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Re: Shadow Warrior 1997 game for 68k Amigas
Just can't stay away
Just can't stay away


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@BSzili

Then again, as we all know, 87.2 % of all statistics are invented on the spot out of the blue ...

Best regards,

Niels

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Re: Shadow Warrior 1997 game for 68k Amigas
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Re: Shadow Warrior 1997 game for 68k Amigas
Site Builder
Site Builder


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I just downloaded it and works fantastic. Well done. I have a couple of remarks and questions.

- It seems that the brightness in screen options doesn't change anything
- For the mouse input, I set the digital Up and Down to aim, but unfortunately I can't find a way to make it not move forward and backward. Is there a way to do it?
- What does build do, in the folder?

Thank you for all the hard work.

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Re: Shadow Warrior 1997 game for 68k Amigas
Not too shy to talk
Not too shy to talk


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@IamSONIC

Thank you, great job!

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Re: Shadow Warrior 1997 game for 68k Amigas
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@walkero

Quote:
I have a couple of remarks and questions.


Ok, let's go

Quote:
It seems that the brightness in screen options doesn't change anything


Yes brightness option doesn't seems to work... and it has been reported by the beta testers as well...

Quote:
For the mouse input, I set the digital Up and Down to aim, but unfortunately I can't find a way to make it not move forward and backward. Is there a way to do it?


Do the following:

Options -> Input Menu -> Mouse Axes Setup -> Slide Y Scale to 0.0

Quote:
What does build do, in the folder?


It's the level editor

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Re: Shadow Warrior 1997 game for 68k Amigas
Site Builder
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@IamSONIC

Thank you for your fast reply. Yeah, your tricks did the job with the vertical mouse move.

I got a crash on first of the stages, where a train falls on you. Crashlog below, in case it helps. The good thing is that it is recoverable.

Crash log for task "JFShadowWarrior"
Generated by GrimReaper 53.19
Crash occured in module JFShadowWarrior at address 0x7BA07710
Type of crash
DSI (Data Storage Interruptexception
Alert number
0x80000003

Register dump
:
GPR (General Purpose Registers):
   
07BA1280C 59086A60 00000002 48EDD2F8 0001D071 FFEAF49E 0000001E 00000000 
   8
FFFFFFFC 48F30B28 FFFFFFFF 59086A24 28228482 48EC5184 00000000 00000000 
  16
00000000 00000000 00000000 1558DD54 48EC0000 48EC0000 48EC0000 48EC0000 
  24
48EC0000 48EC0000 48EC0000 49313444 48EDD2F8 FFFFFFFF 57094E20 48EDD2F8 


FPR 
(Floating Point RegistersNaN Not a Number):
   
0:              nan          1027.83         0.909091         0.181836 
   4
:         0.222222         0.285714              0.4         0.666667 
   8
:      6.61376e-05      -0.00277778         0.166667              256 
  12
:      9.0537e-307      2.14748e+09     5.38916e-262     2.50948e-246 
  16
:      1.43923e-74       5.658e-288     7.05143e+155    -8.50195e-267 
  20
:      1.4868e-249     1.25789e+193     6.16447e-300      2.66641e+14 
  24
:      1.9162e-296     8.60792e-281      -0.00215198    -4.59132e-247 
  28
:      7.39207e+11      9.4775e+192     5.85153e-253     2.93675e-295 

FPSCR 
(Floating Point Status and Control Register): 0x82004000


SPRs 
(Special Purpose Registers):
           
Machine State (msr) : 0x0002F030
                Condition 
(cr) : 0x5A2ED594
      Instruction Pointer 
(ip) : 0x7BA07710
       Xtended Exception 
(xer) : 0x48BE1038
                   Count 
(ctr) : 0x6FF654D0
                     Link 
(lr) : 0x7FE01698
            DSI Status 
(dsisr) : 0x48BE0DF0
            Data Address 
(dar) : 0x39553333



680x0 emulated registers
:
DATA00000001 00000000 00000000 00000000 00000000 00000000 00000000 00000000 
ADDR
6FFA4000 83198800 00000000 00000000 00000000 00000000 00000000 59085D70 
FPU0
:                0                0                0                0 
FPU4
:                0                0                0                0 



Symbol info
:
Instruction pointer 0x7BA07710 belongs to module "JFShadowWarrior" (HUNK/Kickstart)

