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arabic_console_devicepro2.lha - driver/input
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rave.lha - audio/edit
Aug 30, 2025
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rnosoundboard.lha - audio/play
Aug 29, 2025
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Software News : LoViewSuite 2.0 is out!
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Posted by Tuxedo on 2010/12/7 0:45:57 (1333 reads) |
Finally version 2.0 of my little program "LoView" has been released.
This time, the most major changes were made to "LoViewThumb" that gained many new functions. Also, the main LoView2.0 program has gained buffered output so now no more ugly refresh glitches plus some needed bug-fixes.
Any feedback is really appreciated! Get it on OS4Depot!
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Software News : U-Boot 1.3.1c for Sam440ep released
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Posted by m3x on 2010/12/6 21:30:21 (1728 reads) |
Bassano del Grappa, Italy - 6 December 2010
ACube Systems is pleased to announce yet another new release of the U-Boot firmware for its line of motherboards Sam440ep and Sam440ep-flex.
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Software News : AMC v1.2 for AmigaOS4.x has been released!
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Posted by Allanon on 2010/12/5 12:05:56 (2918 reads) |
Hi All, I'm proud to announce that AMC v1.2 has been released for AmigaOS4.x systems. AMC is the ultimate Media Center for all Amiga systems, available now for AROS and AmigaOS4.x, and in the coming days for MorphOS too. It's designed to be remote friendly and simple for the final user, AMC is a commercial software but you can try a demo version (with unlimited trial time) before buying it, you can download the demo from the
AMC site.
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Software News : Warzone2100 for AmigaOS4 is released
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Posted by kas1e on 2010/11/30 15:58:03 (2152 reads) |
Warzone2100 is opensource version of welknown 3d real-time strategy game. The game was already ported to Morphos some time ago, but aos4 users still can't play it, until now.
For that release we can say thanks to Fab, who help me to fix some problems while i port it.
The video in action (win/fullscreen modes) are here (youtube)
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Software News : ffmpegGUI v3.0 - adds video editing assistance features
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Posted by ktadd on 2010/11/27 8:48:31 (1418 reads) |
ffmpegGUI v3.0 just uploaded to OS4Depot. Now supports ffmpeg v0.6.1. Also adds support to assist with video editing by allowing easy starting and control of mplayer as well as a 'Preview' mode which plays the video/audio using the size, aspect, start time, and durations settings. In addition more flexible input for the 'Start Offset' and 'Duration' fields are supported to allow for easier entry and milisecond accuracy. Frame capture to a png file is now supported along with smaller video sizes to assist with creating icons for videos. See below for the full list of new features.
Get it HERE when made available.
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Software News : cha05e90 Wet Theme v2.0
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Posted by cha05e90 on 2010/11/25 9:28:54 (2383 reads) |
cha05e90 Wet Theme (v2.0)
A new theme for Chris' Wet application has been uploaded to OS4Depot. While my last Wet theme was a re-work of Ken Lesters marvellous "Ken32" images this upload consists of a entire new image set, designed (more or less) from the scratch.
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Software News : Hyperion Entertainment is looking for beta testers for AmigaOS 4.1 Classic
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Posted by tfrieden on 2010/11/24 15:29:23 (5348 reads) |
Hyperion Entertainment is looking for people to join the beta testing team for the soon to be released AmigaOS 4.1 classic versions.
We are looking for people that have prior experience with AmigaOS 4.x, preferably AmigaOS 4.0 on Classics. In addition, knowledge about using bugzilla is required. You also need to have an Amiga computer (A4000 or A1200) with PowerPC accelerator (CyberStormPPC or BlizzardPPC).
To apply, please write an email to thomasf at hyperion-entertainment.biz, and include your postal address, as participants are required to sign a nondisclosure agreement.
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Software News : CUBE 1: 3D FPS , bugfix release.
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Posted by kas1e on 2010/11/20 17:56:22 (1744 reads) |
10 days ago we release a port of well-known and good 3d fps game based on cube engine called "cube: 1". The news item with screenshots and videos are here.
But sadly to say, it was unplayable just because of one major bug : game uses glReadPixel() function for founding the chords with reffers to Z-component, which our warp3d/minigl cant handle at all for now. The result was bugs like "you fire in air like to the wall", "fire from grenade kill yourself", "you cant fire to anyone" and so on. So, after some annoing on forums i found one man with nickname "Tempest", who replace read_depth function to make it works not with glReadPixel + z_buffer, but by SANE method (sin/cos/etc), and as result, we have for now fully working game.
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