Login
Username:

Password:

Remember me



Lost Password?

Register now!

Sections

Who's Online
28 user(s) are online (22 user(s) are browsing Forums)

Members: 0
Guests: 28

more...

Support us!

Headlines

 
  Register To Post  

(1) 2 »
Super Trevor Land - isometric platform / jump and run game
Just popping in
Just popping in


See User information
I have written an isometric platform game in Hollywood:

Resized Image

Resized Image

Resized Image

Resized Image

Background story of the game:
The PPC Amiga systems are waiting for new hardware, but without the right mainboards they remain only a dream.

Trevor sets out to collect as many PPC boards as he can and bring them to the Frieden Brothers, who promise to write the drivers that will bring the machines to life.

But the rights around Amiga OS are split apart, and rival interest groups have sent their lawyers to stop him.
Jump, dodge, swim, teleport, and fight your way through colorful levels, collect boards and keys, avoid hazards, and help Trevor move the Amiga future one step closer.

Download:
https://a500fan.itch.io/super-trevor-land

Important instructions:
Currently, only the MacOS and Windows versions work well!

The versions for other operating systems are very slow.
Additionally, on Amiga OS4 and MorphOS the sound doesn't seem to work. The plugins for AVCodec and OGG Vorbis are statically linked into the binaries.
Nevertheless, the sound does not yet seem to work on these two operating systems.

For the macOS version, after unpacking, you must remove the quarantine flag once in terminal:
xattr -dr com.apple.quarantine super_trevor_land_macosarm64.app

Go to top
Re: Super Trevor Land - isometric platform / jump and run game
Amigans Defender
Amigans Defender


See User information
@A500

Nice!

(BTW where is the Linux version??)

i'm really tired...
Go to top
Re: Super Trevor Land - isometric platform / jump and run game
Site Builder
Site Builder


See User information
Hahahahaha. Nice. Well done.

Follow me on
Ko-fi, Twitter, YouTube, Twitch
Go to top
Re: Super Trevor Land - isometric platform / jump and run game
Just can't stay away
Just can't stay away


See User information
@A500

Quote:
The PPC Amiga systems are waiting for new hardware


In what year does the game take place? If it's 2010, it's OK.
If it's before that, the game should be with ACube Systems.
Time for a prequel?

Philippe 'Elwood' FERRUCCI
Sam460ex 1.10 Ghz
http://elwoodb.free.fr
Go to top
Re: Super Trevor Land - isometric platform / jump and run game
Just popping in
Just popping in


See User information
@afxgroup
I have now added downloads for Linux x64, Linux ARM64, and Linux PPC:
https://a500fan.itch.io/super-trevor-land

Unfortunately, I don't have any Linux VMs set up at the moment.
Could someone test one or more of the Linux versions?
Do they run fast enough? Does the sound work?

Go to top
Re: Super Trevor Land - isometric platform / jump and run game
Just popping in
Just popping in


See User information
@Elwood
2010 seems like a fitting year, given that the motherboard sprites in the game look just like the one from the X1000 😉
A second part of the game could revolve around the Mirari's purple mainboards 🙂

Go to top
Re: Super Trevor Land - isometric platform / jump and run game
Just popping in
Just popping in


See User information
There is now also a HTML5 version of the game.
It can be played directly in the browser by visiting the page:

https://a500fan.itch.io/super-trevor-land

Go to top
Re: Super Trevor Land - isometric platform / jump and run game
Quite a regular
Quite a regular


See User information
I like the graphics very nice!

Go to top
Re: Super Trevor Land - isometric platform / jump and run game
Just popping in
Just popping in


See User information
@Templario
Thank you 🙂

@All
By the way, there are cheat codes too:
If you type "immortal" at the title screen, you get infinite lives.
You can also type "jumpto<level number>" at the same screen; for example, "jumpto4" warps you straight to Level 4.

However, the level design is intended for you to be sparing with your lives. Using cheats lets the game make a lot less sense 😉

Go to top
Re: Super Trevor Land - isometric platform / jump and run game
Just popping in
Just popping in


See User information
@A500

Game works well on Arch Linux / ARM64 on Apple Silicon M4 Pro, but slow downs on Stage 3.

Here is myself playing it on Mac mini M4 Pro:

https://youtu.be/-lnqLbzuzBA

Nice use of Hollywood for Multiplatform game programming. I used early Hollywood version back in 2012 to create one of my first YouTube videos on microAmigaOne. It evolved a lot since then and now you can easily port to AmigaOS, Android, MacOS, Windows etc...