Stack trace:
    
module JFShadowWarrior at 0x7BA07710 (section 0 0x546EC)
    
module JFShadowWarrior at 0x7BA08C74 (section 0 0x55C50)
    
module JFShadowWarrior at 0x7BA1280C (section 0 0x5F7E8)
    
module JFShadowWarrior at 0x7B9D3640 (section 0 0x2061C)
    
module JFShadowWarrior at 0x7B9D3BA8 (section 0 0x20B84)
    
module JFShadowWarrior at 0x7B9D4AFC (section 0 0x21AD8)
    
module JFShadowWarrior at 0x7B9D5140 (section 0 0x2211C)
    
module JFShadowWarrior at 0x7BAB9018 (section 0 0x105FF4)
    
native kernel module newlib.library.kmod+0x000025fc
    native kernel module newlib
.library.kmod+0x000032d8
    native kernel module newlib
.library.kmod+0x0000384c
    JFShadowWarrior
:_start()+0x1e0 (section 1 0x1DC)
    
native kernel module dos.library.kmod+0x0002a458
    native kernel module kernel
+0x0005c18c
    native kernel module kernel
+0x0005c204

PPC disassembly
:
 
7ba077082c1d0000   cmpwi             r29,0
 7ba0770c
41c20034   beq-              0x7BA07740
*7ba07710813d0004   lwz               r9,4(r29)
 
7ba0771471290200   andi.             r9,r9,512
 7ba07718
41c20028   beq-              0x7BA07740

System information
:

CPU 
 Model
Freescale P5040 (E5500 coreV1.2 
 CPU speed
2200 MHz 
 FSB speed
800 MHz 
 Extensions
:  

Machine 
 Machine name
AmigaOne X5000/40 
 Memory
2097152 KB 
 Extensions
bus.pci bus.pcie 

Expansion buses 
 PCI
/AGP 
  00
:00.0 Vendor 0x1957 Device 0x0451 
  01
:00.0 Vendor 0x1002 Device 0x6798 
   Range 0
80000000 90000000 (PREF.MEM
   
Range 290000000 90040000 (MEM
   
Range 400001000 00001100 (IO
  
01:00.1 Vendor 0x1002 Device 0xAAA0 
   Range 0
90040000 90044000 (MEM
  
02:00.0 Vendor 0x1957 Device 0x0451 
  03
:00.0 Vendor 0x111D Device 0x8092 
  04
:01.0 Vendor 0x111D Device 0x8092 
  04
:02.0 Vendor 0x111D Device 0x8092 
  04
:03.0 Vendor 0x111D Device 0x8092 
  04
:08.0 Vendor 0x111D Device 0x8092 
  04
:10.0 Vendor 0x111D Device 0x8092 
  05
:00.0 Vendor 0x12D8 Device 0xE111 
  06
:04.0 Vendor 0x1102 Device 0x0002 
   Range 0
00001000 00001020 (IO
  
06:04.1 Vendor 0x1102 Device 0x7002 
   Range 0
00001020 - 00001028 (IO

Libraries 
 0x5e51ff68
ISO-8859-7.charset V52.1 
 0x5e51fe68
greek_ISO-8859-7.language V52.1 
 0x0239ecc2
exec.library V54.30 
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cgxvideo.library V42.1 
 0x4aba34b0
mirror.api V1.1 (Legacy
 
