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            Anonymous
         
        
            Re: Porting to AmigaOS4 thread
         
        
            
         
     
    
                
                        @beworld
I updated my bug report
https://bugs.scummvm.org/ticket/12012#comment:6 Actually only W A S D X and C are asserting.
Maybe you could try with your port.
Just bring up the launcher and press the key combos ALT + (W A S D X C).
Also, which version of SDL are you using?
Or do you have a platform dependant backend?
EDIT: Nevermind, culprit found, now for the fix...
EDIT 2: Fixed
@capehill
You might want to check out 
https://github.com/AmigaPorts/SDL/issues/190  
                        
             
            
                                            
                
                
                    Edited by Raziel on 2021/1/17 14:22:01 Edited by Raziel on 2021/1/17 15:16:40 
                
                      
     
    
                
                         
     
    
        
     
     
   
        
  
    
    
        
    
    
        
            
         
        
            Re: Porting to AmigaOS4 thread
         
        
            
                                    Posted on: 
2021/1/17 18:44 
                                  
                                    #322  
                             
         
     
    
                
                             Just popping in
 
                                     
                     
                                 
                                    
                    
                         
 
                    
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                        @Raziel I use SDL2 MorphOS I test with others keys here.. no problem
                        
             
            
                                    
 
     
    
                
                             
     
    
        
     
     
   
        
  
    
    
        
    
    
        
            
         
        
            Re: Porting to AmigaOS4 thread
         
        
            
                                    Posted on: 
2021/1/17 19:09 
                                  
                                    #323  
                             
         
     
    
                
                             Just can't stay away
 
                                     
                     
                                 
                                    
                    
                         
 
                    
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                        @Raziel Noticed, I will try to check it soon.
                        
             
            
                                    
 
     
    
                
                             
     
    
        
     
     
   
        
  
    
    
        
    
    
        
            Anonymous
         
        
            Re: Porting to AmigaOS4 thread
         
        
            
         
     
    
                
                        @all
Noob question once again.
I get a
Quote:
undefined reference to Seek but when i
Quote:
i get a new warning about a
Quote:
 implicit declaration of function Seekand still the undefined reference error from above.
 
                        
             
            
                                    
 
     
    
                
                         
     
    
        
     
     
   
        
  
    
    
        
    
    
        
            
         
        
            Re: Porting to AmigaOS4 thread
         
        
            
                                    Posted on: 
2021/3/25 15:40 
                                  
                                    #325  
                             
         
     
    
                
                             Home away from home
 
                                     
                     
                                 
                                    
                    
                         
 
                    
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                        @Raziel Seek() is a dos.library function and is deprecated in favour of ChangeFilePosition()  In the latest SDK the obsolete status has been made a a bit more forced  by changing the name to OBSOLETESeek() If you really need Seek() and not lseek() or fseek() then include <dos/obsolete.h> 
                        
             
            
                                    
 
     
    
                
                                
                 
     
    
        
     
     
   
        
  
    
    
        
    
    
        
            Anonymous
         
        
            Re: Porting to AmigaOS4 thread
         
        
            
         
     
    
                
                        @broadblues Should it work by renaming Seek() to lseek()? Then I could maybe alert the devs about the obsolete status. And is Seek() also obsolete in AmigaOS3? I'll try the obsolete include too, thank you. edit: The include worked, thanks a lot ..is it normal to get thrown back to such noob errors/questions all the time? Is the SDK development moving faster than trying to catch up to and grab that moving train...or is it just me? ...probably just me...
                        
             
            
                                            
                
                
                    Edited by Raziel on 2021/3/25 18:36:11 
                
                      
     
    
                
                         
     
    
        
     
     
   
        
  
    
    
        
    
    
        
            
         
        
            Re: Porting to AmigaOS4 thread
         
        
            
                                    Posted on: 
2021/3/25 20:15 
                                  
                                    #327  
                             
         
     
    
                
                             Home away from home
 
                                     
                     
                                 
                                    
                    
                         
 
                    
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                        @Raziel
Quote:
 Should it work by renaming Seek() to lseek()?No Seek() works on AmigaDOS filehandles (BPTR) and lseek() works on c library file descriptors, these are not interchangable.
lseek() and Seek() also are not drop in replacements.function wise. 
 Quote:
 And is Seek() also obsolete in AmigaOS3?No, it's obsolete in AmigaOS4 (and has been for a long time) because it doesn't support greater than signed int32 bit file sizes (up to 2Gb) ChangeFilePosition() supports int64  
Quote:
 ..is it normal to get thrown back to such noob errors/questions all the time? Is the SDK development moving faster than trying to catch up to and grab that moving train...or is it just me?You have probably been ignoring or overrideing the deprectated function warnings and thus got caught out when the function name was changed to force devs to update their code.
Also there hasn't been SDK releases for ages so you got hit with a llot in one go,.when the dos sdk was updated in FE Update 2
 