Go to top
Re: Super Trevor Land - isometric platform / jump and run game
Just popping in
Just popping in


See User information
@drHirudo
Thanks for the gameplay video; I watched it with great interest 🙂

By the way, Trevor can kill the lawyers without taking any damage himself if he jumps directly onto their heads from above. That makes certain situations in the game easier.
The only lawyers for whom this doesn't work are the robot lawyers in the science fiction level (level 4).

It’s good to see that the Linux ARM version runs at all, though it’s a pity it slows down in level 3.
It’s likely due to the large number of vines and sharks in that level.

The strange thing is, you actually have a really fast machine with that M4 processor.
For me, the entire game (including level 3) runs very smoothly on a MacBook Air M1 under macOS. Presumably, there are hardware acceleration features active on macOS that Hollywood isn't utilizing on Linux ARM 🤔
I could try implementing some optimizations, though—for instance, only moving enemies that are currently visible on screen.

Go to top
Re: Super Trevor Land - isometric platform / jump and run game
Not too shy to talk
Not too shy to talk


See User information
The game looks very good, but it runs slow on the Mirari with MorphOS 3.20.

AmigaOne X5000 -> 2GHz / 16GB RAM / Radeon RX 550 / ATI X1950 / M-Audio 5.1 -> AmigaOS 4.1 FE / Linux / MorphOS
Amiga 1200 -> Recapped / PiStorm CM4 / SD HDD / WifiPi connected to the NET
Vampire V4SE TrioBoot
RPI4 AmiKit XE
Go to top
Re: Super Trevor Land - isometric platform / jump and run game
Site Builder
Site Builder


See User information
@A500
The games look great. You used Hollywood, as I see. But how did you create the web version? Used another platform for that?

Follow me on
Ko-fi, Twitter, YouTube, Twitch
Go to top
Re: Super Trevor Land - isometric platform / jump and run game
Just popping in
Just popping in


See User information
@Skateman
Thanks for the feedback 🙂
I will look for ways and optimizations to make the game run faster.

Go to top
Re: Super Trevor Land - isometric platform / jump and run game
Just popping in
Just popping in


See User information
@A500

As far as I know VMware (Fusion for Mac or on the X86 PCs) is not utilizing hardware acceleration for my Linux installs, hence the slowdowns. Additionally I allocated only 2 processor cores for Arch Linux (out of 12), not sure if increasing them will help, but it helps for Windows 11 ARM apps that I am running. At first I allocated only 1 GB of Memory for the Arch Linux and the game didn't start at all. Then I've allocated 6656 MB and it starts. Also not sure if increasing the memory will help smoother gameplay.

I will try running the game on my X1000 and X5000 with AmigaOS 4 to see if there it will be smooth as well.

Go to top
Re: Super Trevor Land - isometric platform / jump and run game
Just popping in
Just popping in


See User information
@walkero
The story behind the HTML5 port is wild.
As is well known, AIs can't yet write Hollywood code—or rather, they tend to hallucinate when trying.

But I wanted to see if they could at least read Hollywood code correctly.
So, I fed the game's entire Hollywood codebase (220 KB) into Claude Code and told it to create an HTML5 port.
I didn't expect much. Twenty minutes later, it had produced a perfect 1:1 port—I couldn't find a single bug, and every detail of the game mechanics was replicated exactly.

Go to top
Re: Super Trevor Land - isometric platform / jump and run game
Site Builder
Site Builder


See User information
@A500
That's wild. Thank you for sharing.

For the MorphOS and AmigaOS 4 version, I would suggest you check the demos that come with Hollywood and have to do with sprites and different techniques that improve the performance. You might find something useful there.

Follow me on
Ko-fi, Twitter, YouTube, Twitch
Go to top
Re: Super Trevor Land - isometric platform / jump and run game
Not too shy to talk
Not too shy to talk


See User information
@A500

Is there a way to make the HTML version Full Screen?

I can play it but don't see a way to make the game full screen.

Thanks

TJ

Go to top
Re: Super Trevor Land - isometric platform / jump and run game
Amigans Defender
Amigans Defender


See User information
@A500

Just tried on Linux X86 but it is very slow. And it is strange since it is a powerful machine

i'm really tired...
Go to top
Re: Super Trevor Land - isometric platform / jump and run game
Just popping in
Just popping in


See User information
@drHirudo
Thank you!

@walkero
Thanks, I'll take a closer look at the demos.

@AmigaSociety
I have now modified the settings.
From now on, the HTML version should always start in full-screen mode.

@afxgroup
Thanks, that’s an important point. So, other CPU architectures are affected on Linux as well. I will look for a solution.

Go to top

  Register To Post
(1) 2 »

 




Currently Active Users Viewing This Thread: 3 ( 0 members and 3 Anonymous Users )




Powered by XOOPS 2.0 © 2001-2024 The XOOPS Project