0x4aba3510sdk.api V1.5 (Legacy
 
0x4aba3390textbar.api V1.1 (Legacy
 
0x4aba32d0console.api V1.1 (Legacy
 
0x4aba3270quickinfo.api V2.1 (Legacy
 
0x500e9a60explorer.api V4.1 (Legacy
 
0x549da56egeneric.parser V4.1 (Legacy
 
0x55a3b92cafc.library V33.0 (Legacy
 
0x500f4a9epassport.library V1.0 (Legacy
 
0x55592040Lamp.mcc V21.26 
 0x55a256c4
btree.library V53.3 
 0x55592180
Objectmap.mui V21.25 
 0x55592220
Dtpic.mui V21.24 
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Popasl.mui V21.29 
 0x55592360
Calltips.mcc V21.24 
 0x55592400
Listtree.mcc V21.35 
 0x555924a0
Title.mui V21.39 
 0x574b4e04
asyncio.library V50.3 
 0x5b4fed28
pthreads.library V53.12 
 0x5b4fe4a8
avcodec2.library V55.53 
 0x5b4fe328
va.library V1.4 
 0x5b4feda8
swscale2.library V2.5 
 0x5b4fe928
swresample2.library V0.18 
 0x5b4fef28
avutil2.library V52.66 
 0x5b4fe2a8
pixman-1.library V53.4 
 0x5b4fe728
oo.library V1.13 
 0x5a016660
Frimagedisplay.mui V21.25 
 0x5a016700
Imagedisplay.mui V21.24 
 0x5a0167a0
Pendisplay.mui V21.26 
 0x5a016840
String.mui V21.47 
 0x5a016a3c
xpkSQSH.library V2.1 
 0x5b4f6248
lzma.library V53.7 
 0x5b4f6f6c
xpkSMPL.library V1.0 (Legacy
 
0x5a1ec9fcxpkSHRI.library V2.2 (Legacy
 
0x5a1d233cxpkRLEN.library V1.3 (Legacy
 
0x5b4f6eecxpkRAKE.library V1.7 (Legacy
 
0x5a1d221cxpkNUKE.library V1.7 (Legacy
 
0x5b4f6d6cxpkNONE.library V1.4 (Legacy
 
0x57863ebcxpkMASH.library V1.98 (Legacy
 
0x5b4f6648xpkLZMA.library V52.2 
 0x57863d12
xpkIMPL.library V1.0 (Legacy
 
0x5a1edf4cxpkIDEA.library V1.3 (Legacy
 
0x5a1ede8cxpkHUFF.library V0.64 (Legacy
 
0x5b4f64ecxpkHFMN.library V1.36 (Legacy
 
0x5b4f646cxpkFRLE.library V1.0 (Legacy
 
0x5a1edcacxpkFEAL.library V1.5 (Legacy
 
0x5a1edbecxpkFAST.library V1.10 (Legacy
 
0x5a1edb2cxpkENCO.library V1.3 (Legacy
 
0x5a1eda0cxpkDUKE.library V1.6 (Legacy
 
0x58787d7cxpkDLTA.library V0.1 (Legacy
 
0x5a2d4eacxpkCBR0.library V1.0 (Legacy
 
0x58e0faccxpkBZP2.library V1.7 
 0x590eb670
Gauge.mui V21.24 
 0x590eb710
TextEditor.mcc V15.54 
 0x590eb7b0
NBitmap.mcc V15.30 
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NBalance.mcc V15.26 
 0x590eb8f0
NListtree.mcc V18.52 
 0x590eb990
NFloattext.mcc V19.81 
 0x590eba30
NListview.mcc V19.100 
 0x590ebad0
NList.mcc V20.145 
 0x590ebb70
BetterString.mcc V11.34 
 0x590ebcb0
TheButton.mcc V26.20 
 0x5ba86990
TheBarVirt.mcc V26.20 
 0x5b522ae0
TheBar.mcc V26.20 
 0x58f67b48
amissl_v097g.library V3.7 
 0x591abb50
expat.library V53.6 
 0x5b56ebe8
muigfx.library V21.25 
 0x591a5a1c
muimaster.library V21.210 
 0x591a7e9c
codesets.library V6.21 
 0x590ebdf0
bmp.datatype V53.4 
 0x58789ca8
faad.library V2.1 
 0x5a011e08
amissl_v111k.library V4.9 
 0x5920ecb8
amisslmaster.library V4.9 
 0x5ba1b1ac
virtual.gadget V53.8 
 0x5b9b1c30
fuelgauge.gadget V53.8 
 0x5b4eb7a4
camd.library V53.7 
 0x5ba1b018
Generic_Mouse.driver V52.1 
 0x5b9b2f28
Generic_usb.driver V53.3 
 0x5ab759d8
AmigaInput.library V53.4 
 0x5d607a48
jansson.library V2.12 
 0x5b522858
DateTime.docky V52.11 
 0x5b9cd7b0
datebrowser.gadget V53.9 
 0x5c245980
texteditor.gadget V53.28 
 0x5b4b4e68
GFXDock.docky V51.6 
 0x5b4b4de8
RAMDock.docky V51.3 
 0x5b4b4b68
CPUDock.docky V51.2 
 0x5b4b4968
MCUinfo.docky V50.3 
 0x5b4b46e8
NetDock.docky V52.0 
 0x5b4b4368
Mixer.docky V52.6 
 0x5bb6bc98
sliderbar.gadget V53.22 
 0x5b4f28d8
KeymapSwitcher.docky V52.3 
 0x5b4f2bd8
Spacer.docky V53.2 
 0x5b4f2858
smartsubdock.docky V50.8 
 0x5b8e3738
smartbutton.docky V50.8 
 0x5e5577d0
getcolor.gadget V53.11 
 0x5b522180
gradientslider.gadget V53.7 
 0x5b5220e4
colorwheel.gadget V53.7 
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radiobutton.gadget V53.11 
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Separator.docky V53.2 
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slider.gadget V53.17 
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getfont.gadget V53.11 
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getfile.gadget V53.12 
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reqtools.library V39.3 (Legacy
 