                        
             
            
                                    
 
     
    
                
                                
                 
     
    
        
     
     
   
        
  
    
    
        
    
    
        
            Anonymous
         
        
            Re: Porting to AmigaOS4 thread
         
        
            
         
     
    
                
                        @broadblues I see. Thank you for the explanation. Seems like doing ports from time to time isn't enough to keep at pace... I'll probably keep dropping noob bombs in the future then.
                        
             
            
                                    
 
     
    
                
                         
     
    
        
     
     
   
        
  
    
    
        
    
    
        
            Anonymous
         
        
            Re: Porting to AmigaOS4 thread
         
        
            
         
     
    
                
                        @all
What am i missing?
gcc  - lpthread  - athread = native  - o game main . o sys_sdl2 . o util . o bb / decode . o bb / fileio . o bb / game . o bb / level . o bb / objects . o bb / resource . o bb / screen . o bb / sound . o bb / staticres . o bb / tiles . o bb / unpack . o  ` sdl2-config --static-libs ` - lSDL2_mixer  - lflac  - lvorbisfile  - lvorbis  - logg  - lmikmod  - lsmpeg2  - lmodplug  - lSDL2
 / SDK / local / newlib / lib / libmodplug . a ( modplug . o ):  In  function ` ModPlug_Unload':
 modplug.cpp:(.text+0x7dc): undefined reference to  ` operator delete ( void *) '
 /SDK/local/newlib/lib/libmodplug.a(modplug.o): In function `ModPlug_Load' :
 modplug . cpp :(. text + 0xaf4 ):  undefined reference to  ` operator new(unsigned int)'
 modplug.cpp:(.text+0xb84): undefined reference to  ` operator delete ( void *) '
 /SDK/local/newlib/lib/libmodplug.a(sndfile.o): In function `CSoundFile::AllocatePattern(unsigned int, unsigned int)' :
 sndfile . cpp :(. text + 0x2f58 ):  undefined reference to  ` operator new[](unsigned int)'
 /SDK/local/newlib/lib/libmodplug.a(sndfile.o): In function  ` CSoundFile :: SetPatternName ( unsigned int ,  char  const*) ':
 sndfile.cpp:(.text+0x30dc): undefined reference to `operator new[](unsigned int)'
 sndfile . cpp :(. text + 0x3174 ):  undefined reference to  ` operator delete[](void*)'
 /SDK/local/newlib/lib/libmodplug.a(sndfile.o): In function  ` CSoundFile :: FreePattern ( void *) ':
 sndfile.cpp:(.text+0x3234): undefined reference to `operator delete[](void*)'
 / SDK / local / newlib / lib / libmodplug . a ( sndfile . o ):  In  function ` CSoundFile::Destroy()':
 sndfile.cpp:(.text+0x5500): undefined reference to  ` operator delete []( void *) '
 sndfile.cpp:(.text+0x554c): undefined reference to `operator delete[](void*)'
 sndfile . cpp :(. text + 0x561c ):  undefined reference to  ` operator delete(void*)'
 sndfile.cpp:(.text+0x5710): undefined reference to  ` operator delete []( void *) '
 /SDK/local/newlib/lib/libmodplug.a(load_xm.o): In function `CSoundFile::ReadXM(unsigned char const*, unsigned int)' :
 load_xm . cpp :(. text + 0x1330 ):  undefined reference to  ` operator new(unsigned int)'
 load_xm.cpp:(.text+0x2c04): undefined reference to  ` operator  new[]( unsigned int ) '
 load_xm.cpp:(.text+0x2e88): undefined reference to `operator new[](unsigned int)'
 / SDK / local / newlib / lib / libmodplug . a ( load_ult . o ):  In  function ` CSoundFile::ReadUlt(unsigned char const*, unsigned int)':
 load_ult.cpp:(.text+0x164): undefined reference to  ` operator  new[]( unsigned int ) '
 /SDK/local/newlib/lib/libmodplug.a(load_mtm.o): In function `CSoundFile::ReadMTM(unsigned char const*, unsigned int)' :
 load_mtm . cpp :(. text + 0xb20 ):  undefined reference to  ` operator new[](unsigned int)'
 /SDK/local/newlib/lib/libmodplug.a(load_med.o): In function  ` CSoundFile :: ReadMed ( unsigned char  const*,  unsigned int ) ':
 load_med.cpp:(.text+0x10cc): undefined reference to `operator new[](unsigned int)'
