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Re: ScummVM 2026
Not too shy to talk
Not too shy to talk


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@Maijestro
thankyou for the latest update, Amerzone is working but not full screen, notrecognizing quite a few other games like Dreamfall the longest journey
Syberia 1 and 2 ,universe, the clue. innocent until caught, and most of the sludge games. but in have loads to be getting on with , thanks again
p.s has anyone tried Fable?

A1XEG4 PPC 7457 1.3GHz
A-Eon X5000
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Re: ScummVM 2026
Just popping in
Just popping in


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@Maijestro

Hi Everyone,

Time to report on the new version ScummVm!

First, the Gui scaling bug is still there (Read my earlier post to see what it is). Also, when you scale the GUI above 100% you loose the ScummVm logo at the top but in my opinion that doesn't really matter.

Second, Space Quest 6 takes a while to start but once it does, it runs perfectly. I could not find a bug in it.

Third, Kings's Quest 7 runs perfectly now.

Fourth, Police Quest 1, the mouse pointer has been fixed and works perfectly now.

Fifth, Might and Magic 1, runs very fast but I found a bug when you enter the tavern and select (C) listen for rumors. Once you select that you get a requester saying - "Assertion of condition "_strings.contain(name)" failed in file "opt/code/ScummVm/engines/mm/mm1/globals.cpp line 149." It then drops Scummvm into the debug console.

Sixth, Ultima 6 Game I'd not supported.

Seventh, Eye of the Beholder 1 and Eye of the Beholder 2 appear to be working. I will test them further as we move along but they seem great!

Eigth, Beavis and Butt-Head in virtual stupidity appears to work. The start menu is strange with the Scummvm interface but I would not consider it a bug. I will test further.

Okay this is getting better, more games supported and a few GUI issues that are no big deal, it is moving along nicely. Thank you Maijestro for your good work and looking forward to the next version.

Yogi

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