Login
Username:

Password:

Remember me



Lost Password?

Register now!

Sections

Who's Online
130 user(s) are online (95 user(s) are browsing Forums)

Members: 0
Guests: 130

more...

Headlines

 
  Register To Post  

OS4Final and FPSE-WIP7
Quite a regular
Quite a regular


See User information
I have just tried playing Red Alert with FPSE -WIP7 under AOS4 Final. The games starts ok, however, the logo appears only in B&W and the mouse does not synch with the Amiga mouse. Does anyone else suffer this? Played fine under update 4. I have tried the compiler on and off. Any suggestions?

ace

Go to top
Re: OS4Final and FPSE-WIP7
Home away from home
Home away from home


See User information
@acefnq

Where to get "WIP7"?

I can only find FPSE 0.09, Amiga revision 3 (020515) on Amidog's website

People are dying.
Entire ecosystems are collapsing.
We are in the beginning of a mass extinction.
And all you can talk about is money and fairytales of eternal economic growth.
How dare you!
– Greta Thunberg
Go to top
Re: OS4Final and FPSE-WIP7
Not too shy to talk
Not too shy to talk


See User information
@acefnq

Is AmiDog still around?

Go to top
Re: OS4Final and FPSE-WIP7
Just popping in
Just popping in


See User information
@acefnq

Are you using the FPSE009R3-OS4R3.lha (040920) release? If not, try downloading it from my homepage.

Make sure MDEC is set to color, fullscreen is used (configure the GPU plugin) and that you are using the joy0mouse.dll plugin.

If none of this helps, which version of Red Alert are you using? An SCEE xxxxx/SCEA xxxxx/... number would be helpful.

Go to top
Re: OS4Final and FPSE-WIP7
Just popping in
Just popping in


See User information
@ikir

Yep, I'm still around.

Go to top
Re: OS4Final and FPSE-WIP7
Home away from home
Home away from home


See User information
@AmiDog

Welcome to the forums

You may be a bit deeper in the latest infos regarding FPSE(?)

I know LDChen switched to do a Handheld version only(?), but what about
portability to OS4 and new (full) versions?

Can you share some insights, please?

PS: The latest OS4 build from your website locks up on exit
(OS4final)

People are dying.
Entire ecosystems are collapsing.
We are in the beginning of a mass extinction.
And all you can talk about is money and fairytales of eternal economic growth.
How dare you!
– Greta Thunberg
Go to top
Re: OS4Final and FPSE-WIP7
Quite a regular
Quite a regular


See User information
@AmiDog
The version was actually 040719. My apologies to folks as I added the WIP numbers as I tried your program (just remembered that). I'll try you latest before I belly ache any more.

ace

Go to top
Re: OS4Final and FPSE-WIP7
Just popping in
Just popping in


See User information
@Raziel

I've got access to the very latest sources and LDChen and I are exchanging small updates every second week or so. Our todo-lists are getting rather slim these days...

Go to top
Re: OS4Final and FPSE-WIP7
Not too shy to talk
Not too shy to talk


See User information
@AmiDog

Quote:

AmiDog wrote:
@ikir

Yep, I'm still around.


I'm happy to see you here!

Go to top
Re: OS4Final and FPSE-WIP7
Home away from home
Home away from home


See User information
@AmiDog

Thank you for the info

Will you release a Open/MiniGL (whatever we have, can't remember) version of the latest sources
or rather wait for the next big release?

Not that i'd be able to use it, that is, i'm on a Radeon9800 here and have to wait some
more for GL to happen, but it would still be nice to have hardware accelerated gfx output on PS games.

People are dying.
Entire ecosystems are collapsing.
We are in the beginning of a mass extinction.
And all you can talk about is money and fairytales of eternal economic growth.
How dare you!
– Greta Thunberg
Go to top
Re: OS4Final and FPSE-WIP7
Just popping in
Just popping in


See User information
@Raziel

No MiniGL, but there's a Warp3D GPU plugin available since a year or so. Click the WIP section on my homepage and download gpuw3d.

edit: Using Warp3D directly rather than the OpenGL-wrapper MiniGL is faster and somewhat more flexible.

Go to top
Re: OS4Final and FPSE-WIP7
Quite a regular
Quite a regular


See User information
@AmiDog

I downloaded your latest version but try as I may I cannot get it to run, in fact upon exiting it freezes my A1 requiring a cold reboot. Upon starting the logo runs fine then suddenly the creen turns to grey and black, all games take forever to load and none mange to load completely (with and without the compiler on) , could this be to do with the new memory system and graphics in OS4 Final?

I'll wait for your new version before trying again.

Appreciate you still working on this program.

ace

Go to top
Re: OS4Final and FPSE-WIP7
Home away from home
Home away from home


See User information
@AmiDog

Just tried the new version, is really fast, and the colours in 16bit corrected again

Did you not make Amiga Input plug-in?

(NutsAboutAmiga)

Basilisk II for AmigaOS4
AmigaInputAnywhere
Excalibur
and other tools and apps.
Go to top
Re: OS4Final and FPSE-WIP7
Just popping in
Just popping in


See User information
@LiveForIt

There will be an AmigaInput plugin included with the next FPSE release. There is none available for the old 0.09 releases.

Go to top
Re: OS4Final and FPSE-WIP7
Quite a regular
Quite a regular


See User information
@AmiDog

Got the latest version working. Looks like I had some clashes with either screenblanker engine or switcher 3d. However on exiting FPSE all still freezes, is that normal under AOS4 Final?

ace

Go to top
Re: OS4Final and FPSE-WIP7
Quite a regular
Quite a regular


See User information
@acefnq

FPSE exits cleanly if spunull.dll is used. With sound output, it always freezes on exit; ahi problem?

Go to top

  Register To Post

 




Currently Active Users Viewing This Thread: 1 ( 0 members and 1 Anonymous Users )




Powered by XOOPS 2.0 © 2001-2023 The XOOPS Project