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Re: Foundation patching: v0.1 patch on os4depot
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@All
And a little video to show how it all should look like when you patch the game, setup CD-Audio correctly as well as plays a big with prefs:screen to have bigger resolutions:

https://youtu.be/n8grU8WHmUE

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Re: Foundation patching: v0.1 patch on os4depot
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Awesome work Roman. Well done. I will test it as soon as I find my CD of Foundation GOLD. Thank you for your hard work mate.

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Re: Foundation patching: v0.1 patch on os4depot
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@walkero

If you can't find it, Amiga Future has an ISO available for download on their site.

https://www.amigafuture.de/app.php/dlext/details?df_id=5254%3f

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"Physical reality is consistent with universal laws. When the laws do not operate, there is no reality. All of this is unreal."
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Re: Foundation patching: v0.1 patch on os4depot
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@kas1e

Thank you very much!

1989-> A500, A600, A3000, A4000, A1200, CD32, µA1, PegII, A1XE, CDTV, Amy/416D79, A1X5000, Vampire 500 V2+, Vampire 600 V2, Amy-ITX, Denise ITX <-2024
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Re: Foundation patching: v0.1 patch on os4depot
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@kas1e

Thank you !!!

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Re: Foundation patching: v0.1 patch on os4depot
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@kas1e

Nice! Is it possible to increase the size of a window, in a WB mode?
Max is 800x600.

I will test the patch later...

CD32/A500/A600/A600+Furia/A1200/A4000D+A2320+PiccoloSD64/Sam440 flex 800MHz RAM 1GB HD7750 128MB OS4.1 SBLive! ->
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Re: Foundation patching: v0.1 patch on os4depot
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@mr2
Quote:

Nice! Is it possible to increase the size of a window, in a WB mode?
Max is 800x600.


Yeah, added to TODO, I also want to have bigger size in window mode

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Re: Foundation patching: v0.1 patch on os4depot
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Got it working! I need to learn to read the words more... I had been selecting into the foundation directory at first, then I figured out you set up the installer to be top level.

I have to say, running the game with the music is really nice nad I look forward to playing it more :)

Thanks for this!
Bill "tekmage" Borsari

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Re: Foundation patching: v0.1 patch on os4depot
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@kas1e

Great work, much appreciated.

Cheers

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Re: Foundation patching: progress
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@kas1e

That is fantastic progress! :)

Remember, that there is a version of IRA available on os4depot, that actually handles WarpOS executables. In case you want to get really fancy ;).

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Re: Foundation patching: progress
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@alfkil
Yeah, i want to understand why Earth2140 and Heretic do not plays for me CD-Audio (probably use something hacky for, which CDDAPatch can't handle). So i will be in needs to reassembly those 2 warpos binaries as well

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Re: Foundation patching: v0.1 patch on os4depot
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@kas1e

Working good I use a modified EVO theme and gadgets don't fit, still. Luckily, they are visible and working.
CD audio works but I can't hear sound FXs during a game...or maybe music exludes SFXs?

CD32/A500/A600/A600+Furia/A1200/A4000D+A2320+PiccoloSD64/Sam440 flex 800MHz RAM 1GB HD7750 128MB OS4.1 SBLive! ->
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Re: Foundation patching: v0.1 patch on os4depot
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@mr2
No no, as i wrote in readme, by default sounds are too low volume. If you will run for example with CD-audio enabled, you will almost not hear them, but still, if you will pump the volume, and for example click on the house, you will heard that sounds there. And birds voices happens to be from time to time too. Just they too low by volume.

I through at first that maybe better to just reconvert all the sounds with bigger volume, btu then there are too many of them, so probably need to fix it from code side. Maybe in game just default ahi volume too low or something .. That need to be checked.

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Re: Foundation patching: v0.1 patch on os4depot
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@kas1e

Sure, I have read readme but couldn't hear any SFX even with a high volume. Ok, I will play more with it.

CD32/A500/A600/A600+Furia/A1200/A4000D+A2320+PiccoloSD64/Sam440 flex 800MHz RAM 1GB HD7750 128MB OS4.1 SBLive! ->
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Re: Foundation patching: v0.1 patch on os4depot
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@kas1e

In case you want to fix the timing bug in Napalm :

https://www.dropbox.com/s/gogzdtpndxudq5u/crimsoncrisis.asm?dl=0

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Re: Foundation patching: v0.1 patch on os4depot
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@alfkil

The bug is maybe in rtgmaster.library not in the game.
I can see it call _LVORtgWaitTOF, instead of _LVOWaitTOF from graphic library.
maybe there is bug in RtgMaster.library’s _LVORtgWaitTOF function.
try _LVOWaitTOF instead.


Edited by LiveForIt on 2022/1/13 17:54:16
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Re: Foundation patching: v0.1 patch on os4depot
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@LiveForIt

You are right. Hmm. I think maybe, that this is an old version of the assembly file. AFAIR I changed all references to RtgMaster.library to graphics.library calls. I will see, if I can find a more moderne version of this source on my harddrive.

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