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StarFighter
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Hello everyone,

i'm sorry to all the drawbacks that uploding Starfighter created.

I've compiled Starfighter with the last sdl version (2.04) and last libsdlmixer.

I'm trying to put this message on OS4depot since yesterday, without message.

If someone is willing to try, please try download these libs here: gdrive

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Re: StarFighter
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Hi thanks. I will try it. However I cant access GoogleDrive from Amiga as OWB is not a supported browser...

I will grab it from my windows box.

AmigaOne X1000.
Radeon R9 270X

http://www.tinylife.org.uk/
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Re: StarFighter
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@ddni
you have a pm


thank you to you.

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Re: StarFighter
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@AmigaBlitter

progress...
But now missing libfreetype.so.18

It is here http://os4depot.net/share/development ... /graphics/libfreetype.lha

I had to set an SF assign and now it seems to be working :)

AmigaOne X1000.
Radeon R9 270X

http://www.tinylife.org.uk/
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Re: StarFighter
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OK, glad to ear. Go and destroy all AI droid ship :P

Don't forget to set compositing rendering via option menu

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Re: StarFighter
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@AmigaBlitter

All good! Great game.

I note the graphics are shifted to the right by about 10 pixels. There is a grey bar on left of play area. This is in window and fullscreen mode.

AmigaOne X1000.
Radeon R9 270X

http://www.tinylife.org.uk/
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Re: StarFighter
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@ddni

Thank you for reporting.
Check your PM.

I tested only on sam440 ep. I noticed you have an x1000 with a next gen video card.

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Re: StarFighter
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@ddni
@AmigaBlitter

Oh, i'm all ear to hear more about that problem and it's probable solution...i get the same "shift to the right" in some games in ScummVM when building with SDL2.

I'm blaming the screenmode some games use, because most of the games work fine

Have you found a solution yet?

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We are in the beginning of a mass extinction.
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Re: StarFighter
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Best to link it all statically, and strip the binary (if not stripped already) to avoid people having to find and download libraries.

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Re: StarFighter
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@MickJT

I'm with Mick here.

I don't do much porting, but have seen both sides and to build it static is the way to go imho.

Games will still run even when people updated their dreaded .so's (or being forced to by OS updates...hahahahaha, well, thats not going to happen anytime soon anyway)

People are dying.
Entire ecosystems are collapsing.
We are in the beginning of a mass extinction.
And all you can talk about is money and fairytales of eternal economic growth.
How dare you!
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Re: StarFighter
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Thank you all for the suggestions.
I will upload a new version with libraries statically linked as soon as possible.

Thank you again to MickJT for his support with the compiler.


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Re: StarFighter
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@Raziel

Does shifting issue happen only with fullscreen? Could it be caused by SDL2 centering the window on that particular screenmode? If you take serial logs it should contain some screenmode debug as well.

Regarding libraries, I suppose there are three possibilities:

1) release without libs but inform people about dependencies
2) release with libs in sobjs/ directory
3) link statically if licenses allow, and be prepared to rebuild whenever a bug is fixed in some dependency lib

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Re: StarFighter
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@AmigaBlitter

Ignore MickJT and Raziel link dynamically, at least untill SDL 2 is mature because else you wil be forever having to rebuild as bugs are found and fixed.

That is one of the points of dynamic linking.

The pixel shift thing sounds like a perfect example of this....


If there are dependent libs that don't come with the system just provide information on where to find them in the readme.




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Re: StarFighter
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If you're going to link dynamically, then please include all of the .so files inside of a "SObjs" directory. It'll get used automatically, so you don't have to put them in SYS:SObjs/

Future versions of libraries may have different numbers, and may break compatibility too. broadblues is right in saying that SDL2 improvements in the future can be benefited from, without having to re-link the game again.


Edited by MickJT on 2016/11/5 17:03:40
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Re: StarFighter
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@ddni
Quote:
Hi thanks. I will try it. However I cant access GoogleDrive from Amiga as OWB is not a supported browser...


It works with odyssey. Just use the url preferenses to spoof as something else than odyssey when accessing https://drive.google.com/ (i have it set to chrome 32)

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Re: StarFighter
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@Capehill

Quote:

Does shifting issue happen only with fullscreen? Could it be caused by SDL2 centering the window on that particular screenmode? If you take serial logs it should contain some screenmode debug as well.


Only in fullscreen, yes
And yes, that SDL2 seems to center it sounds logical

What exactly would you need and what serial debug setting should i use?

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We are in the beginning of a mass extinction.
And all you can talk about is money and fairytales of eternal economic growth.
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Re: StarFighter
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@MickJT

Do you mean to put all the used so in the bin folder of the game?

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Re: StarFighter
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@Raziel

Thank you for your suggestions on OS4depot's comments.

What kind of system you have?

No shifting issue on sam440ep.

Maybe it's related to to certain graphics card?




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Re: StarFighter
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@AmigaBlitter

Quote:
Do you mean to put all the used so in the bin folder of the game?


That would work too, but it's not as tidy. You can make a directory called "SObjs" where the game binary is and put all of the required .so files in there. When you run the game, it will automatically load them from the SObjs directory.

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Re: StarFighter
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@Raziel

No special settings should be needed. If you don't have a cable, please try with Sashimi.

It would be interesting to see what kind of screen and window is opened in problem scenario.

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