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Re: ScummVM and AmigaOS4.1 F.E.
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2006/11/26 21:45
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Posts: 4478
@kas1e

The reason for not using cross-compiles is missing the needed hardware.
I won't place a second computer in here to just compile some stuff.

That's just my 3.5 Euros, but if i cannot compile something on my NG Amiga anymore it's time to move on.
It's still fun to use it, but i want to do more with it.

It's great that people like you bring new software through any means to our platform, but i'm a one computer guy and don't have the time/money/energy to deal with more than one.

Be my guest, send your binary and i'll test

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Re: ScummVM and AmigaOS4.1 F.E.
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@Raziel
Aha ok, give me a day or two (will try to deal with shaders compilation as well)

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Re: ScummVM and AmigaOS4.1 F.E.
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@kas1e

Please check PM

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Re: ScummVM and AmigaOS4.1 F.E.
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2006/12/2 3:55
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@kas1e

Maybe as you are here can you also compile the standard minigl binary as static ? :)
For some reason it preferable to the shared one

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Re: ScummVM and AmigaOS4.1 F.E.
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2006/11/26 21:45
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Posts: 4478
@kas1e

Nevermind the PM


Before you start to invest time into this again, let me ask you one of my brainfreeze questions (other peoples brain will freeze)

Your workaround is a very simple three line approach.
It doesn't even touch opengl/minigl stuff, because
a) our minigl/opengl can't do shaders, so they were disabled in the first place,
b) it will only affect potential shader "supporting" destinations, like OGLES2/gl4es and
c) it will only affect amigaos4

Correct?

So, why not simply open up a Pull Request over at github.com/scummvm/scummvm with your workaround and see if the devs can come up with an even better, more integrated solution for their code?

I'm pretty sure they'll instead want to fix our shader problem et al.
You don't need to do everything on your own, you know?

That way we would have your or their fix/workaround in main and i could start compiling working, non-crashing gl4es binaries, because i do have one, but without your fix, so...

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People are dying.
Entire ecosystems are collapsing.
We are in the beginning of a mass extinction.
And all you can talk about is money and fairytales of eternal economic growth.
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Re: ScummVM and AmigaOS4.1 F.E.
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From Russia
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@Raziel
That no go for commit because that is just a bug on our side which I tried to find now. And the bug is funny: gl4es shader converted on _our_ side just mess with ifdefs/elses but all fine on pandora/linux. Maybe some memory corruption somewhere or so. Once that will be found and fixed there will be no need for that additional line in code. So it is mostly about GL4ES and related and i am in interest to have all that 3D stuff be as good as possible

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Re: ScummVM and AmigaOS4.1 F.E.
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@kas1e

Sweet, i just read about your findings on pitseb's github.

Nice to know that it's something that can be fixed.
Does that mean a new gl4es version is coming as well?

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People are dying.
Entire ecosystems are collapsing.
We are in the beginning of a mass extinction.
And all you can talk about is money and fairytales of eternal economic growth.
How dare you!
– Greta Thunberg
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Re: ScummVM and AmigaOS4.1 F.E.
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Joined:
2007/9/11 12:31
From Russia
Posts: 7284
@Raziel
if that will be gl4es then sure. But so far didn't look like this. Mostly like something on our side but what this "something" does not found for now :)

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Re: ScummVM and AmigaOS4.1 F.E.
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Joined:
2006/11/26 21:45
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Posts: 4478
@kas1e

See here

Shaders has been moved, maybe that will fix the problems you had with them?

I won't be home for another week, so you might want to try?

I'll do a complete build and see if anything has changed once I'm back home.

_________________
People are dying.
Entire ecosystems are collapsing.
We are in the beginning of a mass extinction.
And all you can talk about is money and fairytales of eternal economic growth.
How dare you!
– Greta Thunberg
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