0x5bc055f0requester.class V53.20 
 0x5ba86c10
integer.gadget V53.13 
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clicktab.gadget V53.50 
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chooser.gadget V53.22 
 0x5ba86b70
penmap.image V53.6 
 0x5ba86ad0
checkbox.gadget V53.12 
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filesave.audio V6.5 
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emu10kx.audio V6.7 
 0x5d8cc864
device.audio V6.2 
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usergroup.library V4.30 
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bsdsocket.library V4.321 
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jpeg.datatype V53.7 
 0x6f907530
space.gadget V53.7 
 0x5d8e5dac
textclip.library V53.4 
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usbhidgate.library V53.3 
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xadmaster.library V13.1 
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xpkmaster.library V5.2 
 0x5e052f2c
hid.usbfd V53.18 
 0x5e4c4850
window.class V54.14 
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layout.gadget V54.8 
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ilbm.datatype V53.3 
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png.datatype V53.10 
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picture.datatype V53.10 
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Picasso96API.library V54.18 
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asl.library V53.54 
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arexx.class V53.6 
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mathieeedoubbas.library V53.1 
 0x5e0539f8
listbrowser.gadget V53.74 
 0x5e052560
scroller.gadget V53.16 
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button.gadget V53.22 
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string.gadget V53.22 
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popupmenu.class V53.2 
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popupmenu.library V53.14 
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bevel.image V53.6 
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glyph.image V53.4 
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drawlist.image V53.3 
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screenblanker.library V53.7 
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label.image V53.14 
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filler.image V53.6 
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bitmap.image V53.9 
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timezone.library V53.11 
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application.library V53.32 
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ft2.library V53.2 
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workbench.library V53.64 
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gadtools.library V53.8 
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commodities.library V53.10 
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png.iconmodule V53.1 
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icon.library V54.6 
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z.library V53.9 
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version.library V53.18 
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iffparse.library V53.3 
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locale.library V54.2 
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diskfont.library V53.13 
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petunia.library V53.6 
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diskcache.library V3.31 
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dos.library V54.112 
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usbprivate.library V53.23 
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massstorage.usbfd V53.85 
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hub.usbfd V53.11 
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bootkeyboard.usbfd V52.6 
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bootmouse.usbfd V53.5 
 0x6ff116a8
mounter.library V53.20 
 0x6ff0d16c
usbresource.library V53.23 
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hunk.library V53.4 
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elf.library V53.31 
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intuition.library V54.29 
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keymap.library V53.9 
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nonvolatile.library V54.7 
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cybergraphics.library V43.0 
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RadeonHD.chip V3.7 
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graphics.library V54.248 
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layers.library V54.12 
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rtg.library V54.90 
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PCIGraphics.card V53.18 
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newlib.library V53.62 
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utility.library V54.2 
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expansion.library V53.1 
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rexxsyslib.library V53.4 (Legacy

Devices 
 0x56553354
clipboard.device V53.5 
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serial.device V54.6 
 0x6ff0c0c4
ahi.device V6.6 
 0x5ba0d024
p50x0_eth.device V52.6 
 0x5dc114a4
diskimage.device V53.4 
 0x6ff9eb10
usbsys.device V53.23 
 0x6ff90844
p50x0sata.device V54.79 
 0x6ff90798
vsata.device V54.8 
 0x6ff90690
ehci.usbhcd V53.32 
 0x6ff905f0
ohci.usbhcd V53.22 
 0x6ff90550
uhci.usbhcd V53.15 
 0x6ff9e848
console.device V53.107 
 0x6ff5a670
ramdrive.device V54.1 
 0x6ff5877c
input.device V53.6 
 0x6ff10024
keyboard.device V53.12 
 0x6ff5a050
timer.device V53.5 

