?
I'll try to compile a new version tomorrow based on sdl2 2.26.5rc2
People are dying. Entire ecosystems are collapsing. We are in the beginning of a mass extinction. And all you can talk about is money and fairytales of eternal economic growth. How dare you! – Greta Thunberg
All renderers show the same dropouts, but the only thing i could see on the snoopy log was, that ScummVM was reading and locking my saves/ items over and over again, and i have *lots* of save states, so i renamed that drawer and poof, the dropouts are gone.
Seems the system is not fast enough to cope with such an amount of read/lock requests...
Now to find a way to keep my saves and also keep the speed...
People are dying. Entire ecosystems are collapsing. We are in the beginning of a mass extinction. And all you can talk about is money and fairytales of eternal economic growth. How dare you! – Greta Thunberg
There is no such thing as a MiniGL option in SDL prefs, did you mean OpenGL?
I just tried with all the settings as default, works here. Maybe this is the same culprit @Majestro has, that something in SDL always uses some specific GL setting instead of falling back to software (not really into the details of the problem)
Anyway, new version based on RC2 coming up
People are dying. Entire ecosystems are collapsing. We are in the beginning of a mass extinction. And all you can talk about is money and fairytales of eternal economic growth. How dare you! – Greta Thunberg
Maybe this is the same culprit @Majestro has, that something in SDL always uses some specific GL setting instead of falling back to software (not really into the details of the problem)
To clarify, what happened before, was that if framebuffer creation failed due to missing oddball pixel format when using "software" driver in 16-bit mode, SDL2 picked the first accelerated renderer from the list which happens to be "compositing" one. (Nothing to do with any OpenGL so far)
Try the upload from today, nit that I think anything changed.
Did 2.7.0 release work?
People are dying. Entire ecosystems are collapsing. We are in the beginning of a mass extinction. And all you can talk about is money and fairytales of eternal economic growth. How dare you! – Greta Thunberg
Worked for me. Without .ini file it started in OpenGL mode (gfx_mode=opengl), as I have RadeonRX, this means OpenGLES 2. Also gfx_mode=surfacesdl works here.
Do you get .ini file? Can you try to modify it?
-d9 shows that even in surfacesdl mode ScummVM create an OpenGLES2 context, not sure why, or is it related to the problem.