 / SDK / local / newlib / lib / libmodplug . a ( load_mdl . o ):  In  function ` CSoundFile::ReadMDL(unsigned char const*, unsigned int)':
 load_mdl.cpp:(.text+0x1118): undefined reference to  ` operator delete []( void *) '
 load_mdl.cpp:(.text+0x1124): undefined reference to `operator new[](unsigned int)'
 load_mdl . cpp :(. text + 0x1430 ):  undefined reference to  ` operator new(unsigned int)'
 load_mdl.cpp:(.text+0x18a0): undefined reference to  ` operator  new( unsigned int ) '
 /SDK/local/newlib/lib/libmodplug.a(load_it.o): In function `CSoundFile::LoadMixPlugins(void const*, unsigned int)' :
 load_it . cpp :(. text + 0x1058 ):  undefined reference to  ` operator new[](unsigned int)'
 /SDK/local/newlib/lib/libmodplug.a(load_it.o): In function  ` CSoundFile :: ReadIT ( unsigned char  const*,  unsigned int ) ':
 load_it.cpp:(.text+0x2dec): undefined reference to `operator new[](unsigned int)'
 load_it . cpp :(. text + 0x3434 ):  undefined reference to  ` operator new[](unsigned int)'
 load_it.cpp:(.text+0x3bb4): undefined reference to  ` operator  new( unsigned int ) '
 /SDK/local/newlib/lib/libmodplug.a(load_far.o): In function `CSoundFile::ReadFAR(unsigned char const*, unsigned int)' :
 load_far . cpp :(. text + 0x34c ):  undefined reference to  ` operator new[](unsigned int)'
 /SDK/local/newlib/lib/libmodplug.a(load_dmf.o): In function  ` CSoundFile :: ReadDMF ( unsigned char  const*,  unsigned int ) ':
 load_dmf.cpp:(.text+0x77c): undefined reference to `operator new[](unsigned int)'
 / SDK / local / newlib / lib / libmodplug . a ( load_dbm . o ):  In  function ` CSoundFile::ReadDBM(unsigned char const*, unsigned int)':
 load_dbm.cpp:(.text+0x58c): undefined reference to  ` operator  new( unsigned int ) '
 /SDK/local/newlib/lib/libmodplug.a(load_ams.o): In function `AMSUnpack(char const*, unsigned int, char*, unsigned int, char)' :
 load_ams . cpp :(. text + 0x3c ):  undefined reference to  ` operator new[](unsigned int)'
 load_ams.cpp:(.text+0x3f4): undefined reference to  ` operator delete []( void *) '
 /SDK/local/newlib/lib/libmodplug.a(load_ams.o): In function `CSoundFile::ReadAMS2(unsigned char const*, unsigned int)' :
 load_ams . cpp :(. text + 0x78c ):  undefined reference to  ` operator new(unsigned int)'
 load_ams.cpp:(.text+0xee8): undefined reference to  ` operator  new[]( unsigned int ) '
 /SDK/local/newlib/lib/libmodplug.a(load_ams.o): In function `CSoundFile::ReadAMS(unsigned char const*, unsigned int)' :
 load_ams . cpp :(. text + 0x1ddc ):  undefined reference to  ` operator new[](unsigned int)'
 load_ams.cpp:(.text+0x1fa0): undefined reference to  ` operator  new[]( unsigned int ) '
 /SDK/local/newlib/lib/libmodplug.a(load_amf.o): In function `CSoundFile::ReadAMF(unsigned char const*, unsigned int)' :
 load_amf . cpp :(. text + 0x1910 ):  undefined reference to  ` operator new[](unsigned int)'
 load_amf.cpp:(.text+0x1c98): undefined reference to  ` operator delete []( void *) '
 /SDK/local/newlib/lib/libmodplug.a(load_669.o): In function `CSoundFile::Read669(unsigned char const*, unsigned int)' :
 load_669 . cpp :(. text + 0x610 ):  undefined reference to  ` operator new[](unsigned int)'
 /SDK/local/newlib/lib/libmodplug.a(load_mt2.o): In function  ` CSoundFile :: ReadMT2 ( unsigned char  const*,  unsigned int ) ':
 load_mt2.cpp:(.text+0x718): undefined reference to `operator new[](unsigned int)'
 load_mt2 . cpp :(. text + 0xfe0 ):  undefined reference to  ` operator new(unsigned int)'
 /SDK/local/newlib/lib/libmodplug.a(load_pat.o): In function  ` CSoundFile :: ReadPAT ( unsigned char  const*,  unsigned int ) ':
 load_pat.cpp:(.text+0x2518): undefined reference to `operator new(unsigned int)'
 load_pat . cpp :(. text + 0x2938 ):  undefined reference to  ` operator new(unsigned int)'
 /SDK/local/newlib/lib/libmodplug.a(load_pat.o): In function  ` PAT_Load_Instruments ':
 load_pat.cpp:(.text+0x3d64): undefined reference to `operator new(unsigned int)'
 load_pat . cpp :(. text + 0x3ed8 ):  undefined reference to  ` operator new(unsigned int)'
 