Tasks 
 rhd_gc 
(Waiting
  
Stack0x6febe000 0x6fec6000pointer 0x6fec5f40 (Cookie OK
  
SignalsSigRec 0x80000001SigWait 0x00000000 
  State
Task (Waiting
 
ahi.device Unit Process (Waiting
  
Stack0x5798b004 0x57a05ffcpointer 0x57a05f20 (Cookie OK
  
SignalsSigRec 0xf000c000SigWait 0x00000100 
  State
Process (Waiting
 
Exec Command and Control (Waiting
  
Stack0x6fe44000 0x6fe48000pointer 0x6fe47f50 (Cookie OK
  
SignalsSigRec 0x80000000SigWait 0x00000000 
  State
Task (Waiting
 
ClickToFront (Waiting
  
Stack0x5bb7b004 0x5bb8affcpointer 0x5bb8aef0 (Cookie OK
  
SignalsSigRec 0xe000d000SigWait 0x00000100 
  State
Process (Waiting
 
input.device (Waiting
  
Stack0x6fe9e000 0x6feae000pointer 0x6feadf00 (Cookie OK
  
SignalsSigRec 0x80000000SigWait 0x00000000 
  State
Task (Waiting
 
P50x0 Ethernet (Waiting
  
Stack0x5e52f000 0x5e530000pointer 0x5e52ff20 (Cookie OK
  
SignalsSigRec 0x00001000SigWait 0x00000000 
  State
Task (Waiting
 
SFS DosList handler (Waiting
  
Stack0x629fe004 0x62a05ffcpointer 0x62a05f20 (Cookie OK
  
SignalsSigRec 0x80000000SigWait 0x00000000 
  State
Process (Waiting
 
USB stack (Waiting
  
Stack0x6f9ca000 0x6f9ce000pointer 0x6f9cdf10 (Cookie OK
  
SignalsSigRec 0xf800d000SigWait 0x00000000 
  State
Task (Waiting
 
EHCI Controller Task Unit 0 (Waiting
  
Stack0x6f9c2000 0x6f9ca000pointer 0x6f9c9f10 (Cookie OK
  
SignalsSigRec 0xbe009000SigWait 0x00000000 
  State
Task (Waiting
 
EHCI Controller Task Unit 1 (Waiting
  
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SignalsSigRec 0xbe009000SigWait 0x00000000 
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Re: Shadow Warrior 1997 game for 68k Amigas
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@IamSONIC

Hello.
I have here only a back screen when i start. The Game seems to works, i can hear selecting in the menu but no Picture.
Window or Fullscreen makes no different.

SOBJS:libSDL-1.2.so: SDL1_2_15 1.4 (22.01.2018)
SOBJS:libSDL2.so: libSDL2.so 0.14 (15.02.2021)
SOBJS:libSDL.a: SDL1_2_13 1.4 (19.08.2012)
SOBJS:libSDL2-2.0_debug.so: libSDL2.so 0.14 (05.02.2021)
SOBJS:libSDL2-2.0.so: libSDL2.so 0.14 (15.02.2021)
SOBJS:libSDL_ttf.so: SDL_ttf 2.0.9
SOBJS:libSDLegl_wrap.a: SDL1_2_15 1.4 (22.01.2018)
SOBJS:libSDL.so: SDL1_2_15 1.4 (22.01.2018)

Kickstart/RadeonHD.chip.debug(v3): RadeonHD.chip 3.6 (26.04.2018)
Kickstart/RadeonHD.chip.bak: RadeonHD.chip 2.22 (25.03.2017)
Kickstart/RadeonHD.chip.debug: RadeonHD.chip 3.7 (19.11.2019)
Kickstart/RadeonHD.chip: RadeonHD.chip 3.7 (19.11.2019)
Kickstart/RadeonRX.chip: RadeonRX.chip 2.5 (14.04.2021)
Kickstart/RadeonRX.chip.debug: RadeonRX.chip 2.4 (05.02.2021)

