Login
Username:

Password:

Remember me



Lost Password?

Register now!

Sections

Who's Online
71 user(s) are online (7 user(s) are browsing News)

Members: 0
Guests: 71

more...

Support us!

Headlines


Recent Replied Topics
Topic Replies Last Post  
AmigaOS4 Vote/suggestions for the software and game reimplementations [1][2][3] 53 (2671) Petrol Today 18:57
AmigaOS4 New multi-core kernel for AmigaOS 4 shown at Pianeta Amiga! [1][2] ... [6][7][8][9] 161 (13479) Georg Today 18:06
AmigaOS4 Blender 5.2.2 14 (374) kas1e Today 17:16
Competitions 2026 October-Gaming Competition-Balance Blox by EntwicklerX !  [1][2] 28 (960) BillE Today 7:29
AmigaOS4 Demos of the Week: Shaders on Mesa [1][2][3][4] 73 (5250) Maijestro Yesterday 15:47
Amiga General Forum AmiWest 2026 1 (537) sacc-dude 10/11 23:41
AmigaOS4 SDL3 [1][2][3][4][5] 89 (21579) Kirirur 10/11 16:45
Amiga Classic UrbX Warriors for Amiga and Megadrive Kickstarter campaign. 14 (1106) Rob 10/11 14:44
AmigaOS4 New modern Webrowser Quasar [1][2] 37 (2836) joerg 10/11 13:34
AmigaOS4 SDL2 [1][2] ... [75][76][77][78] 1551 (784725) Capehill 10/8 19:26
AmigaOS4 Virtio GPU, QEMU, KVM, etc. [1][2][3] 49 (13337) Kirirur 10/8 14:23
AmigaOS4 Freedom of AI-assisted coding 0 (240) Mlehto 10/8 8:35
AmigaOS4 Clib4 2.3 [1][2] 25 (3214) ddni 10/7 7:27
AmigaOS4 SDK addon package [1][2][3] 58 (9844) walkero 10/6 13:55
AmigaOS4 Ktadd's NG Amiga Blog Update [1][2] 33 (8493) ktadd 10/6 8:29
[ Free for all]  [ Too Hot To Handle]  [ Classifieds]       [View all Topics]  [View all Forums]  [Forum Settings]
Amiga Events : Worms: 30th Anniversary
Posted by spotUP on 2024/10/14 22:53:48 (7140 reads) News by the same author
Amiga Events

Worms: 30th Anniversary

Three decades. That’s how long it’s been since the world first heard the explosive “Incoming!” and witnessed the mayhem of our beloved Worms. But time hasn’t dulled the legend - it’s only made it hungrier for a new battle. To mark this epic milestone, none other than the legendary Andy Davidson is back, ready to unleash Worms Directors Cut onto the Amiga once more. But this time, he’s not doing it alone.


We’re calling you - yes, YOU to leave your mark on gaming history. For the first time ever, we’re inviting demo groups from around the world to submit their very own Worms levels, proudly branded with your group’s name. Whether it’s a tribute to your legacy or a fresh design steeped in chaos, this is your chance to immortalise your art in Worms DC 1.5.

The best part? This grand reimagining of Worms DC will launch for free at Gerp, January 2025.

So fire up Deluxe Paint and get ready to unleash your pixels. Because this is more than just a celebration - it’s a reckoning.

(Instructions available upon request along with a template level. Share your email in the comments section.)

//Rodney TBL

Printer friendly page Send this story to a friend
The comments are owned by the author. We aren't responsible for their content.
Author Thread
jPV
Published: 2024/10/15 5:17  Updated: 2024/10/15 5:17
Just popping in
Joined: 11/27/2019
From: RNO
Comments: 74
 Boxed version?
Will there be a boxed version of the anniversary edition?
spotUP
Published: 2024/10/15 7:05  Updated: 2024/10/15 7:05
Just can't stay away
Joined: 11/26/2006
From:
Comments: 1494
 ...
It should say PM me for instructions, don't comment. Sorry.
VooDoo
Published: 2024/10/15 7:43  Updated: 2024/10/15 7:43
Quite a regular
Joined: 11/29/2006
From: Croatia
Comments: 631
 Worms
Maybe possible OS4 port? 🤓😊
spotUP
Published: 2024/10/15 11:35  Updated: 2024/10/15 13:08
Just can't stay away
Joined: 11/26/2006
From:
Comments: 1494
 specs
Worms DC 1.5 Custom Levels Resolution: 960 x 350 Deadline: 31/12/24 Number of colours: 16 Palette: 00 - Black or dark colour (transparent) 01 - White or near-white 02 - Pink 03 - Any colour 04 - Lighter shade of 03 05 - Any colour 06 - Lighter shade of 05 07-15 - Any colour Layers: One image for a conventional Worms level -or- Two images for a dual-layer level, which consists of a foreground and background. The background is shown where the foreground is transparent, and when the foreground is destroyed in game. Both images must use the same palette. The background should be darker than the foreground, so that they are not confused with each other. Submit to Andy for review by email: andy.davidson4@icloud.com
spotUP
Published: 2024/10/15 11:35  Updated: 2024/10/15 11:35
Just can't stay away
Joined: 11/26/2006
From:
Comments: 1494
 Re: Worms
Not possible.
General
Site sponsors
 
Contact us on discord to advertise here.

Site statistics
Registered members
  1776
Logged in last:
  24 hours, 94
  7 days, 150
  30 days, 223

Random Photo
possibility for animamated ball in banner?

New Articles List

New Members
ttt
ttt 10/06/2026
GuruM
GuruM 10/05/2026
caseyac
caseyac 10/01/2026
FoxAgg
FoxAgg 09/12/2026
Flynn
Flynn 08/21/2026
slacko1
slacko1 07/24/2026
RetroMike
RetroMike 07/21/2026
AmigaAmbassador
AmigaAmbassador 07/12/2026
Opus
Opus 07/12/2026
kaffeine
kaffeine 06/12/2026


Powered by XOOPS 2.0 © 2001-2024 The XOOPS Project