Login
Username:

Password:

Remember me



Lost Password?

Register now!

Sections

Who's Online
54 user(s) are online (39 user(s) are browsing Forums)

Members: 0
Guests: 54

more...

Support us!

Headlines

 
  Register To Post  

« 1 (2)
Re: Mesa glmark2 scores
Not too shy to talk
Not too shy to talk


See User information
@kas1e

Quote:
So as you can see, those 550/560 cards suck a bit, and better to have 580 ones with 36 CUs :) And that is matter, because demos and stuff i will start releasing soon works surely better on 580, while of course continue to work acceptable on 550/560 too.


Yeah, that's true the RX 570 delivers much better performance. Unfortunately, the RX 570 and 580 are large cards with bigger fans. If you have a PCIe x4 riser for an M.2 drive, the graphics card won't fit all the way into the PCIe x16 slot it's about 3 mm short. To install the card in the X5000, I had to cut a hole in the plastic case for the fans. I also have an RX 580, which doesn't fit either. I'm not sure if I want to cut into the case again, but the performance will probably be even better, so I guess it's worth it.

=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: AMD
GL_RENDERER: POLARIS10 (radeonsi, polaris10, ACO, DRM 0.0, 54.57 (29.7.2023) AmigaOne X5000 release)
GL_VERSION: 4.6 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e)
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 503 FrameTime: 1.989 ms
[build] use-vbo=true: FPS: 6445 FrameTime: 0.155 ms
[texture] texture-filter=nearest: FPS: 5906 FrameTime: 0.169 ms
[texture] texture-filter=linear: FPS: 5958 FrameTime: 0.168 ms
[texture] texture-filter=mipmap: FPS: 5875 FrameTime: 0.170 ms
[shading] shading=gouraud: FPS: 5696 FrameTime: 0.176 ms
[shading] shading=blinn-phong-inf: FPS: 5691 FrameTime: 0.176 ms
[shading] shading=phong: FPS: 5668 FrameTime: 0.176 ms
[shading] shading=cel: FPS: 5631 FrameTime: 0.178 ms
[bump] bump-render=high-poly: FPS: 5568 FrameTime: 0.180 ms
[bump] bump-render=normals: FPS: 6355 FrameTime: 0.157 ms
[bump] bump-render=height: FPS: 6306 FrameTime: 0.159 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 4552 FrameTime: 0.220 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 4455 FrameTime: 0.224 ms
[pulsar] light=false:quads=5:texture=false: FPS: 4211 FrameTime: 0.237 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1931 FrameTime: 0.518 ms
[desktop] effect=shadow:windows=4: FPS: 1989 FrameTime: 0.503 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 138 FrameTime: 7.287 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 123 FrameTime: 8.189 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 203 FrameTime: 4.942 ms
[ideas] speed=duration: FPS: 1124 FrameTime: 0.890 ms
[jellyfish] <default>: FPS: 2371 FrameTime: 0.422 ms
[terrain] <default>: FPS: 919 FrameTime: 1.089 ms
[shadow] <default>: FPS: 4243 FrameTime: 0.236 ms
[refract] <default>: FPS: 1949 FrameTime: 0.513 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 5331 FrameTime: 0.188 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 5288 FrameTime: 0.189 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 5314 FrameTime: 0.188 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 5321 FrameTime: 0.188 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 5299 FrameTime: 0.189 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 5330 FrameTime: 0.188 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 5325 FrameTime: 0.188 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 5351 FrameTime: 0.187 ms
=======================================================
glmark2 Score: 4131
=======================================================

Go to top
Re: Mesa glmark2 scores
Not too shy to talk
Not too shy to talk


See User information
Okay, I cut into the case of my RX 580 a little bit; here's the result:
=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: AMD
GL_RENDERER: POLARIS10 (radeonsi, polaris10, ACO, DRM 0.0, 54.57 (29.7.2023) AmigaOne X5000 release)
GL_VERSION: 4.6 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e)
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 284 FrameTime: 3.533 ms
[build] use-vbo=true: FPS: 6804 FrameTime: 0.147 ms
[texture] texture-filter=nearest: FPS: 6299 FrameTime: 0.159 ms
[texture] texture-filter=linear: FPS: 6372 FrameTime: 0.157 ms
[texture] texture-filter=mipmap: FPS: 6230 FrameTime: 0.161 ms
[shading] shading=gouraud: FPS: 6205 FrameTime: 0.161 ms
[shading] shading=blinn-phong-inf: FPS: 6109 FrameTime: 0.164 ms
[shading] shading=phong: FPS: 6049 FrameTime: 0.165 ms
[shading] shading=cel: FPS: 6003 FrameTime: 0.167 ms
[bump] bump-render=high-poly: FPS: 6039 FrameTime: 0.166 ms
[bump] bump-render=normals: FPS: 6724 FrameTime: 0.149 ms
[bump] bump-render=height: FPS: 6675 FrameTime: 0.150 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 4862 FrameTime: 0.206 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 4693 FrameTime: 0.213 ms
[pulsar] light=false:quads=5:texture=false: FPS: 4488 FrameTime: 0.223 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1930 FrameTime: 0.518 ms
[desktop] effect=shadow:windows=4: FPS: 1918 FrameTime: 0.522 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 132 FrameTime: 7.600 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 118 FrameTime: 8.520 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 183 FrameTime: 5.482 ms
[ideas] speed=duration: FPS: 1140 FrameTime: 0.878 ms
[jellyfish] <default>: FPS: 2667 FrameTime: 0.375 ms
[terrain] <default>: FPS: 942 FrameTime: 1.062 ms
[shadow] <default>: FPS: 4250 FrameTime: 0.235 ms
[refract] <default>: FPS: 2094 FrameTime: 0.478 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 5637 FrameTime: 0.177 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 5657 FrameTime: 0.177 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 5651 FrameTime: 0.177 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 5721 FrameTime: 0.175 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 5703 FrameTime: 0.175 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 5788 FrameTime: 0.173 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 5758 FrameTime: 0.174 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 5776 FrameTime: 0.173 ms
=======================================================
glmark2 Score: 4389
=======================================================