PROCESSOR: P.A. Semi PWRficient PA6T-1682M
EMULATED: CPU 68020/68881fpu
CUSTOM CHIPS: NONE
VERSION: Kickstart version 54.30, Exec version 54.30, Disk version 53.18
LEGACY RAM: Node type $A, Attributes $2 (CHIP), at $5C012030-$5C21202F (2.0 meg)
ZORRO BOARDS: NONE
PCI BOARDS:

11.Spiele:JFShadowWarrior/data> list
dummy leer ----rw-d Gestern 15:12:18
sw.grp 47536148 ----rwed 24-Dez-96 23:32:00
sw.rts 267626 ----rwed 24-Dez-96 23:32:00
3 Dateien - 45M Bytes - 93372 Blöcke verwendet


JFShadowWarrior
Based on Shadow Warrior by 3D Realms Entertainment.
Additional improvements by Jonathon Fowler (http://www.jonof.id.au) and other contributors.
See GPL.TXT for license terms.

Version (not set).
Built May 24 2021 14:57:29.

BUILD engine by Ken Silverman (http://www.advsys.net/ken)
Additional improvements by Jonathon Fowler (http://www.jonof.id.au)
and other contributors. See BUILDLIC.TXT for terms.

Version (not set).
Built May 24 2021 14:58:43 using GCC 10.3.
32-bit word size.

SDL2 system interface (compiled with SDL version 2.0.14, runtime version 2.0.14)
Detecting video modes:
- 1920x1080 8-bit fullscreen
- 1680x1050 8-bit fullscreen
- 1600x900 8-bit fullscreen
- 1400x1050 8-bit fullscreen
- 1440x900 8-bit fullscreen
- 1366x768 8-bit fullscreen
- 1280x1024 8-bit fullscreen
- 1280x960 8-bit fullscreen
- 1280x800 8-bit fullscreen
- 1280x720 8-bit fullscreen
- 1152x864 8-bit fullscreen
- 1024x768 8-bit fullscreen
- 800x600 8-bit fullscreen
- 640x480 8-bit fullscreen
- 640x400 8-bit fullscreen
- 512x384 8-bit fullscreen
- 480x360 8-bit fullscreen
- 400x300 8-bit fullscreen
- 320x240 8-bit fullscreen
- 320x200 8-bit fullscreen
- 1680x1050 8-bit windowed
- 1600x900 8-bit windowed
- 1400x1050 8-bit windowed
- 1440x900 8-bit windowed
- 1366x768 8-bit windowed
- 1280x1024 8-bit windowed
- 1280x960 8-bit windowed
- 1280x800 8-bit windowed
- 1280x720 8-bit windowed
- 1152x864 8-bit windowed
- 1024x768 8-bit windowed
- 800x600 8-bit windowed
- 640x480 8-bit windowed
- 640x400 8-bit windowed
- 512x384 8-bit windowed
- 480x360 8-bit windowed
- 400x300 8-bit windowed
- 320x240 8-bit windowed
- 320x200 8-bit windowed
Scanning for GRP files...
GRP file: sw.grp
Detected registered GRP

SHADOW WARRIOR(tm)
Copyright (c) 1997 3D Realms Entertainment

Game controllers:
- SPEED-LINK Competition Pro
Using controller SPEED-LINK Competition Pro
CONTROL_Startup: Mouse Present
CONTROL_Startup: Joystick Present
Initialising timer
Loading sound and graphics...
initcache(): Initialised with 33554416 bytes
Setting video mode 800x600 (8-bpp windowed)
FX driver is SDL
CD error: SDL CD is not supported
Music driver is No Sound
Can't play OGG music track: track02.ogg
Can't play OGG music track: track02.ogg


Edit: Attached log from the game.


Edited by TearsOfMe on 2021/5/25 17:29:36
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Re: Shadow Warrior 1997 game for 68k Amigas
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@walkero

Quote:
I got a crash on first of the stages, where a train falls on you. Crashlog below, in case it helps. The good thing is that it is recoverable.


Thanks for reporting. I am able to reproduce.

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Re: Shadow Warrior 1997 game for 68k Amigas
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@TearsOfMe

Quote:
Hello.
I have here only a back screen when i start. The Game seems to works, i can hear selecting in the menu but no Picture.
Window or Fullscreen makes no different.