 gmake: *** [game] Error 1 
 
 
                        
             
            
                                    
 
     
    
                
                         
     
    
        
     
     
   
        
  
    
    
        
    
    
        
            
         
        
            Re: Porting to AmigaOS4 thread
         
        
            
                                    Posted on: 
2021/3/31 13:35 
                                  
                                    #330  
                             
         
     
    
                
                             Just can't stay away
 
                                     
                     
                                 
                                    
                    
                         
 
                    
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                        @Raziel Please use g++ instead of gcc. It seems that libmodplug is using C++.
                        
             
            
                                    
 
     
    
                
                             
     
    
        
     
     
   
        
  
    
    
        
    
    
        
            Anonymous
         
        
            Re: Porting to AmigaOS4 thread
         
        
            
         
     
    
                
                        @Capehill I heard that before :-/ When i change to g++ i get a lot of other undeclared stuff like string_upper, priint_error, animframe etc.
                        
             
            
                                    
 
     
    
                
                         
     
    
        
     
     
   
        
  
    
    
        
    
    
        
            
         
        
            Re: Porting to AmigaOS4 thread
         
        
            
                                    Posted on: 
2021/3/31 14:39 
                                  
                                    #332  
                             
         
     
    
                
                             Home away from home
 
                                     
                     
                                 
                                    
                    
                         
 
                    
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                        @Raziel gcc will compile c++ if the file has a cpp extention but you will need to add  -llibstdc++ to the link line.
                        
             
            
                                    
 
     
    
                
                                
                 
     
    
        
     
     
   
        
  
    
    
        
    
    
        
            Anonymous
         
        
            Re: Porting to AmigaOS4 thread
         
        
            
         
     
    
                
                        @broadblues Development:Coding/SDK/gcc/ppc-amigaos/bin/ld: cannot find -llibstdc++
                        
             
            
                                    
 
     
    
                
                         
     
    
        
     
     
   
        
  
    
    
        
    
    
        
            
         
        
            Re: Porting to AmigaOS4 thread
         
        
            
                                    Posted on: 
2021/3/31 16:28 
                                  
                                    #334  
                             
         
     
    
                
                             Home away from home
 
                                     
                     
                                 
                                    
                    
                         
 
                    
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                        @Raziel -lstdc++ , it just name libstdc++.a , so Andy a bit messed it up. All link libs have "lib" at the beginning, but when you link against them, you skip "lib" part. I.e. if it named libomiga1200.a, then you do -lomiga1200. Or if you want to link with a full name, you then provide a full path to.
                        
             
            
                                    
 
     
    
                
                                
                 
     
    
        
     
     
   
        
  
    
    
        
    
    
        
            Anonymous
         
        
            Re: Porting to AmigaOS4 thread
         
        
            
         
     
    
                
                        @kas1e I used that, just wanted to make sure... I'm still getting lots and lots of undefined references to sting_upper, print_warning, print_error
                        
             
            
                                    
 
     
    
                
                         
     
    
        
     
     
   
        
  
    
    
        
    
    
        
            
         
        
            Re: Porting to AmigaOS4 thread
         
        
            
                                    Posted on: 
2021/3/31 16:44 
                                  
                                    #336  
                             
         
     
    
                
                             Just can't stay away
 
                                     
                     
                                 
                                    
                    
                         
 
                    
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                        @Raziel Are those functions in the game code? Is the source online?
                        