Go to top
Re: Mesa glmark2 scores
Just popping in
Just popping in


See User information
X1000 R9-280X
=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: AMD
GL_RENDERER: TAHITI (radeonsi, tahiti, ACO, DRM 0.0, 54.57 (29.7.2023) AmigaOne X1000 release)
GL_VERSION: 4.5 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e)
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 373 FrameTime: 2.687 ms
[build] use-vbo=true: FPS: 4882 FrameTime: 0.205 ms[texture] texture-filter=nearest: FPS: 4204 FrameTime: 0.238 ms
[texture] texture-filter=linear: FPS: 4236 FrameTime: 0.236 ms
[texture] texture-filter=mipmap: FPS: 4467 FrameTime: 0.224 ms
[shading] shading=gouraud: FPS: 4680 FrameTime: 0.214 ms
[shading] shading=blinn-phong-inf: FPS: 4621 FrameTime: 0.216 ms
[shading] shading=phong: FPS: 4585 FrameTime: 0.218 ms
[shading] shading=cel: FPS: 4413 FrameTime: 0.227 ms
[bump] bump-render=high-poly: FPS: 3517 FrameTime: 0.284 ms
[bump] bump-render=normals: FPS: 5162 FrameTime: 0.194 ms
[bump] bump-render=height: FPS: 4777 FrameTime: 0.209 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 3676 FrameTime: 0.272 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 3659 FrameTime: 0.273 ms
[pulsar] light=false:quads=5:texture=false: FPS: 2823 FrameTime: 0.354 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1064 FrameTime: 0.940 ms
[desktop] effect=shadow:windows=4: FPS: 1215 FrameTime: 0.823 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 230 FrameTime: 4.366 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 136 FrameTime: 7.398 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 302 FrameTime: 3.317 ms
[ideas] speed=duration: FPS: 837 FrameTime: 1.195 ms
[jellyfish] <default>: FPS: 1629 FrameTime: 0.614 ms
[terrain] <default>: FPS: 382 FrameTime: 2.619 ms
[shadow] <default>: FPS: 2228 FrameTime: 0.449 ms
[refract] <default>: FPS: 848 FrameTime: 1.180 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 4392 FrameTime: 0.228 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 4345 FrameTime: 0.230 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 4390 FrameTime: 0.228 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 4398 FrameTime: 0.227 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 4361 FrameTime: 0.229 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 4387 FrameTime: 0.228 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 4356 FrameTime: 0.230 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 4368 FrameTime: 0.229 ms
=======================================================
glmark2 Score: 3148
=======================================================

Go to top
Re: Mesa glmark2 scores
Quite a regular
Quite a regular


See User information
Radeon RX560, Sam460

=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: AMD
GL_RENDERER: POLARIS11 (radeonsi, polaris11, ACO, DRM 0.0, 54.57 (29.7.2023) Sam460 release)
GL_VERSION: 4.3 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e)
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 324 FrameTime: 3.088 ms
[build] use-vbo=true: FPS: 846 FrameTime: 1.183 ms
[texture] texture-filter=nearest: FPS: 809 FrameTime: 1.237 ms
[texture] texture-filter=linear: FPS: 811 FrameTime: 1.233 ms
[texture] texture-filter=mipmap: FPS: 806 FrameTime: 1.241 ms
[shading] shading=gouraud: FPS: 841 FrameTime: 1.190 ms
[shading] shading=blinn-phong-inf: FPS: 843 FrameTime: 1.187 ms
[shading] shading=phong: FPS: 837 FrameTime: 1.196 ms
[shading] shading=cel: FPS: 835 FrameTime: 1.198 ms
[bump] bump-render=high-poly: FPS: 833 FrameTime: 1.202 ms
[bump] bump-render=normals: FPS: 810 FrameTime: 1.235 ms
[bump] bump-render=height: FPS: 806 FrameTime: 1.242 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 932 FrameTime: 1.073 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 917 FrameTime: 1.092 ms
[pulsar] light=false:quads=5:texture=false: FPS: 578 FrameTime: 1.730 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 183 FrameTime: 5.482 ms
[desktop] effect=shadow:windows=4: FPS: 174 FrameTime: 5.751 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 43 FrameTime: 23.368 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 29 FrameTime: 35.416 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 68 FrameTime: 14.820 ms
[ideas] speed=duration: FPS: 92 FrameTime: 10.928 ms
[jellyfish] <default>: FPS: 442 FrameTime: 2.263 ms
[terrain] <default>: FPS: 85 FrameTime: 11.869 ms
[shadow] <default>: FPS: 435 FrameTime: 2.299 ms
[refract] <default>: FPS: 231 FrameTime: 4.329 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 853 FrameTime: 1.174 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 843 FrameTime: 1.187 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 841 FrameTime: 1.189 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 844 FrameTime: 1.185 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 849 FrameTime: 1.178 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 844 FrameTime: 1.186 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 838 FrameTime: 1.194 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 838 FrameTime: 1.194 ms
=======================================================
glmark2 Score: 615
=======================================================

Go to top

  Register To Post
« 1 (2)

 




Currently Active Users Viewing This Thread: 1 ( 0 members and 1 Anonymous Users )




Powered by XOOPS 2.0 © 2001-2024 The XOOPS Project