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PrBoom and Net Game
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Has anyone tried to play a netgame with PrBoom on Amiga OS4? I would like to play a game with some friends but I wasn't able to do this..

The game will be not a local game by a game over the net, so I followed the guide included in the archive but I think I am missing something..

The hostname of the servermachine is setup in Preferences -> Internet -> Interfaces right?

then the other player must use the client right?

It would be nice to have some sort of guide to organize some net play all around the world with amigans



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Re: PrBoom and Net Game
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From what you wrote it seems you didn't read the readme?

"To initiate the server : in a SHELL, type "prboom-game-server -s 3" (s is for skill) or double clic on its icon.
To start the clinet : in a SHELL, type "prboom.exe -net hostname" or enter the parameters in Start-PrBoomGL-os4 script."

Internet-prefs has nothing to do with this.

Each player needs a client.

edit:

Okay I tried this between me, connecting to localhost. The client only does stdout, waiting for game start. Maybe the server needs configuration - does not seem to read stdin - or it's plain broken.


Edited by Thematic on 2013/2/13 18:37:56
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Re: PrBoom and Net Game
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no, i read the readme file and did a lot of test with another friend (Samo79).. But what I do not understand is, if the game-server is able to manage players over the net and not only the classic lan party..

And if it manages players over the net, I'd like to know how to conifgure our amigas to do this..

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Re: PrBoom and Net Game
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Internet prefs is usefull if you have to configure the hostname of your machine (in case of a lan party i guess). Btw I guess you can use the hostname or the IP address..

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Re: PrBoom and Net Game
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@nubechecorre

I found some info about the Android port, however maybe some info can be usefull for us

There is also a list of servers

https://groups.google.com/forum/?fromg ... m-for-android/jKR3Inl6f9k

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Re: PrBoom and Net Game
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great works! if that server are still "active", we only need to connect, using the client to that server! see you tonight in chat for testing!

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Re: PrBoom and Net Game
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About multiplayer with PrBoom tonight (me and NubeCheCorre) we reach a great step forward !

Now we can be able to start PrBoom via LAN (not via internet yet because some badly config in our router to check) and even using different machines (AmigaOS4 and Windows XP in our case)..

Only problems:

1 - PrBoom for AmigaOS tend to crash once the game started on both machine, but the 2 machines can communicate each other during game !

2 - We need to understand why the game doesn't work yet over Internet, so of course the router config must be check

If the crash still on the Amiga version i think we must ask Huno for a proper fix, let's see

A teaser grab: http://s4.postimage.org/3zcs6ic8d/grab.png

A small how-to/guide will follow later ..

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Re: PrBoom and Net Game
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Confirmed, LAN network works perfectly, i connect a Windows PC to my Sam440 using the same version of PrBoom and the same WAD file, however once started the Amiga version will crash instantanely !

Quote:
Crash log for task "prboom.exe"
Generated by GrimReaper 53.5
Crash occured in module prboom.exe at address 0x6E37FA40
Type of crash: DSI (Data Storage Interrupt) exception

Register dump:
GPR (General Purpose Registers):
0: FFFF7E70 50FAAFA0 00000000 00000083 F1F00000 4D6597F4 588431E0 00000048
8: 58843198 4D6597F4 00000000 48AE0000 50FAAFA0 48A853CC 48A80000 48A80000
16: 48AF1DAC 48A80000 48AE2C20 7FFFFFFF 48A80000 3FFFFFFF 48AE3530 5326F06C
24: 48A80000 48A80000 48A80000 48A80000 00000001 48ACB4D8 4D6597F4 48AF0D58


FPR (Floating Point Registers, NaN = Not a Number):
0: nan 263.879 167 0
4: 0 599.8 27.8 0
8: 0 128 599.8 2.14748e+09
12: 0.035 1 0 -5.05923e-321
16: 0 1.39067e-309 6.63124e-316 0
20: 0 0 0 1.61895e-319
24: 4.94066e-324 0 1.08752e-311 -4.07294e-35
28: 5.05923e-321 1.35808e-312 8.6917e-311 -0.234375

FPSCR (Floating Point Status and Control Register): 0x82020000


SPRs (Special Purpose Registers):
Machine State (msr) : 0x0002F030
Condition (cr) : 0x24424024
Instruction Pointer (ip) : 0x6E37FA40
Xtended Exception (xer) : 0x20000002
Count (ctr) : 0x0181633C
Link (lr) : 0x6E37FB90
DSI Status (dsisr) : 0x00800000
Data Address (dar) : 0x50FA2E10



680x0 emulated registers:
DATA: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
ADDR: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
FPU0: 0 0 0 0
FPU4: 0 0 0 0



Symbol info:
Instruction pointer 0x6E37FA40 belongs to module "prboom.exe" (HUNK/Kickstart)

Stack trace:
module prboom.exe at 0x6E37FA40 (section 5 @ 0x3DA24)
module prboom.exe at 0x6E3CC30C (section 5 @ 0x8A2F0)
module prboom.exe at 0x6E362DC8 (section 5 @ 0x20DAC)
module prboom.exe at 0x6E36301C (section 5 @ 0x21000)
module prboom.exe at 0x6E3644F0 (section 5 @ 0x224D4)
module prboom.exe at 0x6E3DE45C (section 5 @ 0x9C440)
native kernel module newlib.library.kmod+0x00002094
native kernel module newlib.library.kmod+0x00002cf4
native kernel module newlib.library.kmod+0x00002eb8
_start()+0x170 (section 1 @ 0x170)
native kernel module dos.library.kmod+0x0002295c
native kernel module kernel+0x0003bd20
native kernel module kernel+0x0003bda0


PPC disassembly:
6e37fa38: 7c2c0b78 mr r12,r1
6e37fa3c: 60007e70 ori r0,r0,32368
*6e37fa40: 7c21016e stwux r1,r1,r0
6e37fa44: 7c0802a6 mflr r0
6e37fa48: 900c0004 stw r0,4(r12)

System information:

CPU
Model: AMCC PPC440EP V1.3
CPU speed: 799 MHz
FSB speed: 133 MHz
Extensions:

Machine
Machine name: Sam440EP
Memory: 1048576 KB
Extensions: bus.pci


I just mail Huno, hope he can release a quick fix

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Re: PrBoom and Net Game
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just checked what to do and it is a simple nat and port forwarding, that's should be enough.. I'll try tomorrow..

For the moment use chocolate doom, it works fine :)

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Re: PrBoom and Net Game
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@nubechecorre

Good, so we will test it soon, atleast with the Chocolate version

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