             
            
                                    
 
     
    
                
                             
     
    
        
     
     
   
        
  
    
    
        
    
    
        
            Anonymous
         
        
            Re: Porting to AmigaOS4 thread
         
        
            
         
     
    
                
                        @Capehill
Sure
https://github.com/cyxx/blues It's probably something completely silly.
You need to change a variable called "amiga" to something else "_amiga" I.e. or you'll hit a compiler error pretty early.
Seems like our compiler changes "amiga" to "1" fir whatever reason.
I'll let it rest now, it's only so much fun...
 
                        
             
            
                                    
 
     
    
                
                         
     
    
        
     
     
   
        
  
    
    
        
    
    
        
            
         
        
            Re: Porting to AmigaOS4 thread
         
        
            
                                    Posted on: 
2021/3/31 16:55 
                                  
                                    #338  
                             
         
     
    
                
                             Just can't stay away
 
                                     
                     
                                 
                                    
                    
                         
 
                    
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                        @Raziel Those functions should be in util.c and you are linking util.o. Can you paste complete errors? Have you done a clean build?
                        
             
            
                                    
 
     
    
                
                             
     
    
        
     
     
   
        
  
    
    
        
    
    
        
            Anonymous
         
        
            Re: Porting to AmigaOS4 thread
         
        
            
         
     
    
                
                        @Capehill
Thank you for the help, but i don't want to take your time away from SDL
I always do a make clean beforehand, yes
Makefile
CC             :=     g ++
 SDL_CFLAGS     :=    ` sdl2-config --cflags `
 SDL_LIBS     :=    ` sdl2-config --static-libs `  \
                  - lSDL2_mixer  - lflac  - lvorbisfile  - lvorbis  - logg  - lmikmod  - lsmpeg2  - lmodplug \
                  - lSDL2 \
                  - lstdc ++
 
 BB             :=     decode . c fileio . c game . c level . c objects . c resource . c \
                 screen . c sound . c staticres . c tiles . c unpack . c
 JA             :=     game . c level . c resource . c screen . c sound . c staticres . c \
                 unpack . c
 
 BB_SRCS         :=    $(foreach  f ,$( BB ), bb / $f )
 JA_SRCS         :=    $(foreach  f ,$( JA ), ja / $f )
 SRCS         :=    $( BB_SRCS ) $( JA_SRCS )
 OBJS         :=    $( SRCS :. c =. o )
 DEPS         :=    $( SRCS :. c =. d )
 
 CPPFLAGS     :=    - Wall  - Wpedantic  - MMD  $( SDL_CFLAGS ) - I . - g
 
 all :  blues bbja
 
 blues :  main . o sys_sdl2 . o util . o  $( BB_SRCS :. c =. o )
     $( CC ) $( LDFLAGS ) - o  $@ $^ $( SDL_LIBS )
 
 bbja :  main . o sys_sdl2 . o util . o  $( JA_SRCS :. c =. o )
     $( CC ) $( LDFLAGS ) - o  $@ $^ $( SDL_LIBS )
 clean :
      rm  - f  $( OBJS ) $( DEPS )
 
 -include $( DEPS )  
 
