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Re: Next Project: Serious Engine/Serious Sam
Not too shy to talk
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Engine only release

Only serious Sam Classic The First encounter and
The second encounter supported. No idea if this package
with the Enhanced Engine uses the same datafiles.

Principially cdrom/steam/Gog Version are supported,‘
featuring an installer where you can directly install the
Game without needing a preinstall. Myselves I used the
old CD, one Tester uses steam, another Tester Gog Version.


The second encounter does not run yet but I hope to
get second encounter running today ;)

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Re: Next Project: Serious Engine/Serious Sam
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Re: Next Project: Serious Engine/Serious Sam
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@TheMagicSN
Exceptional work. I just watched the video and there appears to be a few glitches that I do not know whether they are fixable or not.

- When no sound is heard by the game, there is an irritating sound that gets louder and louder, but stops when a sound effect starts. - It is possible to see light sources behind walls
- The pickup item's glow seems wrong, covering the item itself

I watched before videos from the MOS port, and I am not sure if these problems were there.

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Re: Next Project: Serious Engine/Serious Sam
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@walkero

If you are referring to the loud background noise in the main menu, this comes from my recording card.

I agree with you on all other points.

MacStudio ARM M1 Max Qemu//Pegasos2 AmigaOs4.1 FE / AmigaOne x5000/40 AmigaOs4.1 FE
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Re: Next Project: Serious Engine/Serious Sam
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@Maijestro
Great video, as always. Thank you for making them and spreading the word about AmigaOS 4. This is necessary for people to get additional information about our beloved system and its capabilities

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Re: Next Project: Serious Engine/Serious Sam
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@walkero

Quote:
walkero wrote:@Maijestro
Great video, as always. Thank you for making them and spreading the word about AmigaOS 4. This is necessary for people to get additional information about our beloved system and its capabilities


That's exactly why I started this channel, to show people that hey, we're still here, and there are always new games being ported.

And of course, I really enjoy using my hardware with AmigaOS 4.1.

It's a bit of a shame that we're able to port great games, but no one is porting the application software that we also desperately need.

MacStudio ARM M1 Max Qemu//Pegasos2 AmigaOs4.1 FE / AmigaOne x5000/40 AmigaOs4.1 FE
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Re: Next Project: Serious Engine/Serious Sam
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@walkero

The glow came from a settings in the ini file incompatible
with our GL4ES implementation (in MiniGL Version it did
not happen).

I now adapted the installer (changed the default settings
file) which fixed the issue in the GL4ES renderer.

Best regards,
Steffen

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Re: Next Project: Serious Engine/Serious Sam
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@TheMagicSN

I don’t think I have ever seen this game look this good, remember playing it on a old windows XP pc a long time ago, must be over 10 years ago.

(NutsAboutAmiga)

Basilisk II for AmigaOS4
AmigaInputAnywhere
Excalibur
and other tools and apps.
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Re: Next Project: Serious Engine/Serious Sam
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If I got it right for the OpenSource version the original authors did some experiments with Shaders and other efffects which were not in the retail version (the GLES version says something on Shaders used on Startup, and there is some (optional) shader-reliant source-code in there).

The new version (Beta11) will still be looking better, as some graphics bugs will be fixed. There is still one graphics bug left (only in GL4ES version) which I will try to fix still.

After that only Betatesting is left. I will do a few weeks (probably, we have to see how it goes) of Betatesting here like with my commercial releases. Several people already contacted me, to be able to take part in the Betatesting.


Edited by TheMagicSN on 2025/9/25 6:35:21
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Re: Next Project: Serious Engine/Serious Sam
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@Reynolds
Currently an A1XE-G4 I have. Will let you know how it performs.

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Re: Next Project: Serious Engine/Serious Sam
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This will be very interesting, how it performs on such a machine.

Today I again managed to do another Bugfix - this time the light effects which up to now shone through doors and walls were teached to "behave" and not to this behavior anymore (Problem only happened in the GL4ES Renderer, but now it is fixed).

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