Login
Username:

Password:

Remember me



Lost Password?

Register now!

Sections

Who's Online
54 user(s) are online (32 user(s) are browsing Forums)

Members: 1
Guests: 53

Skateman, more...

Headlines

 
  Register To Post
« 1 ... 59 60 61 (62)

Re: SDL2
Just can't stay away
Just can't stay away


See User information
@jabirulo

Please take a look at testnative example. You need to open a native window yourself and pass window pointer to SDL2.

Go to top
Re: SDL2
Quite a regular
Quite a regular


See User information
@Capehill

ok, just compiled testnative and will look what it does. THX

Go to top
Re: SDL2
Home away from home
Home away from home


See User information
@Capehill
Have you any idea of how to deal correctly with the situation when we play the video on 8 bit screens ? As we do use all those renderers/surfaces of 16-32 bits , when we try to play it on 8bit screens we have broken colors instead. Maybe SDL2 have some funtions/tags/helpers to help handle 8bit screenmodes ?

Go to top
Re: SDL2
Just can't stay away
Just can't stay away


See User information
@kas1e

Maybe SDL_Renderer should be skipped in that kind of scenario. Perhaps (8-bit?) source surface can be blitted to window directly:

https://wiki.libsdl.org/SDL_GetWindowSurface

Not sure about how palette will behave. I'm guessing application is setting up the palette itself?

Go to top

  Register To Post
« 1 ... 59 60 61 (62)

 




Currently Active Users Viewing This Thread: 1 ( 0 members and 1 Anonymous Users )




Powered by XOOPS 2.0 © 2001-2016 The XOOPS Project