Compilation
g ++  - Wall  - Wpedantic  - MMD  ` sdl2-config --cflags ` - I . - g   - c  - o bb / decode . o bb / decode . c
 g ++  - Wall  - Wpedantic  - MMD  ` sdl2-config --cflags ` - I . - g   - c  - o bb / fileio . o bb / fileio . c
 g ++  - Wall  - Wpedantic  - MMD  ` sdl2-config --cflags ` - I . - g   - c  - o bb / game . o bb / game . c
 g ++  - Wall  - Wpedantic  - MMD  ` sdl2-config --cflags ` - I . - g   - c  - o bb / level . o bb / level . c
 g ++  - Wall  - Wpedantic  - MMD  ` sdl2-config --cflags ` - I . - g   - c  - o bb / objects . o bb / objects . c
 g ++  - Wall  - Wpedantic  - MMD  ` sdl2-config --cflags ` - I . - g   - c  - o bb / resource . o bb / resource . c
 bb / resource . c :  In  function  'void load_iff(const uint8_t*, uint32_t, uint8_t*, int, int)' :
 bb / resource . c : 135 : 17 :  warning :  comparison of integer expressions of different signedness :  'int'  and  'uint32_t'  { aka  'unsigned int' } [- Wsign - compare ]
    135  |   while ( offset  <  size ) {
       |          ~~~~~~~^~~~~~
 g ++  - Wall  - Wpedantic  - MMD  ` sdl2-config --cflags ` - I . - g   - c  - o bb / screen . o bb / screen . c
 g ++  - Wall  - Wpedantic  - MMD  ` sdl2-config --cflags ` - I . - g   - c  - o bb / sound . o bb / sound . c
 bb / sound . c :  In  function  'void mix(void*, uint8_t*, int)' :
 bb / sound . c : 65 : 12 :  warning :  comparison of integer expressions of different signedness :  'const int'  and  'uint32_t'  { aka  'unsigned int' } [- Wsign - compare ]
     65  |    if ( pos  >=  _channel . size ) {
       |        ~~~~^~~~~~~~~~~~~~~~
 g ++  - Wall  - Wpedantic  - MMD  ` sdl2-config --cflags ` - I . - g   - c  - o bb / staticres . o bb / staticres . c
 g ++  - Wall  - Wpedantic  - MMD  ` sdl2-config --cflags ` - I . - g   - c  - o bb / tiles . o bb / tiles . c
 g ++  - Wall  - Wpedantic  - MMD  ` sdl2-config --cflags ` - I . - g   - c  - o bb / unpack . o bb / unpack . c
 g ++ - lpthread  - athread = native  - o blues main . o sys_sdl2 . o util . o bb / decode . o bb / fileio . o bb / game . o bb / level . o bb / objects . o bb / resource . o bb / screen . o bb / sound . o bb / staticres . o bb / tiles . o bb / unpack . o  ` sdl2-config --static-libs ` - lSDL2_mixer  - lflac  - lvorbisfile  - lvorbis  - logg  - lmikmod  - lsmpeg2  - lmodplug  - lSDL2  - lstdc ++
 bb / fileio . o :  In  function ` fio_open_no_case':
 /Development/Porting/bb/bb/fileio.c:41: undefined reference to  ` string_upper ( char *) '
 bb/fileio.o: In function `fio_open(char const*, int)' :
 / Development / Porting / bb / bb / fileio . c : 50 :  undefined reference to  ` print_error(char const*, ...)'
 /Development/Porting/bb/bb/fileio.c:57: undefined reference to  ` print_error ( char  const*, ...) '
 /Development/Porting/bb/bb/fileio.c:59: undefined reference to `print_warning(char const*, ...)'
 bb / game . o :  In  function ` do_select_player':
 /Development/Porting/bb/bb/game.c:85: undefined reference to  ` animframe_0135 '
 /Development/Porting/bb/bb/game.c:85: undefined reference to `animframe_0135'
 / Development / Porting / bb / bb / game . c : 86 :  undefined reference to  ` animframe_0135'
 /Development/Porting/bb/bb/game.c:86: undefined reference to  ` animframe_0135 '
 /Development/Porting/bb/bb/game.c:91: undefined reference to `animframe_01d5'
 / Development / Porting / bb / bb / game . c : 91 :  undefined reference to  ` animframe_01d5'
 /Development/Porting/bb/bb/game.c:92: undefined reference to  ` animframe_01d5 '
 /Development/Porting/bb/bb/game.c:92: undefined reference to `animframe_01d5'
 / Development / Porting / bb / bb / game . c : 124 :  undefined reference to  ` animframe_00dd'
 /Development/Porting/bb/bb/game.c:124: undefined reference to  ` animframe_00dd '
 /Development/Porting/bb/bb/game.c:125: undefined reference to `animframe_00dd'
 / Development / Porting / bb / bb / game . c : 125 :  undefined reference to  ` animframe_00dd'
 /Development/Porting/bb/bb/game.c:130: undefined reference to  ` animframe_022d '
 /Development/Porting/bb/bb/game.c:130: undefined reference to `animframe_022d'
 / Development / Porting / bb / bb / game . c : 131 :  undefined reference to  ` animframe_022d'
 /Development/Porting/bb/bb/game.c:131: undefined reference to  ` animframe_022d '
 /Development/Porting/bb/bb/game.c:163: undefined reference to `animframe_0135'
 / Development / Porting / bb / bb / game . c : 163 :  undefined reference to  ` animframe_0135'
 /Development/Porting/bb/bb/game.c:164: undefined reference to  ` animframe_0135 '
