Home  
Login
Username:

Password:

Remember me



Lost Password?

Register now!
Sections
Who's Online
49 user(s) are online (39 user(s) are browsing Forums)

Members: 2
Guests: 47

Murakami, nbache, more...
Support us!
Recent OS4 Files
OS4Depot.net





Flare enough [soon!]
Quite a regular
Joined:
2007/2/27 10:47
From Gravity well
Posts: 583
<summary>I compiled Flare 1.05.03. </summary>

In gameplay terms, it has more content than the alpha/early stuff did, and an actual storyline (Empyrean). I played it for an hour as of now. I didn't play on a foreign OS, since the basic concept was familiar already. Although as far as I can remember, I compiled the older versions before playing as well.

Technobabble: libsdl2 is now used, I used the usual prebuilt ones and compiled statically... so if libsdl2 is improved, this needs a recompile to use it. But more importantly, I alluded to here (2014) that 0.19 wasn't really playable on my system. Now there is a separate timer. That means that the game world runs "as it should" irrespective of the framerate. It doesn't take unreasonably long to run from place to place. Just areas with rain are slower (graphically).

I accept a few "playtesters" in the sense, that I'm interested if it doesn't run for you, because I found only one issue and I'm going to work around
it not by altering the code, but by saying "don't do this".

I noticed the graphics do not draw fully with hardware acceleration, but at least running the game like this, it is immediately discernible when the menu screen shows up. As I haven't had a crash or other nuisance from it,
I'll just put a remark that in settings you need to have "hwsurface=0". I think I'll forego the installer script: I'm not even sure how to alter such a plain text setting file from that environment.

PM me if you want to eliminate the obvious "runs only on the one system"-type problems. Most likely going to upload on a weekday this week. OS4Depot.net, yes.

...

This was -almost- as easy* as the stuff four years ago and earlier, but at least I've long documented the finished cases (tip of the iceberg!) enough to be able to get back to work promptly.

* earlier this year I wasn't able to put together two intermediate builds

edit: THIS weekend doesn't really move things forward, so let's see about week 21.


Edited by Thematic on 2018/5/17 16:59:24
   Report Go to top

Re: Flare enough [soon!]
Just popping in
Joined:
2008/8/21 0:11
Posts: 52
@Thematic

I'd be happy to give it a try on my X5K. Feel free to PM me the details for download.

Cheers,
Bill "tekmage" Borsari


   Report Go to top

Re: Flare enough [soon!]
Not too shy to talk
Joined:
2006/12/6 19:36
Posts: 429
@Thematic
I could test it on sam440, x1000 and x5000if you still need

   Report Go to top

Re: Flare enough [soon!]
Not too shy to talk
Joined:
2006/11/28 22:14
From Perugia, ITALY
Posts: 337
@Thematic

if you still need here Peg2 G4

_________________
Simone"Tuxedo"Monsignori, Perugia, ITALY.
   Report Go to top

Re: Flare enough [soon!]
Home away from home
Joined:
2009/7/7 3:34
From Toronto, Canada
Posts: 2242
@Thematic

PM sent ! been playing Flare on my X1000 since 1st version out for Amiga

_________________
_______________________________
c64-dual sids, A1000, A1200-060@50, A4000-CSMKIII
Indivision AGA & Catweasel MK4+= Amazing
! My Master Miggies-Amiga1000 & AmigaONE X1000 !
mancave-ramblings

   Report Go to top

Re: Flare enough [soon!]
Just popping in
Joined:
2008/3/5 16:34
From France (Bretagne)
Posts: 175
PM sent too. I finished the last version of Flare on my Sam. Very great game !

_________________
Sam460ex
Os4.1 Final Edition
2GB Fast Memory
envy 24 HT sound card
HD R9 TRIX 280X 3GO GDDR5
   Report Go to top





[Advanced Search]


Powered by XOOPS 2.0 © 2001-2016 The XOOPS Project