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Software News : Wesnoth 1.2.1: "Maintenance Release", OS4 version
Posted by salass00 on 2007/1/16 19:22:31 (2098 reads) News by the same author
Software News

Download Link
Link to Wesnoth site

Changes since last OS4 release:

New for this release is that I have now included the map editor. cutter and exploder tools are also included in tools/ (untested). I have included these here as they are quite small and it is less work making one archive than two separate ones. There is also now a nice icon to start the map editor from.

From 1.2.1 changelog:

Version 1.2.1:
 * 
campaigns:
   * 
Heir to the Throne:
     * 
Battle_for_Wesnoth: allow Asheviere to recruit non-scout units
   
* The South Guard:
     * 
Proven by the Sword: tell Deoran to go to Westin if the citadel is
       secured 
(fixes #7360)
 
* language and i18n:
   * 
updated translations: British English, Dutch, Estonian, French, German,
     
Italian, Russian, Slovak, Swedish
   
* fixed huge list of spelling mistakes in the en_US version
 
* multiplayer maps:
   * 
revised maps: Blitz
   
* made the AI recruit less scouts by setting the village_per_scout parameter
 
* bug fix
   
* correctly use translated team names when available
   
* fix the completion when controlling multiple sides (bug #8101, patch #653)
   
* first turn of a game is saved again (fixes bug #7909 and bug #8117)
    
* fix female units using male frames from time to time
 
* sound
   
* add advanced sound tab to pref allowing you to play with sample_rate and
     
buffer_size options
   
* set default sample rate to 44100 hz as most user got cracking sound pb
     with 22050
 
* graphics
   
* units:
     * 
death animations for Orcish Assassin and Grunt, Undead Ghoul
 
* multiplayer
   
* game management
     
* fixed controler change not sended to all client (bug #8138)
     
* replace "Downloading next level..." by "Receiving data..."
       
when scenario don't have next_scenario and replace
       "Downloading next level..." by "Downloading next scenario..."

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The comments are owned by the author. We aren't responsible for their content.
Author Thread
Raziel
Published: 2007/1/16 19:28  Updated: 2007/1/16 19:28
Home away from home
Joined: 11/26/2006
From: a dying planet
Comments: 5622
 Re: Wesnoth 1.2.1: "Maintenance Release", OS4 v...
Thanks Fredrik for keeping that marvellous game
up to date on the miggy...
spotUP
Published: 2007/1/16 21:54  Updated: 2007/1/16 21:54
Just can't stay away
Joined: 11/26/2006
From:
Comments: 1494
 Re: Wesnoth 1.2.1: "Maintenance Release", OS4 v...
how long does a compile take under aos4 final?
salass00
Published: 2007/1/17 19:33  Updated: 2007/1/17 19:33
Just can't stay away
Joined: 11/30/2006
From: Finland
Comments: 1914
 Re: Wesnoth 1.2.1: "Maintenance Release", OS4 v...
@spotUP

Have never really timed it. A couple of hours at least anyway. I usually try to start gmake when I'm going away for a while so that it doesn't matter much if the computer is unusable for the next few hours.
spotUP
Published: 2007/1/20 2:48  Updated: 2007/1/20 2:58
Just can't stay away
Joined: 11/26/2006
From:
Comments: 1494
 Re: Wesnoth 1.2.1: "Maintenance Release", OS4 v...
there is a serious bug in the amiga version.
click multiplayer. official server. create game.
and then, under map to play: there is a button labeled 'load game' instead of a list of maps, so i can't start a multiplayer game. only join one.

edit: lately i haven't been able to join multiplayer games either.

crashlog: http://utilitybase.com/paste/3341
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