 /Development/Porting/bb/bb/game.c:164: undefined reference to `animframe_0135'
 / Development / Porting / bb / bb / game . c : 169 :  undefined reference to  ` animframe_022d'
 /Development/Porting/bb/bb/game.c:169: undefined reference to  ` animframe_022d '
 /Development/Porting/bb/bb/game.c:170: undefined reference to `animframe_022d'
 / Development / Porting / bb / bb / game . c : 170 :  undefined reference to  ` animframe_022d'
 bb/game.o: In function  ` game_main () ':
 /Development/Porting/bb/bb/game.c:292: undefined reference to `icon6e92'
 / Development / Porting / bb / bb / game . c : 292 :  undefined reference to  ` icon6e92'
 /Development/Porting/bb/bb/game.c:293: undefined reference to  ` icon6e92 '
 /Development/Porting/bb/bb/game.c:293: undefined reference to `icon6e92'
 / Development / Porting / bb / bb / game . c : 295 :  undefined reference to  ` icon72de'
 /Development/Porting/bb/bb/game.c:295: undefined reference to  ` icon72de '
 /Development/Porting/bb/bb/game.c:297: undefined reference to `icon73a6'
 / Development / Porting / bb / bb / game . c : 297 :  undefined reference to  ` icon73a6'
 /Development/Porting/bb/bb/game.c:299: undefined reference to  ` icon6ef6 '
 /Development/Porting/bb/bb/game.c:299: undefined reference to `icon6ef6'
 / Development / Porting / bb / bb / game . c : 301 :  undefined reference to  ` icon740a'
 /Development/Porting/bb/bb/game.c:301: undefined reference to  ` icon740a '
 /Development/Porting/bb/bb/game.c:303: undefined reference to `icon746e'
 / Development / Porting / bb / bb / game . c : 303 :  undefined reference to  ` icon746e'
 /Development/Porting/bb/bb/game.c:305: undefined reference to  ` icon74d2 '
 /Development/Porting/bb/bb/game.c:305: undefined reference to `icon74d2'
 / Development / Porting / bb / bb / game . c : 307 :  undefined reference to  ` icon7536'
 /Development/Porting/bb/bb/game.c:307: undefined reference to  ` icon7536 '
 /Development/Porting/bb/bb/game.c:309: undefined reference to `icon759a'
 / Development / Porting / bb / bb / game . c : 309 :  undefined reference to  ` icon759a'
 /Development/Porting/bb/bb/game.c:311: undefined reference to  ` icon75fe '
 /Development/Porting/bb/bb/game.c:311: undefined reference to `icon75fe'
 / Development / Porting / bb / bb / game . c : 313 :  undefined reference to  ` icon7662'
 /Development/Porting/bb/bb/game.c:313: undefined reference to  ` icon7662 '
 /Development/Porting/bb/bb/game.c:315: undefined reference to `icon76c6'
 / Development / Porting / bb / bb / game . c : 315 :  undefined reference to  ` icon76c6'
 /Development/Porting/bb/bb/game.c:317: undefined reference to  ` icon772a '
 /Development/Porting/bb/bb/game.c:317: undefined reference to `icon772a'
 / Development / Porting / bb / bb / game . c : 319 :  undefined reference to  ` icon778e'
 /Development/Porting/bb/bb/game.c:319: undefined reference to  ` icon778e '
 bb/level.o: In function `load_level_data(int)' :
 / Development / Porting / bb / bb / level . c : 65 :  undefined reference to  ` print_debug(int, char const*, ...)'
 bb/level.o: In function  ` init_level ':
 /Development/Porting/bb/bb/level.c:182: undefined reference to `print_debug(int, char const*, ...)'
 / Development / Porting / bb / bb / level . c : 204 :  undefined reference to  ` level_objtypes'
 /Development/Porting/bb/bb/level.c:204: undefined reference to  ` level_objtypes '
 /Development/Porting/bb/bb/level.c:265: undefined reference to `level_door'
 / Development / Porting / bb / bb / level . c : 265 :  undefined reference to  ` level_door'
 bb/level.o: In function  ` do_level_add_sprite1 ':
 /Development/Porting/bb/bb/level.c:697: undefined reference to `print_debug(int, char const*, ...)'
 / Development / Porting / bb / bb / level . c : 720 :  undefined reference to  ` print_warning(char const*, ...)'
 bb/level.o: In function  ` do_level_add_sprite2 ':
 /Development/Porting/bb/bb/level.c:741: undefined reference to `print_debug(int, char const*, ...)'
 bb / level . o :  In  function ` do_level_add_sprite3':
 /Development/Porting/bb/bb/level.c:776: undefined reference to  ` print_debug ( int ,  char  const*, ...) '
 bb/level.o: In function `do_level_update_grabbed_object' :
 / Development / Porting / bb / bb / level . c : 977 :  undefined reference to  ` print_warning(char const*, ...)'
 bb/level.o: In function  ` do_level_handle_object_collision ':
 /Development/Porting/bb/bb/level.c:1615: undefined reference to `level_obj_type'