Hi,

could you please post the contents of "sw.log" file.

Theres no need to list installed SObj's as JFShadowWarrior has been statically linked.

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Re: Shadow Warrior 1997 game for 68k Amigas
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Okay. Attached the log in my first post.
Here a little snip from the snoopy output that seems bad to me.

00275 : JFShadowWarrior : FAIL = Lock("tiles000.art",SHARED) [8uS]
00276 : JFShadowWarrior : FAIL = Lock("data/tiles000.art",SHARED) [9uS]
00277 : JFShadowWarrior : o.k. = ChangeFilePosition(0x15FD7612 [data/sw.grp],38938969,OFFSET_BEGINNING) [9uS]
00278 : JFShadowWarrior : FAIL = Lock("tiles001.art",SHARED) [7uS]
00279 : JFShadowWarrior : FAIL = Lock("data/tiles001.art",SHARED) [9uS]
00280 : JFShadowWarrior : o.k. = ChangeFilePosition(0x15FD7612 [data/sw.grp],34585797,OFFSET_BEGINNING) [5uS]
00281 : JFShadowWarrior : FAIL = Lock("tiles002.art",SHARED) [6uS]
00282 : JFShadowWarrior : FAIL = Lock("data/tiles002.art",SHARED) [8uS]
00283 : JFShadowWarrior : o.k. = ChangeFilePosition(0x15FD7612 [data/sw.grp],30975492,OFFSET_BEGINNING) [5uS]
00284 : JFShadowWarrior : FAIL = Lock("tiles003.art",SHARED) [7uS]
00285 : JFShadowWarrior : FAIL = Lock("data/tiles003.art",SHARED) [8uS]


Edited by TearsOfMe on 2021/5/25 18:05:58
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Re: Shadow Warrior 1997 game for 68k Amigas
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@TearsOfMe

checked your sw.log no conspicuities.

Just for curiosity. Could you try "build" inside JFShadowWarrior and report if you see something. Additionally you could run "sdl2benchmark" (can be found within SDL2 archive, test folder).

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Re: Shadow Warrior 1997 game for 68k Amigas
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@IamSONIC

All other SDL things works fine here.

Build gives also a blank black screen.
Maybe my GRP file is corrupt, but it has the right filesize and the Shareware GRP works also not.

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Re: Shadow Warrior 1997 game for 68k Amigas
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@TearsOfMe

Your snoopy output is comparable to mine.

sdl2benchmark works?

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Re: Shadow Warrior 1997 game for 68k Amigas
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@IamSONIC

Think so, here the output from the benchmark:

INFO: SDL2 renderer benchmark v. 0.6 (SDL version 2.0.14)
INFO: This tool measures the speed of various 2D drawing features
INFO: Press ESC key to quit
INFO: Parameters: width 800, height 600, renderer name '?=', duration 1.000 s, objects 100, sleep 0
INFO: Image size 408*167
INFO: Pixel format 0x15151002 (SDL_PIXELFORMAT_RGB565)
INFO: NOTE: window's pixel format not ARGB8888 - possible bitmap conversion can slow down
INFO: Starting to test renderer called [compositing], flags 0xE
INFO: Points [mode: None]...160 frames drawn in 1.001 seconds => 159.8 frames per second
INFO: Points [mode: Blend]...165 frames drawn in 1.002 seconds => 164.7 frames per second
INFO: Points [mode: Add]...161 frames drawn in 1.002 seconds => 160.6 frames per second
INFO: Points [mode: Mod]...164 frames drawn in 1.005 seconds => 163.1 frames per second
INFO: Lines [mode: None]...154 frames drawn in 1.001 seconds => 153.8 frames per second
INFO: Lines [mode: Blend]...139 frames drawn in 1.007 seconds => 138.0 frames per second
INFO: Lines [mode: Add]...140 frames drawn in 1.000 seconds => 140.0 frames per second
INFO: Lines [mode: Mod]...144 frames drawn in 1.006 seconds => 143.2 frames per second
INFO: FillRects [mode: None]...125 frames drawn in 1.004 seconds => 124.6 frames per second
INFO: FillRects [mode: Blend]...33 frames drawn in 1.034 seconds => 31.9 frames per second
INFO: FillRects [mode: Add]...34 frames drawn in 1.031 seconds => 33.0 frames per second
INFO: FillRects [mode: Mod]...32 frames drawn in 1.000 seconds => 32.0 frames per second
INFO: RenderCopy [mode: None]...36 frames drawn in 1.023 seconds => 35.2 frames per second
INFO: RenderCopy [mode: Blend]...35 frames drawn in 1.009 seconds => 34.7 frames per second
INFO: RenderCopy [mode: Add]...35 frames drawn in 1.013 seconds => 34.6 frames per second
INFO: RenderCopy [mode: Mod]...36 frames drawn in 1.016 seconds => 35.4 frames per second
INFO: RenderCopyEx [mode: None]...35 frames drawn in 1.010 seconds => 34.7 frames per second
INFO: RenderCopyEx [mode: Blend]...36 frames drawn in 1.020 seconds => 35.3 frames per second
INFO: RenderCopyEx [mode: Add]...35 frames drawn in 1.012 seconds => 34.6 frames per second
INFO: RenderCopyEx [mode: Mod]...36 frames drawn in 1.018 seconds => 35.4 frames per second
INFO: Color modulation [mode: None]...33 frames drawn in 1.002 seconds => 32.9 frames per second
INFO: Color modulation [mode: Blend]...34 frames drawn in 1.008 seconds => 33.7 frames per second
INFO: Color modulation [mode: Add]...33 frames drawn in 1.005 seconds => 32.8 frames per second
INFO: Color modulation [mode: Mod]...34 frames drawn in 1.014 seconds => 33.5 frames per second
INFO: Alpha modulation [mode: None]...36 frames drawn in 1.018 seconds => 35.4 frames per second
INFO: Alpha modulation [mode: Blend]...35 frames drawn in 1.010 seconds => 34.6 frames per second
INFO: Alpha modulation [mode: Add]...36 frames drawn in 1.024 seconds => 35.1 frames per second
INFO: Alpha modulation [mode: Mod]...35 frames drawn in 1.009 seconds => 34.7 frames per second
INFO: UpdateTexture [mode: None]...32 frames drawn in 1.022 seconds => 31.3 frames per second, 62.6 operations per second
INFO: UpdateTexture [mode: Blend]...32 frames drawn in 1.011 seconds => 31.6 frames per second, 63.3 operations per second
INFO: UpdateTexture [mode: Add]...32 frames drawn in 1.026 seconds => 31.2 frames per second, 62.4 operations per second
INFO: UpdateTexture [mode: Mod]...32 frames drawn in 1.021 seconds => 31.3 frames per second, 62.7 operations per second
INFO: ReadPixels [mode: None]...0 frames drawn in 1.004 seconds => 0.0 frames per second, 163.4 operations per second
INFO: ReadPixels [mode: Blend]...0 frames drawn in 1.006 seconds => 0.0 frames per second, 164.1 operations per second
INFO: ReadPixels [mode: Add]...0 frames drawn in 1.003 seconds => 0.0 frames per second, 161.5 operations per second
INFO: ReadPixels [mode: Mod]...0 frames drawn in 1.004 seconds => 0.0 frames per second, 163.3 operations per second
INFO: Bye bye

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Re: Shadow Warrior 1997 game for 68k Amigas
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@TearsOfMe

Quote:
Think so...


And you've seen something? not just black screen?

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Re: Shadow Warrior 1997 game for 68k Amigas
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@IamSONIC

Yes, i see dots, lines and so on....but what is with this 0 frame in
ReadPixels [mode: None]...this look to be not ok for me or?

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Re: Shadow Warrior 1997 game for 68k Amigas
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@TearsOfMe

Quote:
Yes, i see dots, lines and ..this seems to be not ok or?


Yes than SDL2 gfx work. You could try reinstalling JFSW and ensure the SW-data you transferred to your x1000 is ok. At the moment i have no idea why you get a black screen/window. As far as i remember one of the beta testers owns an x1000. But no such problems occured.


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Re: Shadow Warrior 1997 game for 68k Amigas
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@TearsOfMe

Try setting a 32Bit Screenmode for your Workbench Screen

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Re: Shadow Warrior 1997 game for 68k Amigas
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Wow...that do the trick. But why this affects the fullscreen mode also?

But hey, it works. Big Thanks !!!

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