Just popping in 
Joined: 2022/12/7 22:34 Last Login
: Today 19:09
From Los Angeles
Group:
Registered Users
|
@Capehill Thanks!
I'm trying to work out how to have one binary that can use either minigl or mesa but can't get that to work (apparently thats how shaderjoy can now work).
Anyway, using the SDL2/tests/helloworld.c as an example, I CAN do context switches, but as soon as I attempt to use an openGL command outside of a miniGL context, I get a DSI followed by ISI.
Is this even possible using your SDL2 or do I just have to keep compiling two different versions depending on the openGL library I want to use?
Thanks Dave PS. Currently using a static build of the libSDL in case that is relevant.
|