 / Development / Porting / bb / bb / level . c : 1615 :  undefined reference to  ` level_obj_type'
 bb/level.o: In function  ` do_level_update_objects ':
 /Development/Porting/bb/bb/level.c:1865: undefined reference to `print_debug(int, char const*, ...)'
 bb / level . o :  In  function ` draw_foreground_tiles':
 /Development/Porting/bb/bb/level.c:2076: undefined reference to  ` render_add_sprite ( int ,  int ,  int ,  int ,  int ) '
 bb/level.o: In function `do_level()' :
 / Development / Porting / bb / bb / level . c : 2088 :  undefined reference to  ` level_dim'
 /Development/Porting/bb/bb/level.c:2088: undefined reference to  ` level_dim '
 /Development/Porting/bb/bb/level.c:2089: undefined reference to `level_dim'
 / Development / Porting / bb / bb / level . c : 2089 :  undefined reference to  ` level_dim'
 /Development/Porting/bb/bb/level.c:2108: undefined reference to  ` render_set_sprites_clipping_rect ( int ,  int ,  int ,  int ) '
 /Development/Porting/bb/bb/level.c:2159: undefined reference to `render_set_sprites_clipping_rect(int, int, int, int)'
 bb / level . o :(. rodata + 0x348 ):  undefined reference to  ` level_xpos_magasin'
 bb/level.o:(.rodata+0x34c): undefined reference to  ` level_ypos_magasin '
 bb/level.o:(.rodata+0x36c): undefined reference to `level_xpos_ent'
 bb / level . o :(. rodata + 0x370 ):  undefined reference to  ` level_ypos_ent'
 bb/level.o:(.rodata+0x390): undefined reference to  ` level_xpos_prison '
 bb/level.o:(.rodata+0x394): undefined reference to `level_ypos_prison'
 bb / level . o :(. rodata + 0x3b4 ):  undefined reference to  ` level_xpos_egou'
 bb/level.o:(.rodata+0x3b8): undefined reference to  ` level_ypos_egou '
 bb/level.o:(.rodata+0x3d8): undefined reference to `level_xpos_ville'
 bb / level . o :(. rodata + 0x3dc ):  undefined reference to  ` level_ypos_ville'
 bb/level.o:(.rodata+0x3fc): undefined reference to  ` level_xpos_concert '
 bb/level.o:(.rodata+0x400): undefined reference to `level_ypos_concert'
 bb / objects . o :  In  function ` object_func_op14_helper':
 /Development/Porting/bb/bb/objects.c:300: undefined reference to  ` print_warning ( char  const*, ...) '
 bb/objects.o: In function `object_func_op14' :
 / Development / Porting / bb / bb / objects . c : 305 :  undefined reference to  ` level_ypos_egou'
 /Development/Porting/bb/bb/objects.c:305: undefined reference to  ` level_ypos_egou '
 /Development/Porting/bb/bb/objects.c:325: undefined reference to `level_ypos_egou'
 / Development / Porting / bb / bb / objects . c : 325 :  undefined reference to  ` level_ypos_egou'
 bb/resource.o: In function  ` res_init ( char  const*,  int ) ':
 /Development/Porting/bb/bb/resource.c:15: undefined reference to `print_er 
 
 
                        
             
            
                                    
 
     
    
                
                         
     
    
        
     
     
   
        
  
    
    
        
    
    
        
            
         
        
            Re: Porting to AmigaOS4 thread
         
        
            
                                    Posted on: 
2021/4/1 9:01 
                                  
                                    #340  
                             
         
     
    
                
                             Just can't stay away
 
                                     
                     
                                 
                                    
                    
                         
 
                    
                        Joined:  2007/7/14 20:30Last Login
                                :  10/26 18:35
                                                    From  Lothric
                                                                            Group: 
                                  Registered Users                            
                                                
                                                                            
                                             
                                     
        
                        @Raziel Was that whole compilation? I didn't spot util.c being compiled. SDL doesn't require daily work currently :)
                        
             
            
                                    
 
     
    
                
                             
     
    
        
     
     
   
    
  
    
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