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Re: Super Trevor Land - isometric platform / jump and run game
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@Maijestro
Thank you
I just watched the video. It's great to see how smoothly everything runs

A quick note about the vines at the end of the video:
To hang onto a vine, press the "Up Arrow" key after jumping onto it.
Unfortunately, I made the mistake of burying that information too deep in the readme. I’ve already stumbled across several YouTube videos where people were scratching their heads over how to grab onto the vine...
Maybe I should have just programmed it so that Trevor automatically grabs the vine without needing that key. I hate to think how many people have quit the game because I didn't communicate the vine mechanic better...

And if you get stuck, there are also cheat codes:
If you type "immortal" at the title screen, you get infinite lives.
You can also type "jumpto(level number)" at the same screen; for example, "jumpto4" warps you straight to Level 4.

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Re: Super Trevor Land - isometric platform / jump and run game
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@TrevorDick
Thank you very much, I'm glad you like it

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Re: Super Trevor Land - isometric platform / jump and run game
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@kas1e
Thanks a lot for your feedback
After putting several months of work into the game, I'm glad that users are enjoying it.

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Re: Super Trevor Land - isometric platform / jump and run game
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@kas1e
I had actually already started adapting the C code of the AROS version for OS4.
Then a user contacted me and asked why I wasn't using RebelSDL for Hollywood, and gave me a few tips on using that plugin with it. I thought it would be interesting to give it a try.

I do intend to keep working on the C version for OS4. I just thought it was a good idea to release this Hollywood + RebelSDL version as an interim step.
That way, X1000/X5000 owners can play the game smoothly on OS4 sooner.

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Re: Super Trevor Land - isometric platform / jump and run game
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@kas1e
Hollywood has a plugin called "RebelSDL" that enables the use of SDL:
https://www.hollywood-mal.com/download/RebelSDL_Amiga.lha

The plugin was linked directly into "Super Trevor Land".
--> This new OS4 version was created using Hollywood + the RebelSDL Plugin.
The version for AROS x64 (ABIv11), on the other hand, is coded in C.

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Re: Super Trevor Land - isometric platform / jump and run game
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An optimized version of "Super Trevor Land" is now available for OS4 as well, and it runs nice and smoothly on an AmigaONE X5000!

This optimized OS4 version was also programmed using Hollywood (unlike the optimized AROS version for x64/ABIv11, which was ported to C).
--> It is great to see that, with a few optimizations and the use of SDL, it is possible to create a Full HD platformer with smooth graphics using Hollywood.

The download link is:
https://os4depot.net/share/game/platform/super_trevor_land.lha

Please be sure to follow the installation instructions in the readme file:
https://os4depot.net/?function=showfil ... orm/super_trevor_land.lha


Edited by A500 on 2026/7/1 15:40:16
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Re: Super Trevor Land - isometric platform / jump and run game
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@amigakit @hotrod @khayoz
Thank you

@khayoz
I haven't heard anything from Trevor
But if he does catch wind of the game, I hope he doesn't think it's stupid.
The game isn't meant to be taken seriously; it's just supposed to entertain players, without upsetting anyone.

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Re: Super Trevor Land - isometric platform / jump and run game
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I have now ported "Super Trevor Land" to C for AROS (x64, ABIv11, SDL2).
The game now runs at a pleasantly faster speed.

Download link:
https://arosarchives.os4depot.net/shar ... _land.x86_64-aros-v11.zip

As a next step, I will adapt the C port for OS4 and MorphOS.

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Re: Super Trevor Land - my 1st Go helping Save The AmigaNG - Video
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Great video, thank you 🙂

To hang onto the vine, you need to be in the right spot (e.g., by jumping onto it) and then press the Up Arrow key.
I should explain that somehow in the game — maybe with a sign.

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Re: Super Trevor Land - isometric platform / jump and run game
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@Templario
This is a false alarm, likely triggered by heuristics on itch.io.
In the dialog, you can either select "I understand risks" and download anyway, or click "Run Game" in your browser to play an HTML5 version directly in your browser.

(I will probably release future download versions directly on Aminet if itch.io continues to cause such problems.)

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Re: Super Trevor Land - isometric platform / jump and run game
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@manga303
Yes, unfortunately, there seems to be a problem with itch.io at the moment.

However, the HTML version of the game should work.
If you click the "Run Game" button, the HTML version should launch in your browser's full-screen mode.

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Re: Super Trevor Land - isometric platform / jump and run game
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@drHirudo
Thank you!

@walkero
Thanks, I'll take a closer look at the demos.

@AmigaSociety
I have now modified the settings.
From now on, the HTML version should always start in full-screen mode.

@afxgroup
Thanks, that’s an important point. So, other CPU architectures are affected on Linux as well. I will look for a solution.

