- Version: 1.2.0.1096 - Build: 11226 - Original Release Date: May 5, 2009 - Build Date: December 15, 2010
=== Installation
Copy the properties directory and main.pak from your original game installation into the game's root directory. The final directory layout should look like this:
If you start it from a Shell, debug information will be printed to the console. If you launch it by double-clicking its icon, all console output will be suppressed.
=== AmigaOS 4 Specific Changes
The AmigaOS 4 version is built statically, so no SObjs-hell.
It uses SDL2 together with ogles2.library, and includes a number of OS4-specific fixes and improvements:
- General compatibility fixes, including path handling, stack cookie, file loading/saving, proper cleanup, and co. - Fixed PNG alpha channel handling in png_set_swap_alpha() and added OGLES2 workarounds for the A8R8G8B8/RGB565 pixel formats. - Fixed several rendering issues present in the original code - Fixed blinking cursor. - Reworked the resource loading process to keep the visuals synchronized while game data is being loaded. - Updated and optimized `libopenmpt.a` for faster unpacking and seeking of large MO3 music files. - Added improvements to ensure music starts and plays correctly while the game is loading. - Optimized rendering by introducing batching to reduce the number of draw calls.
There is video in action on x5000:
Grab it from os4depot (in upload query) while it hot !
Have fun and never say never !
(c) kas1e, 14/07/2026
The comments are owned by the author. We aren't responsible for their content.