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Blood 68k
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2007/1/6 5:59
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Testing network multiplayer. Thanks BSzili!

https://www.youtube.com/watch?v=p2SDWPDhaZE

Would be nice, if there could be a OS4 port this game also, preferably so that multiplayer would work with 68k machines?


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Re: Blood 68k
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@utri007

nice but what type of Amiga was that running on?

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Re: Blood 68k
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It was running two towerized A1200 computers.

It requires 68060 for CPU.

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Re: Blood 68k
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New, not yet released Blood runs just fine with OS4.

https://youtu.be/R408y4oHrOk

Most important, this way it is possible have a multiplayer games, through network.

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Re: Blood 68k
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2013/10/17 16:21
From Hungary
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This version is now available publicly, you can get it from here on EAB. It has some rough edges, but if you ignore the DSIs the 040 executable runs pretty stable.


Edited by BSzili on 2021/9/10 12:05:32
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Re: Blood 68k
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2006/12/2 23:57
From Athens/Dublin
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That's awesome BSzili. Great stuff just before the weekend. I will definetlly test it.
Should we hope for a native OS4 version?
Thank you so much for your work.

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Re: Blood 68k
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2013/10/17 16:21
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Not from me I'm afraid, I have plenty on my plate with all these Build games even on a single platform. That being said the complete sources will be public, and Hedeon already volunteered to do a WarpOS port which will probably be faster than the emulated 68k one.

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Re: Blood 68k
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2006/11/20 16:26
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@BSzili

its a shame to keep bugs that can corrupt memory in programs, pressing ignore is not a fix.

The problem of porting it over to warpos as it is now, you are going to port over the bugs as well.

the WarpOS version won’t run on many different AmigaONE systems with different CPU's, only older G3/G4/AmigaOS4.0, and only partially if runs at all on AmigaOS4.1

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Re: Blood 68k
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@LiveForIt

This fixes most of WarpOS problems with OS4

https://github.com/Sakura-IT/ReWarp

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Re: Blood 68k
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Re: Blood 68k
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@BSzili

They use newer GCC then I'm using...
I see if can back port it to older GCC..


Edited by LiveForIt on 2021/9/11 19:22:11
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Re: Blood 68k
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@BSzili

Run into some issues with x86/680x0 assembler, that’s not my cup of tea, but initial work is done, opening libs/closing libs, build system, so when someone solves that it should be all be good, for a build.

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Re: Blood 68k
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2006/12/2 23:57
From Athens/Dublin
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The Blood Fresh Supply game has 50% discount at GOG today https://www.gog.com/game/blood_fresh_supply, in case you were thinking to buy it

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Re: Blood 68k
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@walkero

Better getting it building first, if anyone is interested lots work already done on the OS4 version, only need someone to translate the assembler parts.

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Re: Blood 68k
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2008/10/29 10:20
From Uppsala, Sweden
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A great game i m looking forward to play on my X5000

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Re: Blood 68k
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@BSzili
Tried the game on my X5000 and works great. On my system I got 60fps on 1024x768 and ~30fps 1280x1024 with graphics details set on full, and fullscreen, using the version for 040 CPUs the game works great and didn't have any issues, so far, except that it is a little bit hard for a start.

Thank you for this awesome release.

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Re: Blood 68k
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@walkero
Cheers! That's pretty fast, thanks to Petunia. Blood has a bit of a hot start with scarce the resources. Once you have both the tommy gun and the shotgun it gets easier
Once I'm happy with Blood I plan to backport the fixes to Exhumed to make it OS4-compatible as well.

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Re: Blood 68k
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Hmmm i can start the game on my x5000 but i dont get any sound.

@walkero
How did you get the fps to show up?

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Re: Blood 68k
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@Joeled

for a sound edit cfg file, FXDevice = 8 and ReverseStereo = 1

for a FPS press t and then write rate and enter

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Re: Blood 68k
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@utri007

Already tried that. The only cfg file i have is nblood.cfg. I changed it exactly as you suggested with no luck. Sound works with no problem with other games. I m using Nblood 40 to start the game.

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