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Re: Super Trevor Land - isometric platform / jump and run game
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@walkero
The story behind the HTML5 port is wild.
As is well known, AIs can't yet write Hollywood code—or rather, they tend to hallucinate when trying.

But I wanted to see if they could at least read Hollywood code correctly.
So, I fed the game's entire Hollywood codebase (220 KB) into Claude Code and told it to create an HTML5 port.
I didn't expect much. Twenty minutes later, it had produced a perfect 1:1 port—I couldn't find a single bug, and every detail of the game mechanics was replicated exactly.

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Re: Super Trevor Land - isometric platform / jump and run game
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@Skateman
Thanks for the feedback 🙂
I will look for ways and optimizations to make the game run faster.

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Re: Super Trevor Land - isometric platform / jump and run game
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@drHirudo
Thanks for the gameplay video; I watched it with great interest 🙂

By the way, Trevor can kill the lawyers without taking any damage himself if he jumps directly onto their heads from above. That makes certain situations in the game easier.
The only lawyers for whom this doesn't work are the robot lawyers in the science fiction level (level 4).

It’s good to see that the Linux ARM version runs at all, though it’s a pity it slows down in level 3.
It’s likely due to the large number of vines and sharks in that level.

The strange thing is, you actually have a really fast machine with that M4 processor.
For me, the entire game (including level 3) runs very smoothly on a MacBook Air M1 under macOS. Presumably, there are hardware acceleration features active on macOS that Hollywood isn't utilizing on Linux ARM 🤔
I could try implementing some optimizations, though—for instance, only moving enemies that are currently visible on screen.

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Re: Super Trevor Land - isometric platform / jump and run game
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@Templario
Thank you 🙂

@All
By the way, there are cheat codes too:
If you type "immortal" at the title screen, you get infinite lives.
You can also type "jumpto<level number>" at the same screen; for example, "jumpto4" warps you straight to Level 4.

However, the level design is intended for you to be sparing with your lives. Using cheats lets the game make a lot less sense 😉

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Re: Super Trevor Land - isometric platform / jump and run game
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There is now also a HTML5 version of the game.
It can be played directly in the browser by visiting the page:

https://a500fan.itch.io/super-trevor-land

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Re: Super Trevor Land - isometric platform / jump and run game
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@Elwood
2010 seems like a fitting year, given that the motherboard sprites in the game look just like the one from the X1000 😉
A second part of the game could revolve around the Mirari's purple mainboards 🙂

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Re: Super Trevor Land - isometric platform / jump and run game
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@afxgroup
I have now added downloads for Linux x64, Linux ARM64, and Linux PPC:
https://a500fan.itch.io/super-trevor-land

Unfortunately, I don't have any Linux VMs set up at the moment.
Could someone test one or more of the Linux versions?
Do they run fast enough? Does the sound work?

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Super Trevor Land - isometric platform / jump and run game
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I have written an isometric platform game in Hollywood:

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Background story of the game:
The PPC Amiga systems are waiting for new hardware, but without the right mainboards they remain only a dream.

Trevor sets out to collect as many PPC boards as he can and bring them to the Frieden Brothers, who promise to write the drivers that will bring the machines to life.

But the rights around Amiga OS are split apart, and rival interest groups have sent their lawyers to stop him.
Jump, dodge, swim, teleport, and fight your way through colorful levels, collect boards and keys, avoid hazards, and help Trevor move the Amiga future one step closer.


Currently, only the MacOS and Windows versions work well!
The versions for other operating systems are very slow.
Additionally, on Amiga OS4 and MorphOS the sound doesn't seem to work. The plugins for AVCodec and OGG Vorbis are statically linked into the binaries.
Nevertheless, the sound does not yet seem to work on these two operating systems.
For the macOS version, after unpacking, you must remove the quarantine flag once in terminal:
xattr -dr com.apple.quarantine super_trevor_land_macosarm64.app
[/d]

EDIT (25 June 2026 & 01 July 2026):
- On PCs/Macs etc., the best way to play is the HTML5 version directly in the browser:
https://a500fan.itch.io/super-trevor-land

- I have now ported the game to C for AROS (x64, SDL, ABIv11), so it runs nice and fast there:
https://arosarchives.os4depot.net/shar ... _land.x86_64-aros-v11.zip

- An optimized version of "Super Trevor Land" is now available for OS4 as well; it was programmed in Hollywood and runs very smoothly on an AmigaONE X5000:
https://os4depot.net/share/game/platform/super_trevor_land.lha
Please be sure to follow the installation instructions in the readme file:
https://os4depot.net/?function=showfil ... orm/super_trevor_land.lha

My next step will be an optimized port for MorphOS.


Edited by A500 on 2026/6/25 11:19:28
Edited by A500 on 2026/7/1 15:46:38
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