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Re: New Games possible?
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@kas1e

Yeesss !

I ask many time about this game !

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Re: New Games possible?
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@Joeled & samo79
Good news: After few hours of boredom , i compiled ac_client binary !

Bad news : it's of course happy crashes when something should be shown -> need some time to understand why and how to fix it.

But all in all it already compiles (so no shaders, or some strange dependences). Still game use "enet" and "libintl" 3d party libs, and pretty possible that crash related to all that "gettext" thinks (which i hope to fix with help of AxfGroup or HunoPPC (they have libintl/gettext stuff) ).

(Stay tuned)

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Re: New Games possible?
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@kas1e

Well done mate, keep us informed

Just a question, i know that you didn't test yet but how do you feel about speed ?

Would be playable on Sam440/Flex ?

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Re: New Games possible?
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@samo79

Quote:

Just a question, i know that you didn't test yet but how do you feel about speed ?

Would be playable on Sam440/Flex ?


Right now i downloaded win32 version, and tried to run it on 1.1ghz celeron / radeon 7000, and it runs, but the whole game-textures are in some brown color. Looks like radeon7000 are not enough.. Will test it more deeply..

About speed - it should be the same as quake3 imho.

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Re: New Games possible?
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@kas1e

I know you will figure it out Meanwhile what do you think abt this game?
http://codenautics.com/zombies/

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Re: New Games possible?
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@kas1e

Mmm so it's playable, good to know my card is a Radeon 9250 (128MB) so would be enough as well

Good luck for the port

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Re: New Games possible?
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@Joeled

Quote:

I know you will figure it out Meanwhile what do you think abt this game?
http://codenautics.com/zombies/

Its done on REALBasic. So imho that one will not possible

@samo79

Quote:

Mmm so it's playable, good to know my card is a Radeon 9250 (128MB) so would be enough as well

Well.. We can only say playable it or not after it will works on os4 :) But changes are high :)

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Re: New Games possible?
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@kas1e

Well its good that i have some other options for you

http://privateer.sourceforge.net/
http://www.scorched3d.co.uk/
http://c-evo.org/

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Re: New Games possible?
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Tried AlienBreed on my sam.. slooooow... that's a pity..

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Re: New Games possible?
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@nubechecorre

Quote:

Tried AlienBreed on my sam.. slooooow... that's a pity..


As i see, on some sams configs, all python games works on 3-5 fps. Its include not only that one (which use plain python/sdl), but also all the games which based on PyGame. That make me think, that something can be wrong with python itself for those configs (like some bad compilation of python modules for these cpus). But to be sure need to do some tests programs to found the problem.

@Joeled, samo79

Recieved linintl/getext stuff from Huno, include it to the game as it should, but problem still here:

1. If i use data files from SVN, then on running stage it trying to generate some files, and happyly crashes on some render fucntion.

2. If i just use data from win32 version, it go to the MainLoop (i.e. all textures loads, all sounds initis and so on), and when game should starts, i again have crash, in exactly the same fucntion as if i trying to use SVN data files.

Will try to invistigate it more deeper. In end there is forum on site of game, maybe devels of game can help as well when i will out of ideas.

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Re: New Games possible?
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@kas1e

Ok i hope they can help you solve the problems.

What abt
tp://www.scorched3d.co.uk/
http://c-evo.org/

Possible or impossible?

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Re: New Games possible?
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@Joeled

Quote:
That one use shaders , so until galium/mesa we can forget about.

Quote:
Done on Pascal. Dunno if os4 have any kind of usable pascal with all need it libraryes (imho not => no luck with that one)

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Re: New Games possible?
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@kas1e

There is an old version of FreePascal but i don't know if it really works for projects:

http://os4depot.net/index.php?functio ... elopment/language/fpc.lha

How about uploading linintl and getext stuff on OS4Depot ?

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Re: New Games possible?
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@samo79

Quote:

How about uploading linintl and getext stuff on OS4Depot ?

Its up to HunoPPC :) As i undersand he not upload it because not everything done for now.

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Re: New Games possible?
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@all

Good progress with AssaultCube ! It works for now, but with no-meshes (i comment out render-meshes code, because of which it crashes). And its still crashes sometimes , but for first need to fix meshes, to have visually everything correct (hope authors of game will help there).

There is 3 screenshot of the same level 1024x768, 800x600 and 640x480 . At the bottom you will see FPS. But that is without meshes , so, pretty possible that it will be slower after mesh-render fixes (or maybe not, dunno).


Resized Image Resized Image Resized Image

Also there is screenshot of some other level (1024x768):

Resized Image

Window mode in action (1024x768 as well):

Resized Image



And youtube video: here

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Re: New Games possible?
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@kas1e

Ah ok then ..

Quote:
As i see, on some sams configs, all python games works on 3-5 fps. Its include not only that one (which use plain python/sdl), but also all the games which based on PyGame. That make me think, that something can be wrong with python itself for those configs (like some bad compilation of python modules for these cpus). But to be sure need to do some tests programs to found the problem.


Well the majority works ok (don't know how many FPS but they are quite usable), only few games slow down, for example this Alien Breed, Banished Wings and another shot'em up witch i don't remember the name (but it's a nice one)

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Re: New Games possible?
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@kas1e

not so fast please , cannot play all the games ;)

thx for Alien Breed


Edited by netrot on 2010/11/6 15:12:35
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Re: New Games possible?
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edit

Double post

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Re: New Games possible?
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@kas1e
Great do you think you will be able to fix the mesh-render? Wold be cool to have a stable port of this game You?re talking to the authors of the game?

Cheers

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Re: New Games possible?
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@Joeled

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Great do you think you will be able to fix the mesh-render? Wold be cool to have a stable port of this game


That all depend of how friendly authors will be. And if they not have too much ego and star-fever :)

Its always hard to fix problems in code which done not by you (when bugs are hardcore) => i will contact with authors today and give them all the information about crash, hope they will give me some ideas, or maybe there is just "new" bug in SVN, which they can fix (let's see). Pretty possible that there will be but in MiniGL as well, or in the OS .. In other words i will inform about updates.

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