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Re: BSzili port requests
Home away from home
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2006/11/26 21:45
From A haunted Castle somewhere in the Bavarian Mountains
Posts: 2854
@afxgroup

Oh, i just read that...hope you'll recover soon from your hospital visit...

What's your new eMail addy then and when is your website back up with content?

Nevermind, it already is

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Re: BSzili port requests
Amigans Defender
Joined:
2006/12/2 13:27
From Taranto, Italy
Posts: 913
yes.. hope i can do something soon

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Re: BSzili port requests
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2006/11/30 18:43
From Norway
Posts: 2458
@afxgroup

Nice to hear.

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Re: BSzili port requests
Just popping in
Joined:
2013/1/6 22:37
From UK
Posts: 35
Hi,

I didn't read the entire thread, but the early posts suggesting problems regarding the use of large textures ( > 1024 pixels wide) might be related to a bug reported here:

http://forum.hyperion-entertainment.biz/viewtopic.php?f=14&t=2955

There is a debug-build version 53.11 W3D_Picasso96.library available here which may (or may not) fix the issue but should help determine what's going on in the low level VRAM allocator for non SI cards (they use their own allocator):

http://extropia.co.uk/warp3d/

Username: warp3dbeta

For the password, PM me.

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Re: BSzili port requests
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2006/12/2 3:55
From Italy, Perugia
Posts: 2971
@Karlos

PM sent

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Re: BSzili port requests
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Posts: 2854
@BSzili

A new port of Fish Fillets would be nice.
The version on OS4Depot.net features a bug which has been fixed in the latest release 1.0.1.

Quote:

9th September 2011   -   Minor release - Fish Fillets NG - 1.0.1
What's new

Fixed a bug in the last levels. Fish were unable to swim to some places. It happened next to the room border. The bug was introduced in version 0.9.2. Big thanks Radek and Mirek Olsak for discovering it.


iirc kas1e did the 0.9.2 port, but i'm not sure he's got time for a new release?

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If slaughterhouses had glass walls, everyone would be a vegetarian. ~ Sir Paul McCartney
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Did everything just taste purple for a second? ~ Philip J. Fry
-
Ain't got no cash, ain't got no style, ladies vomit when I smile. ~ Dr. John Zoidberg
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Re: BSzili port requests
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2013/10/17 15:21
From Hungary
Posts: 534
@Raziel
He might have time for it, you'd better ask him first. Since the source is not included I'd rather not do a port from scratch if he could recompile the new version.

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Re: BSzili port requests
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@BSzili

Oh, i didn't check for the source...hmm

@kas1e

See #626

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If slaughterhouses had glass walls, everyone would be a vegetarian. ~ Sir Paul McCartney
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Did everything just taste purple for a second? ~ Philip J. Fry
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Ain't got no cash, ain't got no style, ladies vomit when I smile. ~ Dr. John Zoidberg
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Re: BSzili port requests
Just popping in
Joined:
2013/1/6 22:37
From UK
Posts: 35
Just a note regarding my earlier post. If you are using a RadeonHD based graphics card, the updated W3D_Picasso96.library is not relevant to your configuration.

The changes are relevant o R100, R200, Voodoo and Permedia configurations only.

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Re: BSzili port requests
Quite a regular
Joined:
2013/10/17 15:21
From Hungary
Posts: 534
I tried W3D_Picasso96.library, and it fixed the allocation of 2048x2048 textures for me. Excellent job!

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Re: BSzili port requests
Just popping in
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2013/1/6 22:37
From UK
Posts: 35
@BSzili

Good.

Can you provide me with the debug output from the driver? I'm keen to see how the allocator is behaving this close to the limits of the underlying bitmap implementation.

The driver should be logging data to the debug buffer.

Cheers

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Re: BSzili port requests
Just popping in
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2013/1/6 22:37
From UK
Posts: 35
@BSzili

Can you repory your system config, including all versions of installed Warp3D components? Another developer is reporting that the same debug driver crashes his system.

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Re: BSzili port requests
Just popping in
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2013/1/6 22:37
From UK
Posts: 35
@BSzili

Can you repeat your 2048x2048 texture tests on a 16 bit screenmode?

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Re: BSzili port requests
Quite a regular
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2013/10/17 15:21
From Hungary
Posts: 534
@Karlos
Sorry, I've been really busy. I'll do the test later today, and gather the info about the W3D components, debug log, etc.

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Re: BSzili port requests
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2013/1/6 22:37
From UK
Posts: 35
@BSzili

It's quite likely you'll run into problems with 2K 32-bit textures on 16-bit displays.

http://forum.hyperion-entertainment.b ... ic.php?f=14&t=2955#p33905

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Re: BSzili port requests
Just popping in
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2008/3/5 16:34
From france (bretagne)
Posts: 168
@BSZili,
Is it possible to port a fabulous game like Soldier Of Fortune II double Helix on AmigaOs4 ?
A very very great FPS


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Re: BSzili port requests
Quite a regular
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2013/10/17 15:21
From Hungary
Posts: 534
@pseudaxos
I'd say the first installment is much better. The jungle segment in the second game is really annoying. Anyway, it's hard to tell whether it can be ported or not. Please contact Raven Software and/or Activision to release the source code of the game, so I can take a look at it.

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Re: BSzili port requests
Quite a regular
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2013/10/17 15:21
From Hungary
Posts: 534
Wrong thread. D'oh!

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Re: BSzili port requests
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2010/1/20 23:35
Posts: 13
@BSzili

Your main focus is games, but is the PLEX media player possible??

https://github.com/plexinc/plex-home-t ... lic/blob/pht-frodo/README

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Re: BSzili port requests
Quite a regular
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2013/10/17 15:21
From Hungary
Posts: 534
@busytech
Plex looks like quite a large program, and it's written in C++ too, which is always a minefield due to the outdated compiler. The media server part is closed source, and I wonder how useful the frontend is without it.

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